As you know readers, there is a Nintendo employee (very low ranking, probably above the janitor but we’re not sure) who is stuck in some very small corner office, wears a dunce hat, and is assigned to read this website. As he reads this site, he probably thrashes and screams at his misfortune. “Why?” he cries out wondering why he is being so punished by his superiors.
I am going to post this email twice. The first I have bolded certain parts for our particular Nintendo employee not to miss (we must help him, reader). And the second time I post it is where I respond to parts.
Let’s get started!
Hi.
Recently a friend of mine showed me this website, and after reading comments I made about what I was reading, he dubbed me a “Malstrom Gamer”. I admit that previously, I had not heard of you or your website, but reading articles here has been both informative and eye-opening. My acquaintance referred to me as what you call “the future of gaming”, i.e. I am someone who has grown so discontent with the “Industry” and its current status that I don’t play much anymore, and if I do, I go back to games that made me remember why I played them – old school Zelda, Mega Man, Metroid, etc. You know, the games that gave you a sense of accomplishment when you completed an objective or beat the game, instead of walking you step by step through them.
Now, I’ve read enough on your website to agree wholeheartedly with the “hardcore” aspect of gamers, and laughed quite a bit on the “hardcore games make soft gamers” article, because it’s true. All of my friends who play Call of Duty or other such games could never be bothered to play Super Mario Wii, yet me and my family of four have a blast with it – my four-year old has even figured out that if he can’t hack it in a level (which is quite often), he can bubble himself or ask me to carry him to the finish line. Amazing!
Years ago as a child, I was way into Mario and Mega Man games. Metroid was awesome, but at the time was a bit difficult for me, but I still played it. After largely ignoring the N64 and early PlayStation titles, Mega Man drew me back into the fray with Mega Man X5, because hey, the SNES MMX games were good, so why not give it a shot? What greeted me instead was fury-inducing gameplay that made me stop every few steps because there was some obstacle I would have had no clue how to get past unless I was given instructions. God forbid there be bottomless pits in games. But alas, it drew me back into the Mega Man fanbase for a time, and for lack of anything better to do with my free time, I played video games, and as far as Mega Man was concerned, I joined a staff of equally-interested people, eventually heading up operations for the Mega Man Network. But these days, a question lurks in my mind – were I not attached to said website, would I have devoted endless attention to it? Probably not. I likely would have never touched the Battle Network games, and I still have never finished any of the Legends games.
Metroid was another series I favored, and another that I chose to dabble in when it came to website administration. That project ultimately became the care of a more dedicated group of gamers after the runaway success of the Prime series. I thoroughly enjoyed Super Metroid, and when given the chance to download it over the Virtual Console, I leaped at it. Now, I see a game before me that hails itself as the successor to that game, and I am very skeptical. Admittedly, my disinterest in gaming prevented me from really learning much about it, but recently I have watched it with … concern, really. I made the mistake of harshly judging Metroid Prime before its release, and that led to a bet I lost because I ended up being a huge fan of it. I don’t want to do the same to Other M, but man, it’s hard. It doesn’t even seem to feel like Metroid, with this focus on humanizing Samus Aran. Last I checked, Samus was a shoot first, ask questions later, no nonsense, ass kicking heroine who was a friggin’ bounty hunter. Now we have to endure her maternal instincts that apparently resulted from her sparing a baby Metroid that’s only purpose was to craft a plot for Metroid 3? Somebody kill me now, please. My last beloved series is about to be put on the guillotine from what I can see, by someone who seems to think Metroid Prime was a mistake. This coming from the person who is responsible for Metroid Fusion, no less. Metroid is, I believe, suffering from the same thing that ultimately killed Mega Man for me – trying to do something with the series that wasn’t meant to be. In reference to Mega Man, I mean pokemon-izing the series and creating too much out of a little bot in blue underwear. Battle Network/Star Force, to me, symbolize the corporate evil that befell my blue hero, and while interesting, Mega Mans 9 and 10 haven’t really rekindled any feelings of hope.
Now, I won’t comment too much on Zelda, other than to say Zelda 1 was awesome, Link to the Past was great, and everything after that made me cry myself to sleep. Wind Waker bored me to tears, and I think I managed to turn into a wolf in Twilight Princess before putting that one aside. But it illustrates an alarming concept with the medium of games lately, and one that you’ve already stated in these pages before – games just don’t challenge anymore. 2D Mario is good, and it’s fun. Like I said, my wife and kids play NSMBWii like it’s the best thing since sliced bread, and I can’t tell you how hard I laughed the day I came home from work to find my wife huddled over a DS in the kitchen cursing at Koopas in World 8 of the first NSMB.
