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Forums - Sales Discussion - Does the Wii prove that the HD razor/blade model is flawed?

Xoj said:
MaxwellGT2000 said:
Xoj said:
MaxwellGT2000 said:

Ok this is just getting old, are you just going to keep making baseless claims with no facts or figures to back your point?  I linked you the thread, in the thread is linked the sources, if you've got a problem with the sales then take it up with Sony that released them, then come back when you actually have some sort of basis for your claim that the gamecube didn't make them money because right now you've got none and you're just saying "I'm right because I'm right" which is why we have a content rule... >_>

well you clearly misread, my claim is the GAMECUBE alone didn't make same money as the PS2.

especially since the ps2 still  selling now, with huge profits, and u won't see that in those numbers because both sony and nintendo have other things mixed in.

but it's certain ps2 made more money than the gamecube.

 

Which isn't what you said at all, since you said things like "nintendo made money but it wasn't because of the gamecube." and "with all that nintendo made almost the same as the ps2." which may or may not be true since Gamecube had some of the best selling titles of last gen and most of which were made by Nintendo which means they brought in more money from that title, so they not only made money on the console but games as well, even then Sony had other things involved skewing things like PS1 still selling and selling software into the PS2's life and just like you said PS2 selling into PS3's life helping out those losses.

Now if you're going to settle on that point than saying things like Gamecube not bringing in that much in profit, then yes PS2 likely did bring in more profits than GC alone, the only issue the only facts to prove one way or the other is collective data, and that proves the point of this thread that a business model that doesn't sell at a loss is a better way to go, since MS still hasn't made a profit on their game division and the PS3 has almost eaten away at the entirety of the PS brand, but if they had went with the sell hardware for a profit model, they wouldn't be in that bind, period.

only the gamecube, then i said they make money of the gamecube+gba+GC+software sale, the gamecube was sold at 99$ last years.

but profits of the gamecube alone weren't as big of the ps2.

sony did it well with the ps1,ps2, and this time they decided to over engineer the console, big mistake, from the profits , but awesome of the engineering stand point.

While that proves nothing, because the topic is the razor model being flawed and you point out it worked for them when they were the highest selling, its obvious it's majorly flawed because now they're not on top and lost billions.

As for what I highlighted, 360 has similar specs, followed the same razor concept, lower price point, but their company is making money now, so obviously it's not just a engineering problem more of they made it way too expensive to produce.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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MaxwellGT2000 said:

While that proves nothing, because the topic is the razor model being flawed and you point out it worked for them when they were the highest selling, its obvious it's majorly flawed because now they're not on top and lost billions.

As for what I highlighted, 360 has similar specs, followed the same razor concept, lower price point, but their company is making money now, so obviously it's not just a engineering problem more of they made it way too expensive to produce.

Maxwell's argument has some erroneous, simplistic assumptions -- namely he's ignoring the fact that Sony makes about $9 in royalties off each BD drive produced (which is $270M for PS3 drives alone) which are reported in another division as revenue, and that money is spent by the game division, in purchasing BD drives from 3rd parties (which is part of the reported expenses), and that the cost-of-goods for all of Sony's software is reported as losses in the games division, and as gains in the disc manufacturing division (again, tens, maybe hundreds of millions of dollars, in this gen alone).

Still, he's fundamentally correct in his base assumption -- the same things I mention above were true during the "PS2 era" (except DVD royalties for Sony are far lesser per unit), and thus the PS2 was actually much more profitable than it appears from reading the games division reports directly, and the PS3 is not as profitable thusfar... at least not directly.  You might put forth that BD royalties will eventually sum to billions of USD for Sony alone (i.e. not inclusive of the rest of the BDA), during the format's lifetime.

