In the end, it will be all about the software.
Sony and MS both have similar to comparable hardware, the only difference will be about the software and who will release the first killer game to go with it.
They will know Helgan belongs to Helghasts
In the end, it will be all about the software.
Sony and MS both have similar to comparable hardware, the only difference will be about the software and who will release the first killer game to go with it.
They will know Helgan belongs to Helghasts
jneul said:
well yeah what do you expect the technology was not as good back then, but more or less it is the same thing, but improved on natal of course. natal is going to struggle without an input device other than yourself as discovered by Sony, M$ are about 8 years behind Sony and Nintendo, unless they change it of course. did anyone ever try the party games for eyetoy back on the ps2, well if you did you know what i am going on about, motion control needs more than just body movement alone for it to work with all kinds of games. finally i agree with the whole presentation of sony wand seemed a bit rushed, but it did show true 1:1 control without any lag. maybe people are not as hyped because Sony are not hyping it as much as MS?? |
I second natal and the eyetoy being the same.
I assume that natal has more media exposure because of microsoft paying tv shows to show off their peripheral. The motion wand has more gaming potential than natal and that didn't get as much publicity.
Andysw said:
The idea of natal and the eyetoy are the same. Heck look at the ball game. I assume that natal has more media exposure because of microsoft paying tv shows to show off their peripheral. With the design of the wand being rushed, they stated that it was just a prototype and that the design will change. |
agree the final design will be much better, which is why i am choosing the wand over natal to be more popular, why may you ask, well for the following reasons:
it's the future of handheld
PS VITA = LIFE
The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1
jneul said:
well yeah what do you expect the technology was not as good back then, but more or less it is the same thing, but improved on natal of course. natal is going to struggle without an input device other than yourself as discovered by Sony, M$ are about 8 years behind Sony and Nintendo, unless they change it of course. did anyone ever try the party games for eyetoy back on the ps2, well if you did you know what i am going on about, motion control needs more than just body movement alone for it to work with all kinds of games. finally i agree with the whole presentation of sony wand seemed a bit rushed, but it did show true 1:1 control without any lag. maybe people are not as hyped because Sony are not hyping it as much as MS?? |
(edit: almost everything you have lags to some degree... you got an LCD tv or Plasma... better check out the lag on that baby cause it could be worse than your ping)
If the PSeye was just as good as Microsoft's Natal don't you think Microsoft would be using their current cam? I'll just throw up the wikipedia information :
The Project Natal sensor[1] is an approximately 9-inch (23 cm) wide horizontal bar[18] connected to a small circular base with a ball joint pivot, and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software",[1] which provides full-body 3D motion capture, facial recognition, and voice recognition capabilities. The Project Natal sensor's microphone array enables the Xbox 360 to conduct acoustic source localization andambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[1]
The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any ambient light conditions.[1][19] The sensing range of the depth sensor is adjustable, with the Project Natal software capable of automatically calibrating the sensor based on gameplay and the player's physical environment, such as the presence of chairs.[20]
Project Natal is reportedly based on software technology developed internally by Microsoft and hardware intellectual property acquired fromtime-of-flight camera developer 3DV Systems.[7][14][21][22][23][24] Before agreeing to sell all its assets in March 2009,[25] 3DV had been preparing its own depth-sensing webcam controller, known as the ZCam.[26][fn 2]
Described by Microsoft personnel as the primary innovation of Project Natal,[29][14][24][30] the software technology enables advanced gesture recognition, facial recognition, and voice recognition.[22] The skeletal mapping technology shown at E3 2009 was capable of simultaneously tracking up to four users for motion analysis,[14][19][22][31] with a feature extraction of 48 skeletal points on a human body at a frame rate of 30hertz.[20][31] Depending on the person's distance from the sensor, Project Natal is capable of tracking models that can identify individual fingers.[19][22]
Cueil said:
(edit: almost everything you have lags to some degree... you got an LCD tv or Plasma... better check out the lag on that baby cause it could be worse than your ping) If the PSeye was just as good as Microsoft's Natal don't you think Microsoft would be using their current cam? I'll just throw up the wikipedia information :
The Project Natal sensor[1] is an approximately 9-inch (23 cm) wide horizontal bar[18] connected to a small circular base with a ball joint pivot, and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software",[1] which provides full-body 3D motion capture, facial recognition, and voice recognition capabilities. The Project Natal sensor's microphone array enables the Xbox 360 to conduct acoustic source localization andambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[1] The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any ambient light conditions.[1][19] The sensing range of the depth sensor is adjustable, with the Project Natal software capable of automatically calibrating the sensor based on gameplay and the player's physical environment, such as the presence of chairs.[20] Project Natal is reportedly based on software technology developed internally by Microsoft and hardware intellectual property acquired fromtime-of-flight camera developer 3DV Systems.[7][14][21][22][23][24] Before agreeing to sell all its assets in March 2009,[25] 3DV had been preparing its own depth-sensing webcam controller, known as the ZCam.[26][fn 2] Described by Microsoft personnel as the primary innovation of Project Natal,[29][14][24][30] the software technology enables advanced gesture recognition, facial recognition, and voice recognition.[22] The skeletal mapping technology shown at E3 2009 was capable of simultaneously tracking up to four users for motion analysis,[14][19][22][31] with a feature extraction of 48 skeletal points on a human body at a frame rate of 30hertz.[20][31] Depending on the person's distance from the sensor, Project Natal is capable of tracking models that can identify individual fingers.[19][22] |
I don't think that was the point he was making. He was just pointing out that the idea of natal and the eyetoy are the same. The idea of not using controls to control games.
Don't bother dude. People will think Natal is just the same as an RGB camera if that is what they are told to believe.