Anyway… there’s something about franchises I grew up with being massacred by today’s developers that hurts me at the core. I’ve mostly given up on Mega Man… I doubt he can be saved except through compilation sets – I hear the Zero Collection is pretty sweet, but God forbid a Battle Network Collection see the light of day. Mario is hard to screw with unless you make him go outside of his comfy 2D niche – wasn’t a huge fan of Mario 64, I haven’t played Galaxy, and I honestly see no reason to get Galaxy 2. That’s not to say, though, that I’m a 2D purist – Mario Kart and its subsequent incarnations have been great, Mega Man’s foray into RPG was at the very least successful in my book, and with perhaps the exception of Metroid Prime 3 (have a few complaints about that one), Samus Aran’s first-person adventures were incredible.
This is probably a major reason why my PS3, 360, and Wii library combined doesn’t top 25 games. It’s probably why my PS3 is more or less a Blu-ray player that occasionally plays games, and it’s probably why I dusted about a quarter-inch off of the 360 the other day. *sigh* I’d like to get back into gaming, but really, nothing these days really is grabbing my attention.
… Except, perhaps, the 3DS, and the new DKC. Those look rather promising. But I quirked my eyebrows at this Kinect thing, and PlayStation Move? I have a Wii for that.
This is a great email because it is well written, but more importantly you illuminate the despair the Old School gamer has and how no one wants to make games for us anymore. And it is not because we are ‘retro gamers’. It is that modern games are losing the tight crafted gameplay and magical world the classics had.
Now let us go through your email in more detail…
Hi.
Recently a friend of mine showed me this website, and after reading comments I made about what I was reading, he dubbed me a “Malstrom Gamer”. I admit that previously, I had not heard of you or your website, but reading articles here has been both informative and eye-opening. My acquaintance referred to me as what you call “the future of gaming”, i.e. I am someone who has grown so discontent with the “Industry” and its current status that I don’t play much anymore, and if I do, I go back to games that made me remember why I played them – old school Zelda, Mega Man, Metroid, etc. You know, the games that gave you a sense of accomplishment when you completed an objective or beat the game, instead of walking you step by step through them.
The ‘articles’ on the main site are YEARS old. Much has changed since 2007 and 2008. In this rapidly changing market, I’m pleased people get any value or entertainment from the years old articles. It is rare for anything on the Internet to be read after a few years.
You aren’t the only one who keeps playing the classics. Since there are no sales numbers that can show this activity, people like you have been invisible to the game companies.
Today’s gaming is so absurd they give out fake digital trophies, that do not exist, for doing something in the game. You know modern games have no feelings of accomplishment if they give out ‘fake trophies’.
The conventional wisdom is that many people do not play games like 3d Mario or even the modern Zeldas because “it is not accessible”. But I never found that to be the issue, and I don’t think you did either. The games got boring. They felt more bloated. Before, where the fire of the arcades were where new games were forged, video games were stimulative with neon lights and sound effects that made you think you were in a Vegas casino. Today, they are sedative. I keep getting the impression that the developers think computer animation is interesting. It isn’t. You know how annoying new movies are that are nothing but special effects? Awful. The rules of good movies haven’t changed in needing a good script, good directing, and good actors. Just because video games now have the power of more ‘special effects’ doesn’t mean the fundamentals have changed. The same fundamentals to make a good game in 1980 still exist thirty years later in 2010. It feels like modern games are relying on their computer animation to create the entertainment rather than relying on the fundamentals.
Now, I’ve read enough on your website to agree wholeheartedly with the “hardcore” aspect of gamers, and laughed quite a bit on the “hardcore games make soft gamers” article, because it’s true. All of my friends who play Call of Duty or other such games could never be bothered to play Super Mario Wii, yet me and my family of four have a blast with it – my four-year old has even figured out that if he can’t hack it in a level (which is quite often), he can bubble himself or ask me to carry him to the finish line. Amazing!
I bet most of those Call of Duty players you know play mostly that game or they are husbands who play it, alone, at night when the family has gone to sleep. If there is any such thing as the ‘casual gamer’, it would be the Call of Duty player.
“But Malstrom!” a reader argues. “That reverses the status quo! Are you to suggest the Call of Duty player may be the ‘casual gamer’ and the Wii Sports player to be more ‘hardcore’?” Perhaps. Wii Sports is a demanding game.
While you like Mario 5 because you enjoy it, it has even more value to you since your family can enjoy it, and you can play with your family. Now, isn’t this what gaming is about? Is it not families gathering around a television set? Imagine the magical memories your kids will grow up with. I’m sure when you were growing up, I bet you wished your parents would play games with you or that your family played games together.