The Wii is just plain a cash cow for Nintendo -- they have created a no-lose scenario for themselves, by creating hardware which is cheap enough for consumers to afford, and yet profitable enough for Nintendo to rake in money from hardware alone.  On top of that, the plethora of cheap software available for the platform ensures its continued existance, and although the profits are spread too thinly amongst 3rd parties to make them happy, Nintendo sees money from every single title licensed for their hardware -- DS and Wii alike.  Much like Apple's iStore, actually...



 

ThProcrastinato said:
MaxwellGT2000 said:

While that proves nothing, because the topic is the razor model being flawed and you point out it worked for them when they were the highest selling, its obvious it's majorly flawed because now they're not on top and lost billions.

As for what I highlighted, 360 has similar specs, followed the same razor concept, lower price point, but their company is making money now, so obviously it's not just a engineering problem more of they made it way too expensive to produce.

Maxwell's argument has some erroneous, simplistic assumptions -- namely he's ignoring the fact that Sony makes about $9 in royalties off each BD drive produced (which is $270M for PS3 drives alone) which are reported in another division as revenue, and that money is spent by the game division, in purchasing BD drives from 3rd parties (which is part of the reported expenses), and that the cost-of-goods for all of Sony's software is reported as losses in the games division, and as gains in the disc manufacturing division (again, hundreds of millions of dollars).

Still, he's fundamentally correct in his base assumption -- the same things I mention above were true during the "PS2 era" (except DVD royalties for Sony are far lesser per unit), and thus the PS2 was actually much more profitable than it appears from reading the games division reports directly, and the PS3 is not as profitable thusfar... at least not directly.  You might put forth that BD royalties will eventually sum to billions of USD for Sony alone (i.e. not inclusive of the rest of the BDA), during the format's lifetime.

The Wii is just plain a cash cow for Nintendo -- they have created a no-lose scenario for themselves, by creating hardware which is cheap enough for consumers to afford, and yet profitable enough for Nintendo to rake in money from hardware alone.  On top of that, the plethora of cheap software available for the platform ensures its continued existance, and although the profits are spread too thinly amongst 3rd parties to make them happy, Nintendo sees money from every single title licensed for their hardware -- DS and Wii alike.  Much like Apple's iStore, actually...

This is incorrect. The BDA gets the revenue from blu-ray royalties. If there is any profits after the BDA has taken it's operating share, then any leftover money will be divided amongst various partners including Sony, Panasonic, Pioneer and others. And while $9 dollars sounds like a lot of money in royalties, DVD players collected about $15 in royalties in 2002.



Anyone can guess. It takes no effort to throw out lots of predictions and have some of them be correct. You are not and wiser or better for having your guesses be right. Even a blind man can hit the bullseye.

Grimes said:
theprof00 said:
jarrod said:
bdbdbd said:
@Maxwell: I have been pointing it out for a few years. I also made a topic about Sony not being able to drop the price of PS3 until BD players drop in price.

PS3 did affect on BD winning over the HD-DVD, so in the sense it likely did pay off in the long run. Although, we are talking about billions of discs sold and maybe even hundreds of millions of players sold, before money starts to come in (depending on how the royalties are split). But, what eventually lead to BD winning over HD-DVD was the studios choosing the platform.

Sony had to split BD royalties so many ways in order to bring other companies in, I have to question if it's even worth the sacrifice of the PlayStation business in the long run (physical media's days are numbered anyway).  They're not collecting the highest percentage of royalties even, Matsushitsa (Panasonic) is iirc.

Usually those royalties only last for a certain number of years. Is there an up to date list of what each gets? (Not asking you to post one, just asking if you think there may be one.)

Last time I checked, the blu-ray royalties were 11 cents per disc. I'm sure the BDA takes a big cut for administration and promotion. Whatever is left is probably divided amongst the various BDA companies. So maybe Sony makes a penny for each disc in blu-ray royalties.

Sony owns nearly a 30% stake, so I'd say they make 2-3 pennies per disc.

Additionally you're forgetting that every BR drive has a charge of $9.50 and every BR recordable drive will run 14$.