Cueil said:
(edit: almost everything you have lags to some degree... you got an LCD tv or Plasma... better check out the lag on that baby cause it could be worse than your ping) If the PSeye was just as good as Microsoft's Natal don't you think Microsoft would be using their current cam? I'll just throw up the wikipedia information :
The Project Natal sensor[1] is an approximately 9-inch (23 cm) wide horizontal bar[18] connected to a small circular base with a ball joint pivot, and is designed to be positioned lengthwise above or below the video display. The device features an "RGB camera, depth sensor, multi-array microphone, and custom processor running proprietary software",[1] which provides full-body 3D motion capture, facial recognition, and voice recognition capabilities. The Project Natal sensor's microphone array enables the Xbox 360 to conduct acoustic source localization andambient noise suppression, allowing for things such as headset-free party chat over Xbox Live.[1] The depth sensor consists of an infrared projector combined with a monochrome CMOS sensor, and allows the Project Natal sensor to see in 3D under any ambient light conditions.[1][19] The sensing range of the depth sensor is adjustable, with the Project Natal software capable of automatically calibrating the sensor based on gameplay and the player's physical environment, such as the presence of chairs.[20] Project Natal is reportedly based on software technology developed internally by Microsoft and hardware intellectual property acquired fromtime-of-flight camera developer 3DV Systems.[7][14][21][22][23][24] Before agreeing to sell all its assets in March 2009,[25] 3DV had been preparing its own depth-sensing webcam controller, known as the ZCam.[26][fn 2] Described by Microsoft personnel as the primary innovation of Project Natal,[29][14][24][30] the software technology enables advanced gesture recognition, facial recognition, and voice recognition.[22] The skeletal mapping technology shown at E3 2009 was capable of simultaneously tracking up to four users for motion analysis,[14][19][22][31] with a feature extraction of 48 skeletal points on a human body at a frame rate of 30hertz.[20][31] Depending on the person's distance from the sensor, Project Natal is capable of tracking models that can identify individual fingers.[19][22] |
Oh btw i own a HD-TV and yes it has lag of course it does.
Also i am aware it does more than the PSEye, I know it uses different technology, still you can't hide the similarites, idea wise;)
only tracks at 30hertz?? hmm you do know the PSEye runs faster than that right, and it does not need to track everything, it only has to track the glowing ball, which will be faster. The code for tracking a glowing ball is very simplistic compared to tracking a specific parts of a complete human body.
which is why i have no doubt that the PSEye will be faster and more accurate, because it does not just rely on the glowing balls...
it's the future of handheld
PS VITA = LIFE
The official Vita thread http://gamrconnect.vgchartz.com/thread.php?id=130023&page=1
And once again every person dissing Natal and praising the wand epicly fails. Do you people still not realize that Natal is meant to appeal to the millions to even billions of people out there that do not even game on the Wii because they are not good with using controllers? So many people out there are intimidated or frustrated with controllers. If you don't believe me, that's because you are a traditional gamer surrounded by gaming friends. Find some non-gaming friends and see how they fare. They usually end up getting mad or upset because they can't use the controller very well. Natal is meant to appeal to the Wii audience and BEYOND that. Then adding the ability to navigate the dashboard, voice commands, facial recognition, etc. this will open up the 360 and NextBox to media enthusiasts as well.
The Sony approach is very limited in that it is trying to directly mimic the Wii with much inferior technology. Trying to adapt the PSEye to be used for Wii-mote like experience will not work in every situation. Sony is going for the "hardcore persons motion control" while MS is more focusing on motion control that EVERYONE can enjoy and pick up on.
Also to the people above, you do realize Sony's PSEye can only do more than 30hz if it shrinks the capturing resolution by half, right? That means less accuracy in the tracking. And while you are right in assuming that it is much easier to have a system track 2 points rather than 48, there is nothing being said that Natal has to use all 48 points. What if a developer makes a game that just wants to track your head and hands? They can do that and perhaps in those instances the "lag", which is less than the input lag in Killzone 2 by the way, would be even less noticeable.
You guys do also know what capturing at 30Hz actually means don't you? I don't see how this is considered terrible.
nightsurge said: And once again every person dissing Natal and praising the wand epicly fails. Do you people still not realize that Natal is meant to appeal to the millions to even billions of people out there that do not even game on the Wii because they are not good with using controllers? So many people out there are intimidated or frustrated with controllers. If you don't believe me, that's because you are a traditional gamer surrounded by gaming friends. Find some non-gaming friends and see how they fare. They usually end up getting mad or upset because they can't use the controller very well. Natal is meant to appeal to the Wii audience and BEYOND that. Then adding the ability to navigate the dashboard, voice commands, facial recognition, etc. this will open up the 360 and NextBox to media enthusiasts as well. The Sony approach is very limited in that it is trying to directly mimic the Wii with much inferior technology. Trying to adapt the PSEye to be used for Wii-mote like experience will not work in every situation. Sony is going for the "hardcore persons motion control" while MS is more focusing on motion control that EVERYONE can enjoy and pick up on. Also to the people above, you do realize Sony's PSEye can only do more than 30hz if it shrinks the capturing resolution by half, right? That means less accuracy in the tracking. And while you are right in assuming that it is much easier to have a system track 2 points rather than 48, there is nothing being said that Natal has to use all 48 points. What if a developer makes a game that just wants to track your head and hands? They can do that and perhaps in those instances the "lag", which is less than the input lag in Killzone 2 by the way, would be even less noticeable. |
BILLIONZ!!!!!!
Software will be what distinguishes them, mainly. This is where Sony take the lead because of their superb first party development team.