Years ago as a child, I was way into Mario and Mega Man games. Metroid was awesome, but at the time was a bit difficult for me, but I still played it. After largely ignoring the N64 and early PlayStation titles, Mega Man drew me back into the fray with Mega Man X5, because hey, the SNES MMX games were good, so why not give it a shot? What greeted me instead was fury-inducing gameplay that made me stop every few steps because there was some obstacle I would have had no clue how to get past unless I was given instructions. God forbid there be bottomless pits in games. But alas, it drew me back into the Mega Man fanbase for a time, and for lack of anything better to do with my free time, I played video games, and as far as Mega Man was concerned, I joined a staff of equally-interested people, eventually heading up operations for the Mega Man Network. But these days, a question lurks in my mind – were I not attached to said website, would I have devoted endless attention to it? Probably not. I likely would have never touched the Battle Network games, and I still have never finished any of the Legends games.
The Mega Man series I fear has met its end. The last hope for this over-milked series was getting back to its roots. Capcom did this in part with Mega Man 9 and 10, but the games are designed to be the self-indulgence of the game developers. You can tell they are not trying to make the game for a mainstream audience. They are not trying to make Mega Man popular with gamers again. The only people who care a whit about Mega Man are those who grew up with it on the NES or the SNES with Mega Man X. And these people are getting older, have less time, and the generations following are not getting into Mega Man.
I suspect many Japanese developers know that their market is shrinking so since instead of fighting disinterest, they are saying, “Hell, let’s do whatever we want.” This is the opinion of most American newspaper editors these days as well.
Metroid was another series I favored, and another that I chose to dabble in when it came to website administration. That project ultimately became the care of a more dedicated group of gamers after the runaway success of the Prime series. I thoroughly enjoyed Super Metroid, and when given the chance to download it over the Virtual Console, I leaped at it. Now, I see a game before me that hails itself as the successor to that game, and I am very skeptical. Admittedly, my disinterest in gaming prevented me from really learning much about it, but recently I have watched it with … concern, really. I made the mistake of harshly judging Metroid Prime before its release, and that led to a bet I lost because I ended up being a huge fan of it. I don’t want to do the same to Other M, but man, it’s hard. It doesn’t even seem to feel like Metroid, with this focus on humanizing Samus Aran. Last I checked, Samus was a shoot first, ask questions later, no nonsense, ass kicking heroine who was a friggin’ bounty hunter. Now we have to endure her maternal instincts that apparently resulted from her sparing a baby Metroid that’s only purpose was to craft a plot for Metroid 3? Somebody kill me now, please. My last beloved series is about to be put on the guillotine from what I can see, by someone who seems to think Metroid Prime was a mistake. This coming from the person who is responsible for Metroid Fusion, no less. Metroid is, I believe, suffering from the same thing that ultimately killed Mega Man for me – trying to do something with the series that wasn’t meant to be. In reference to Mega Man, I mean pokemon-izing the series and creating too much out of a little bot in blue underwear. Battle Network/Star Force, to me, symbolize the corporate evil that befell my blue hero, and while interesting, Mega Mans 9 and 10 haven’t really rekindled any feelings of hope.
One of the reasons why I suspect elder game developers such as Miyamoto and even Sakamoto missed this ‘old school’ population is because they were never customers of their own games. Miyamoto has heard people tell him that he made their childhood, but how can he truly understand what that means? Miyamoto, as a kid, never opened a Christmas present under the tree that was a new Nintendo system that had a new Mario game. While talk during the 80s was how Mario was more well known than Mickey Mouse to children, the impact of this hasn’t really been absorbed. Or, at least, he may think it is the character of Mario people like. But it is not the character. It is a magical experience for the kid to get a new console and for it to have a Mario game. The Mario game was a fantastical wonderland which summed up what a brand new game console was to a little kid: a fantastical wonderland full of riches.
Children are not rulers of their world. They are told when to eat, when to sleep, and when to go to school. The child’s only true escape, where he can be free to explore, to experiment, to take risks is in the video game. In Super Mario Brothers, the child felt free. Now, it is natural for the child to grow older and put aside the video game to play the real games of life. But the grown adult will smile and return to these video games.
With Sakamoto, I don’t think he is interested at all in advancing Metroid. He seems more interested in making a name for himself. He wants to become a Miyamoto which is why he deliberately does things Miyamoto would not do (such as injecting story and ‘maternal instincts’).
Now, I won’t comment too much on Zelda, other than to say Zelda 1 was awesome, Link to the Past was great, and everything after that made me cry myself to sleep. Wind Waker bored me to tears, and I think I managed to turn into a wolf in Twilight Princess before putting that one aside. But it illustrates an alarming concept with the medium of games lately, and one that you’ve already stated in these pages before – games just don’t challenge anymore. 2D Mario is good, and it’s fun. Like I said, my wife and kids play NSMBWii like it’s the best thing since sliced bread, and I can’t tell you how hard I laughed the day I came home from work to find my wife huddled over a DS in the kitchen cursing at Koopas in World 8 of the first NSMB.
