What I want to know is why was Twilight Princess nearly devoid of magic?
I really hope they put more content into Zelda Wii than they did in Twilight Princess. Twilight Princess had a large yet fairly empty overworld, with few sidequests and fewer interesting items compared to past games (the spinner was cool, but it was useless outside of a few preset scenarios). The dungeons were pretty darn good (arguably the best of the 3D Zeldas), though the bosses were somewhat unoriginal (giant piranha plant? yeah, we've never seen THAT in a Nintendo game before).
It's pretty hard to top the dungeons found in the Ocarina of Time, the sidequests found in Majora's Mask, or the bosses found in either (Bongo Bongo!). They both had a wealth of cool items to use, as well. I hope Zelda Wii manages to blend the concepts of its four predecessors into something more marvelous than we've ever seen before.













