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Forums - Sales - FF XIII shipment is 1.8 mil - Confirmed

Famitsu :
http://www.famitsu.com/game/news/1230650_1124.html

UPD :

There is nothing new  ; ;



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oh i didn't know there was that big of a difference.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

jarrod said:
steverhcp02 said:
jarrod said:
tedsteriscool said:
Sh1nn said:

First Day Sales for other FF :

FFX - 1.45M
FFXII - 1.44M

So 1.5 mill week 1 would be a safe guess?

Depends on how much + that is.  If it's less than 1.1m it might be a stretch looking at FFX (1.75m 1st week) and FFXII (1.84m 1st week).

FFX did 1.9 first week

Not according to Famitsu.  Which is where Sinobi gets numbers from...

Ahhh, i see. Thanks.



Sh1nn said:
Famitsu :
http://www.famitsu.com/game/news/1230650_1124.html

Final Fantasy XIII 』only sold 100 million copies first day
2009/12/18

    
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● PlayStation 3 million in the first title finally

 

Square Enix ・, 2009 December 17, released on the PlayStation 3 games 』Final Fantasy XIII is the first day of unit sales, exceeded 100 million (not including the version included with the body) has announced that it has. PlayStation 3 in Japan to record a million software sales for the first time. Final Fantasy XIII 』The initial shipment has exceeded 180 million.



yeah if we use the sinobi numbers for FFX and calculate it that way we get 1.2 million then however many bundles they sold. We can't use vgchartz first week numbers with famitsu first day numbers, just doesn't work that way.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

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No numbers it seems,or SE is making them hold it.



 Next Gen 

11/20/09 04:25 makingmusic476 Warning Other (Your avatar is borderline NSFW. Please keep it for as long as possible.)

those numbers are right off the famitsu website.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X

johnsobas said:
Alic0004 said:
If you completely throw out the significance of attach rates and user bases, you also throw out the notion that one console gaining huge market share should encourage third party developers to make games for that console.

Should games like Final Fantasy be thought of as in no way limited by attach rates? Should they be developed for whatever console Square Enix feels like developing for, completely regardless of user base?

The attach rate data is definitely misleading if you're comparing early gen and late gen, though. A sequel to a popular game isn't going to sell ten times as much just because there are ten times as many consoles out there, after all.


Brief version: If Square Enix weren't concerned with the size of of the PS3 user base in some way limiting their sales, would they have bothered developing the game for 360 as well?


the numbers don't back you up at all.  We are talking about Japan only so you can throw the 360 out the window, the 360 version wouldn't exist in a Japan only world.  Explain to me which FF games sold more on a bigger userbase?  I'm pretty sure It went like this FF7>FF8>FF9 and FFX>12.

In Japan they don't seem to be limited by attach rates.  People will buy it regardless, the evidence is all there in the sales history.

 

   You're saying that in all of Japan, there is not a single person who bought a Wii or 360 instead of a PS3, and is saying to themselves "I think I'll skip buying Final Fantasy this time around, since I don't have a PS3."  Because if one person in Japan did make that decision as a consumer, then the PS3 losing a sale has also meant FFXIII has lost a sale.  That's the direct effect of having a small userbase, and of not being a first place console.  And that's why attach rate, nebulous as it is, does offer some perspective of how well a game can perform.

 

    When I mentioned the 360, I didn't say anything about sales in Japan.  I mentioned the 360 version because it's a good example of Square Enix being aware of the limits of the PS3 userbase.  To clarify, I did mean the worldwide userbase.  I assume Square Enix is capable of applying the logic they use in their worldwide business to their Japanese business as well.

 

 



 

johnsobas said:
yeah if we use the sinobi numbers for FFX and calculate it that way we get 1.2 million then however many bundles they sold. We can't use vgchartz first week numbers with famitsu first day numbers, just doesn't work that way.

Yeah i didnt realize they were that far off.

It should be interesting though to see what the final bundle number as well as game number is for the first day.



Alic0004 said:
johnsobas said:
Alic0004 said:
If you completely throw out the significance of attach rates and user bases, you also throw out the notion that one console gaining huge market share should encourage third party developers to make games for that console.

Should games like Final Fantasy be thought of as in no way limited by attach rates? Should they be developed for whatever console Square Enix feels like developing for, completely regardless of user base?

The attach rate data is definitely misleading if you're comparing early gen and late gen, though. A sequel to a popular game isn't going to sell ten times as much just because there are ten times as many consoles out there, after all.


Brief version: If Square Enix weren't concerned with the size of of the PS3 user base in some way limiting their sales, would they have bothered developing the game for 360 as well?


the numbers don't back you up at all.  We are talking about Japan only so you can throw the 360 out the window, the 360 version wouldn't exist in a Japan only world.  Explain to me which FF games sold more on a bigger userbase?  I'm pretty sure It went like this FF7>FF8>FF9 and FFX>12.

In Japan they don't seem to be limited by attach rates.  People will buy it regardless, the evidence is all there in the sales history.

 

   You're saying that in all of Japan, there is not a single person who bought a Wii or 360 instead of a PS3, and is saying to themselves "I think I'll skip buying Final Fantasy this time around, since I don't have a PS3."  Because if one person in Japan did make that decision as a consumer, then the PS3 losing a sale has also meant FFXIII has lost a sale.  That's the direct effect of having a small userbase, and of not being a first place console.  And that's why attach rate, nebulous as it is, does offer some perspective of how well a game can perform.

 

    When I mentioned the 360, I didn't say anything about sales in japan, by the way.  I meantioned Square Enix and their awareness of the limits of the PS3 userbase.  To clarify, I did mean the worldwide userbase.  I assume Square Enix is capable of applying the logic they use in the worldwide business to their Japanese business as well.

I'm not saying that nobody is thinking as you were saying, but there seems to be more people who are thinking that they want the new final fantasy on the newest system then people that are saying they won't buy it because they don't want to buy a new system.  Whatever the reason is the numbers don't support what you are saying. 

The world market is different then Japan, userbase is something that you can argue on a worldwide level.  We were in a discussion about FF sales in Japan.



currently playing: Skyward Sword, Mario Sunshine, Xenoblade Chronicles X