This is why I keep pointing to ‘arcade values’. Arcade games were very accessible and equally very challenging. The game being hard did not frustrate players. Arcade games had to be this way because the player could step two feet over to play their competitor’s game. And the game had to be challenging to attract quarters.
I would like to see Zelda ‘difficult’ again. Or, perhaps more appropriately, to have Zelda feel ‘dangerous’. “It is dangerous to go alone. Take this.” The first line from the first Zelda tell us how it is. The world is dangerous which is why you have a sword.
Link to the Past I remember being pretty easy compared to the previous NES Zelda games. However, it was still satisfying.
With Ocarina of time, a game I just put down the controller in the middle and walked away, it wasn’t the ‘difficulty’ that made me walk away (only in some instances is the game really ‘difficult’). It was the constant puzzles that dragged on that bored me.
Wind Waker was appealing only in the introduction trailer and the couple of times you were in Hyrule Castle under the sea. The story in the trailer about Hyrule being flooded was far more interesting than what Wind Waker was. The overworld was boring, but the sunken Hyrule seemed much more interesting.
Twilight Princess was extremely boring at the beginning. It did get better in the second half. I think the Temple of Time and Castle in the Sky were the high points. The last dungeon, Hyrule Castle, was very disappointing.
Zelda has seen some serious decline lately. Zelda also isn’t as cool as it used to be. Kids these days are not playing Zelda where they used to. Only old farts who grew up on Ocarina of Time or prior Zeldas are playing Zelda.
Anyway… there’s something about franchises I grew up with being massacred by today’s developers that hurts me at the core. I’ve mostly given up on Mega Man… I doubt he can be saved except through compilation sets – I hear the Zero Collection is pretty sweet, but God forbid a Battle Network Collection see the light of day. Mario is hard to screw with unless you make him go outside of his comfy 2D niche – wasn’t a huge fan of Mario 64, I haven’t played Galaxy, and I honestly see no reason to get Galaxy 2. That’s not to say, though, that I’m a 2D purist – Mario Kart and its subsequent incarnations have been great, Mega Man’s foray into RPG was at the very least successful in my book, and with perhaps the exception of Metroid Prime 3 (have a few complaints about that one), Samus Aran’s first-person adventures were incredible.
This is probably a major reason why my PS3, 360, and Wii library combined doesn’t top 25 games. It’s probably why my PS3 is more or less a Blu-ray player that occasionally plays games, and it’s probably why I dusted about a quarter-inch off of the 360 the other day. *sigh* I’d like to get back into gaming, but really, nothing these days really is grabbing my attention.
… Except, perhaps, the 3DS, and the new DKC. Those look rather promising. But I quirked my eyebrows at this Kinect thing, and PlayStation Move? I have a Wii for that.
Let me attempt to put into words something you feel.
When you were growing up, you would walk into a game store and feel overwhelmed. All these different types of games were available. You didn’t know which one to pick? You would feel very rich whenever you got a new game. Perhaps you rented games with glee. You never knew what you would discover. Even the very badly made games could be entertaining in some way. Video games used to feel rich with adventure.
Now, when you go to the game store, you become depressed. Your eyes glaze over all the titles, and you cannot find anything that remotely looks interesting. It is as if the magic is gone.
Games feel ‘soul-less’ today.
One thing is that when you were growing up, there was no ‘Game Industry’. The NES was a ‘fad’ which was going to crash, just like the Atari 2600 did, and all gaming would return to home computers. This is what the president of EA said at the time. Also, during the 16-bit generation there wasn’t much of an “Industry” either. But since then, the Industry has appeared.
The “Industry” makes games for the pleasure of the “Industry”. The “Industry” does not make games for us. These games feel as if they came from an assembly line. If there is one word that keeps coming to mind when playing modern games it is ‘artificial’. These games feel so incredibly artificial.
When I bought Mario 5, each day I would excitedly turn on my Wii to go to the next level, to the next world. When I finally beat the game, I was very happy. Then, a cold wave of depression hit me. As I turned off the game, I realized there was nothing else to stick in my Wii to create similar magic feelings. Back on the NES, we had not one Mario game but three of them. And there were games that were incredibly good such as Capcom’s Ducktales or Rescue Rangers or Little Nemo. There were great games to pop in from Contra to Double Dragon to Bubble Bobble to Life Force to Gradius to Dragon Quest to Final Fantasy to Zelda I to Zelda II and so on and so on. Nostalgia does color the lens, but Mario 5 is the first time, aside from playing Wii Sports the first time, that I had that ‘magical moment’ feeling. Nintendo had to have been shocked at all the Wii systems they sold when Mario 5 was released. What Nintendo didn’t realize is that gamers like us have been observing and waiting for ‘magical’ games to return.
We want to see Zelda become ‘magical’ again. We want to see all games become ‘magical’ again. It seems the obstacle to this is the “Industry” itself.