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And once again every person dissing Natal and praising the wand epicly fails. Do you people still not realize that Natal is meant to appeal to the millions to even billions of people out there that do not even game on the Wii because they are not good with using controllers? So many people out there are intimidated or frustrated with controllers. If you don't believe me, that's because you are a traditional gamer surrounded by gaming friends. Find some non-gaming friends and see how they fare. They usually end up getting mad or upset because they can't use the controller very well. Natal is meant to appeal to the Wii audience and BEYOND that. Then adding the ability to navigate the dashboard, voice commands, facial recognition, etc. this will open up the 360 and NextBox to media enthusiasts as well.

The Sony approach is very limited in that it is trying to directly mimic the Wii with much inferior technology. Trying to adapt the PSEye to be used for Wii-mote like experience will not work in every situation. Sony is going for the "hardcore persons motion control" while MS is more focusing on motion control that EVERYONE can enjoy and pick up on.

Also to the people above, you do realize Sony's PSEye can only do more than 30hz if it shrinks the capturing resolution by half, right? That means less accuracy in the tracking. And while you are right in assuming that it is much easier to have a system track 2 points rather than 48, there is nothing being said that Natal has to use all 48 points. What if a developer makes a game that just wants to track your head and hands? They can do that and perhaps in those instances the "lag", which is less than the input lag in Killzone 2 by the way, would be even less noticeable.