In America alone, there were 11M BR players in July 2009, including ps3s.

From July, there have been another 2.8M ps3s sold, but I don't know how many standalones were sold in that period.

This also does not include PC drives.

Also, in the last week, 79M$ worth of movies were sold. 84% of BR movies are 29.99 and under, with 50% being 20-29.99. As an estimate I will say the average price is 25$. Dividing 79M by 25= three point something, or, 3.16M discs sold. At 3 cents per movie, Sony made 95,000$ in royalties last week.

Additionally, they've made say 3$ per player in existence, which, in America, excluding holiday standalone sales, equals 42M$ in royalties.

 

Those pennies add up. I'm astounded that they can actually make 100,000 a week doing nothing.

 



All i can tell you the plan works, cause i would never buy anything as weak as the wii. In between the GC and Wii the hardware improved quite a lot. If a console maker does not give me the benefit of that technological improvement i wont buy it.

It be like buying a 58" tv today with the resolution and colors of a 1999 one, hell no.

I wonder how wii2 will work or wont on the market.



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Grimes said:
ThProcrastinato said:
MaxwellGT2000 said:

While that proves nothing, because the topic is the razor model being flawed and you point out it worked for them when they were the highest selling, its obvious it's majorly flawed because now they're not on top and lost billions.

As for what I highlighted, 360 has similar specs, followed the same razor concept, lower price point, but their company is making money now, so obviously it's not just a engineering problem more of they made it way too expensive to produce.

Maxwell's argument has some erroneous, simplistic assumptions -- namely he's ignoring the fact that Sony makes about $9 in royalties off each BD drive produced (which is $270M for PS3 drives alone) which are reported in another division as revenue, and that money is spent by the game division, in purchasing BD drives from 3rd parties (which is part of the reported expenses), and that the cost-of-goods for all of Sony's software is reported as losses in the games division, and as gains in the disc manufacturing division (again, hundreds of millions of dollars).

Still, he's fundamentally correct in his base assumption -- the same things I mention above were true during the "PS2 era" (except DVD royalties for Sony are far lesser per unit), and thus the PS2 was actually much more profitable than it appears from reading the games division reports directly, and the PS3 is not as profitable thusfar... at least not directly.  You might put forth that BD royalties will eventually sum to billions of USD for Sony alone (i.e. not inclusive of the rest of the BDA), during the format's lifetime.

The Wii is just plain a cash cow for Nintendo -- they have created a no-lose scenario for themselves, by creating hardware which is cheap enough for consumers to afford, and yet profitable enough for Nintendo to rake in money from hardware alone.  On top of that, the plethora of cheap software available for the platform ensures its continued existance, and although the profits are spread too thinly amongst 3rd parties to make them happy, Nintendo sees money from every single title licensed for their hardware -- DS and Wii alike.  Much like Apple's iStore, actually...

This is incorrect. The BDA gets the revenue from blu-ray royalties. If there is any profits after the BDA has taken it's operating share, then any leftover money will be divided amongst various partners including Sony, Panasonic, Pioneer and others. And while $9 dollars sounds like a lot of money in royalties, DVD players collected about $15 in royalties in 2002.

Grimes, the BDA gets $30 per BD drive.  I had heard that Sony gets about $9 (30%) of that.  I could be mistaken with the Sony cut, but BD drive royalties are most definately $30 per drive, last I checked.

You might consider checking your facts before making random "This is incorrect" statements.



 

Grimes said:
ThProcrastinato said:
MaxwellGT2000 said:

While that proves nothing, because the topic is the razor model being flawed and you point out it worked for them when they were the highest selling, its obvious it's majorly flawed because now they're not on top and lost billions.

As for what I highlighted, 360 has similar specs, followed the same razor concept, lower price point, but their company is making money now, so obviously it's not just a engineering problem more of they made it way too expensive to produce.

