twesterm said:
Feylic said:
twesterm said: I got stuck on this one too, what a shitty, shitty, puzzle.
I love Uncharted 2 but that puzzle was one of the major low points of the game because they just completely changed the rules on you for no good reason.
I thought I actually had some bug or something and was on my way to reset the game when it told me what to do.
|
I don't get it, how was it a bad puzzle? How were the rules changed? You've shot boards before... they clearly show that you can't open the door from one side, and there is a giant post with signs on it that you have climbed like 3 times already....
|
They changed the rules by not letting you drop down at all.
The problem with that puzzle is that when you're told you need to clear the boards, they actually show a pretty clear path to the other side of the door. I jumped straight to that lamp post and tried to take that very clear and obvious path...except the game didn't let you jump.
That is retarded.
That was a giant failure on their part because rather than thinking, "oh, since I can't jump, I should just shoot the boards and then I'm sure it will let me go" I'm instead thinking "why can't I jump?"
If they wanted to set up that fight so badly they should have just had the enemies pop out as soon as I jumped on the lamp pole and then not let me drop off. They would be changing the rules but at least there's the immediate threat there showing me what I need to do (not die).
Again, that was just a shitty horrible puzzle that they just failed miserbly on.
|
Hmmm, I'm still trying to figure out what's the complaint here. I just completed the game recently and no, the path wasn't obvious. It's clear that Nate wouldn't be able to make the jump because the distance was too great between the far side of one of the boards on the pole and the other side of the door (well, are you talking about the board that falls after you jump on it or the ones after swinging? If it's the ones after swinging, it's even worse. How is that obvious? http://img704.imageshack.us/img704/5784/testqo.png ). Plus, the difference in height was far too great (or was it the angle? anyways).
You were just trying too hard and thinking too much ahead maybe? I mean, just with a little look with the right stick, you could see the boards on the door... and since you can shoot while hanging, well it should have been intuitive. I don't know, for me that's how it seemed to be.
At OP, I hope you're enjoying the game so far. Take your time, it'll be worth it.