| Kasz216 said: Plat formers being a big one, since 3D plat formers STILL don't come near the control perfection of a Mario brothers game. |
The problem with that statement is that 3D Platformers and 2D Platformers are developed totally differently. Looking at the Mario series as a good example, 2D mari games, such as New Super Mario Bros Wii, plays totally different than a 3D Mario, such as Mario Galaxy. They have different objectives, level design and, because of their layout (2D or 3D), entirely different controls and layout. That's what seperates good 2D and 3D games and why the Mario games have become a benchmark for platformers in both the 2D and 3D fields.
This is also why the games IGA makes are bad. Because essentially the 3D Castlevania games IGA made were just clones of Symphony of the Night, as he always makes, but thrown into a 3D world. And as a result we got horrible controls, repetative level designs and objectives which felt drawn out and forced. But all these things would feel right at home and even fun in a 2D game, where repetative exploration based gameplay and precise action based attacks are commonplace.