Maxwell's argument has some erroneous, simplistic assumptions -- namely he's ignoring the fact that Sony makes about $9 in royalties off each BD drive produced (which is $270M for PS3 drives alone) which are reported in another division as revenue, and that money is spent by the game division, in purchasing BD drives from 3rd parties (which is part of the reported expenses), and that the cost-of-goods for all of Sony's software is reported as losses in the games division, and as gains in the disc manufacturing division (again, hundreds of millions of dollars).

Still, he's fundamentally correct in his base assumption -- the same things I mention above were true during the "PS2 era" (except DVD royalties for Sony are far lesser per unit), and thus the PS2 was actually much more profitable than it appears from reading the games division reports directly, and the PS3 is not as profitable thusfar... at least not directly.  You might put forth that BD royalties will eventually sum to billions of USD for Sony alone (i.e. not inclusive of the rest of the BDA), during the format's lifetime.

The Wii is just plain a cash cow for Nintendo -- they have created a no-lose scenario for themselves, by creating hardware which is cheap enough for consumers to afford, and yet profitable enough for Nintendo to rake in money from hardware alone.  On top of that, the plethora of cheap software available for the platform ensures its continued existance, and although the profits are spread too thinly amongst 3rd parties to make them happy, Nintendo sees money from every single title licensed for their hardware -- DS and Wii alike.  Much like Apple's iStore, actually...

This is incorrect. The BDA gets the revenue from blu-ray royalties. If there is any profits after the BDA has taken it's operating share, then any leftover money will be divided amongst various partners including Sony, Panasonic, Pioneer and others. And while $9 dollars sounds like a lot of money in royalties, DVD players collected about $15 in royalties in 2002.

in 2008 BD association was making 30$ per player in royalties.



Grimes said:
ThProcrastinato said:
MaxwellGT2000 said:

While that proves nothing, because the topic is the razor model being flawed and you point out it worked for them when they were the highest selling, its obvious it's majorly flawed because now they're not on top and lost billions.

As for what I highlighted, 360 has similar specs, followed the same razor concept, lower price point, but their company is making money now, so obviously it's not just a engineering problem more of they made it way too expensive to produce.

Maxwell's argument has some erroneous, simplistic assumptions -- namely he's ignoring the fact that Sony makes about $9 in royalties off each BD drive produced (which is $270M for PS3 drives alone) which are reported in another division as revenue, and that money is spent by the game division, in purchasing BD drives from 3rd parties (which is part of the reported expenses), and that the cost-of-goods for all of Sony's software is reported as losses in the games division, and as gains in the disc manufacturing division (again, hundreds of millions of dollars).

Still, he's fundamentally correct in his base assumption -- the same things I mention above were true during the "PS2 era" (except DVD royalties for Sony are far lesser per unit), and thus the PS2 was actually much more profitable than it appears from reading the games division reports directly, and the PS3 is not as profitable thusfar... at least not directly.  You might put forth that BD royalties will eventually sum to billions of USD for Sony alone (i.e. not inclusive of the rest of the BDA), during the format's lifetime.

The Wii is just plain a cash cow for Nintendo -- they have created a no-lose scenario for themselves, by creating hardware which is cheap enough for consumers to afford, and yet profitable enough for Nintendo to rake in money from hardware alone.  On top of that, the plethora of cheap software available for the platform ensures its continued existance, and although the profits are spread too thinly amongst 3rd parties to make them happy, Nintendo sees money from every single title licensed for their hardware -- DS and Wii alike.  Much like Apple's iStore, actually...

This is incorrect. The BDA gets the revenue from blu-ray royalties. If there is any profits after the BDA has taken it's operating share, then any leftover money will be divided amongst various partners including Sony, Panasonic, Pioneer and others.

Indeed, so it's not a total cash cow for the rest of the company.

