By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Nintendo Discussion - Just Dance: Decent Advertising, Strange sales and fun. A Sleepter hit?

How about we live and let live, and if people actually enjoy the game, does it matter what the core reviewers thing? I remember seeing how Deer Hunter was ruthlessly mauled by reviewers. However, I know my father ended up playing on the PC for hours at that game, and he never played anything else. He is into hunting.



Around the Network
ClaudeLv250 said:

I find it thoroughly amusing that a thread asking about the future sales potential of what is clearly growing to be a hit game is promptly responded to with lampooning of said game supposedly based on a quality scale.

More on topic, just what is it about this game? Why is it a big deal? Can someone explain it to me? I remember people bringing it up occasionally but never hearing much more than that - then I saw a commercial for it. People talk like it's a big game but it's not really getting any kind of buzz like I would expect...but it apparently selling a lot, so I guess that says something about it

He did ask if it's a sleeper hit, so it could mean something else depending on a person.  Also don't jump on people's troats, he did mention quality of the game in his post. On the topic, it will do well, but don't expect me to give it praise. Now, where's my penny.:)



richardhutnik said:
How about we live and let live, and if people actually enjoy the game, does it matter what the core reviewers thing? I remember seeing how Deer Hunter was ruthlessly mauled by reviewers. However, I know my father ended up playing on the PC for hours at that game, and he never played anything else. He is into hunting.

Live and let live?

This! Is! THE INTERNET!



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

I would like to say the same thing about "Let's Tap". That game is selling like hot cakes at my local Best Buy's and its a casual game just like Just Dance.

It's just Let's Tap has five games and they all involve you tapping on a flat surface with the Wii-mote near. And Just Dance reminds me of Let's Tap because with Just Dance all your doing is holding the Wii-mote and dancing and the Wii picks up on your gestures.

Not bad games but it certainly caters to the casual audience. Check Youtube and search "Just Dance" and watch all the results, you will see so many videos that were uploaded from users

sent via PC



Just Dance ... that just seems like a strange game.
But it something that appeals to non-traditional gamers. And it is advertised. The latter should be a lesson to many game developers whose offerings have not done well on the Wii. People need to know to buy the games.

Mike from Morgantown



      


I am Mario.


I like to jump around, and would lead a fairly serene and aimless existence if it weren't for my friends always getting into trouble. I love to help out, even when it puts me at risk. I seem to make friends with people who just can't stay out of trouble.

Wii Friend Code: 1624 6601 1126 1492

NNID: Mike_INTV

Around the Network

"The latter should be a lesson to many game developers whose offerings have not done well on the Wii. People need to know to buy the games."

Imagine commercials of people swinging the Wiimote like a baseball bat or a katana while playing Chop Till You Drop, or people doing the moves in Madworld.

They would have sold better.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

It's fun, yes, but everyone should know that it is clearly impossible to make the motion control work with your whole body. I mean you actually don't need to move your body at all. If you move solely your wrist you can already succeed in this game. And I dare to claim that Ubisoft didn't care about the control, I think there is no real concept behind it. I was the only one at Game City in Vienna who was not embarrassed to dance like the figures on the screen and I got last after dancing with little girls (my self-confidence is now somewhere hell. Very low ;_;).

But oh well, it seems to be enough reason to bash the Wii.



Boutros said:
Fun?

http://wii.ign.com/articles/105/1051389p1.html

I don't think so.

What reviewers find fun and what the public find fun can be two very different things. Sometimes people just want a fun experience or what they think is a fun expereince and not a "game" in the technical sense.

Let this be a lesson as well. Decent advertising goes a long way. Perhaps Ubisoft has finally learned this. If this game gets sales because of that then it deserves it. Other games aren't getting that attention and if they don't sell as a result then so be it. 



LordTheNightKnight said:
"The latter should be a lesson to many game developers whose offerings have not done well on the Wii. People need to know to buy the games."

Imagine commercials of people swinging the Wiimote like a baseball bat or a katana while playing Chop Till You Drop, or people doing the moves in Madworld.

They would have sold better.

I believe they most certainly would have. Yet publishers can't seem to get this through their head. However perhaps they do and they don't want thier games to do well in the end. Sounds crazy I know but if that isn't the case then whoever is in charge of their advertising is incompetent.



Every Christmas seems to have one game that the reviewers despise that moves massive units. Last year it was Nerf N-Strike. The graphs look pretty similar, so far:

http://www.vgchartz.com/swlaunch.php?reg1=All&game1=NERF+N-Strike+-+Wii[25319]&reg2=All&game2=Just+Dance+-+Wii[40053]&reg3=All&game3=&weeks=60&weekly=1

Just Dance was released closer to the holiday spike, and it's doing it mostly in EU, while N-strike did it all in NA. If the pattern holds, Just Dance could sell ~100k for another 2 weeks, then tail off to sell ~10k for another ten weeks. So somewhere over 500k by the end of the holiday season, and close to a million this time next year.



"The worst part about these reviews is they are [subjective]--and their scores often depend on how drunk you got the media at a Street Fighter event."  — Mona Hamilton, Capcom Senior VP of Marketing
*Image indefinitely borrowed from BrainBoxLtd without his consent.