Also Procrast took this from a games division discussion which is what my argument was based in, to a Sony as a whole, which if he even read some of my other posts in this thread I said blu-ray could help Sony out in the long run but it hurt their console and thats painfully obvious, but blu-ray being as big as DVD is questionable since digital distribution, streaming, the fact that most applications and data don't take more than a DL DVD, etc are cutting into the effectiveness of Blu-Ray, but it could be great for gaming next gen since games have started to max out on 360 on a normal basis, and next gen the tech might come around where its not needed to have all those installs or long load times.

So is it correct to say that Sony needed Blu-ray to succeed since they invested so much and it might make the company money in the end, indeed, did it sacrifice the games division? Absolutely the numbers don't lie.  On top of this if procrast wants to bring Blu-Ray into the debate he might want to show how it's helped out sales of its division since the claim right now has nothing to back it up and he already forgot that other companies get the royalty money for the format as well.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

theprof00 said:

Sony owns nearly a 30% stake, so I'd say they make 2-3 pennies per disc.

Additionally you're forgetting that every BR drive has a charge of $9.50 and every BR recordable drive will run 14$.

In America alone, there were 11M BR players in July 2009, including ps3s.

From July, there have been another 2.8M ps3s sold, but I don't know how many standalones were sold in that period.

This also does not include PC drives.

Also, in the last week, 79M$ worth of movies were sold. 84% of BR movies are 29.99 and under, with 50% being 20-29.99. As an estimate I will say the average price is 25$. Dividing 79M by 25= three point something, or, 3.16M discs sold. At 3 cents per movie, Sony made 95,000$ in royalties last week.

Additionally, they've made say 3$ per player in existence, which, in America, excluding holiday standalone sales, equals 42M$ in royalties.

 

Those pennies add up. I'm astounded that they can actually make 100,000 a week doing nothing.

 

You are forgetting that the BDA is a business entity in of itself, which has its own operating expenses. They have to pay for managerial staff, R&D, marketing, licensing, collections, anti-piracy, legal, expenses for partner meetings, etc. They probably take a big chunk of that royalty just to maintain operations.

Also, I'd like to see an source for that 30% Sony stake as I haven't seen any hard data to back that number.



Anyone can guess. It takes no effort to throw out lots of predictions and have some of them be correct. You are not and wiser or better for having your guesses be right. Even a blind man can hit the bullseye.

Squilliam said:
MaxwellGT2000 said:

So I'm not saying Blu-ray was the smart move cause it might not pay off until next gen which may be a gamble but if the next Xbox and new Nintendo console start using blu-ray discs that could be good for Sony, if HD DVD had won all investments into blu-ray for Sony would have been a loss.  Personally I think Sony should have kept the PS3 with just DVD tech made a cheaper console, made blu-ray players really in demand by bringing a lot of studios over to make movies for it and beating HD-DVD without having to drag the PS3 into it.  Then save Blu-ray tech for next gen when games will need it more, plus the tech becomes better so they can load faster without installs.

Thanks, I deleted the stuff I wasn't going to respond to in order to keep the thread tidier.

The question of which medium they use is still definately up in the air. They don't have to use all of the Blu Ray spec for their game discs to keep licensing costs down or to give them a disc which gives them better properties for what they want to use them for. Say for example they could use a higher density disc with a smaller form factor like the GC disc which was a subset of DVD to give them a better form factor for content distribution and to package their console smaller as an example. In that case the patents may only apply to one or two of the subsidiaries of the BR alliance and therefore they can cut their own deal in regards to royalties. As it stands its up in the air how they will distribute their content and one of the lessons learnt from the Wii is that a smaller form factor yields multiple benefits.

Yeah since a smaller disc even GC size but still a subset of Blu-ray could still hold more than a DL DVD and cut a few middlemen out.  Wasn't the license issue the reason why DVD playback not allowed in the Wii?  Cause Nintendo talked about a Wii with a DVD player built in could come later prior to launch on IGNs site.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000