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Forums - Nintendo - The Malstrom thread

vonboysp said:
Demotruk said:
burgerstein said:

Nintendo Power makes occasional mentions of Sony and MS, but it's still about Nintendo.

Malstrom's blog and articles aren't, though. They're about the games industry, disruption and Blue Ocean Strategy.

and nintendo is the only game company following the distruption and blue ocean strategies, so a vast majority of the articles are about them.


And what exactly are the Apple App store, the Ipod touch and te Iphone ?

Red Ocean ??????

Maelstrom is hypocrit in that he considers Nintendo as the latest advancement in expanding gaming.

While that was true a few years ago that is not the case anymore...

To expand gaming you bring gaming to non gaming platforms.......



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

Around the Network

saddly Apple has becoming more Red ocean with it's products than before. They still put the user first than anything else but they do engage in RO techiques lately (i.e. mac vs pc ads).

And App store and iPod touch came AFTER the DS/Wii and as succesful as they are, they haven't gathered too many new gamers to gaming as Nintendo did. That may change with time though.



Ail said:
vonboysp said:
Demotruk said:
burgerstein said:

Nintendo Power makes occasional mentions of Sony and MS, but it's still about Nintendo.

Malstrom's blog and articles aren't, though. They're about the games industry, disruption and Blue Ocean Strategy.

and nintendo is the only game company following the distruption and blue ocean strategies, so a vast majority of the articles are about them.


And what exactly are the Apple App store, the Ipod touch and te Iphone ?

Red Ocean ??????

Maelstrom is hypocrit in that he considers Nintendo as the latest advancement in expanding gaming.

While that was true a few years ago that is not the case anymore...

To expand gaming you bring gaming to non gaming platforms.......

 

So easy for you to attack the man and not his points. An A for effort but your trolling is a D- for originality.



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

Email: PlayTV for the PS3

Hi Sean,

I was wondering if you had sean this playstation 3 addon that was just launched in Austalia (I don’t seen to see much international mention of it).

http://au.playstation.com/ps3/news/articles/detail/item242941/PlayTV%E2%84%A2-to-launch-in-Australia/

It is a dual tv turner, effectively giving the playstation 3 pvr functions. This has caught my interest and has me considering buying a playstation 3 as I am currently looking for a PVR and this would cost me about 80 AUD more than a dedicated machine.

Looking at it from a pros/cons perspective I see the following:

Pros

Dual PVR
Blueray player
Playstation 3 games

This is quite alot of value.

Cons
Blueray player
Playstation 3 games

Why do I list these two as cons? Simple really I don’t personally value HD tv, at least on my lcd tv I cannot tell the difference between HD and SD content unless I am within a foot of the screen. I guess that makes me a overshot customer, or just someone who brought a decent tv. I have other personal reasons why I prefer DVD over blueray but I don’t need to bore you with babble about video encoding suffice to say that I prefer video of a file size to quality similar to what you get from itunes.

Now the real surprise to even myself is that I see playstation 3 games as a con, I just see them as another drain of time and money since I already have a wii/PC/portables. Further, I do wonder if I really need them since all but a select few I would eventually be able to play on PC (probably at higher resolution and with community patches/mods if the game is good).

In the end I see myself buying a ps3 for the pvr function but not the games or blueray because of the value it offers, as I doubt I’d buy more than one or two games and not go out of my way to buy blueray content until I am forced to by a lack of a DVD release (although I’m fine with pay a extra dollar to rent a blueray movies).

I realise that is anecdotal a responce, and likely only applies to me but I found it a interesting responce to by turned off at the thought of having another way of buying games.

I am curious to here your thoughts on how this could effect hardware and software sales of the ps3.

I don’t think it will have much effect at all. What is going to sell game consoles are games. Both the PS3 and Xbox 360 are so overloaded with ‘features’, and both are within the price range of the Wii, but none of that is moving the systems. Blu-Ray selling the PS3 has been a big LOL this generation.

The events of this generation should not only force all of us to re-evaluate the conventional wisdom of console sales in the present but also in the past. It was conventional wisdom to say that the PS2 sold so well because it had DVD playback. Sony believed this and that is why Blu-Ray was crammed into the PS3. Nintendo apparently believed in it too which is why they made a version of the Gamecube that played DVDs and were considering it for the Wii. Nintendo is currently doing many movie over the internet services for the Wii in various countries.

But I suspect Nintendo’s philosophy toward it is very different. Nintendo intends to compete with television, not join with it (as Sony would want to do as Sony does have content on TVs and sells TVs as well). Much of the movie streaming may be to make the Wii to be placed in the living room more, to integrate the console more into the living room experience (in the same way as making the console small where it can fit in).

Passion is a requirement for gamers to be gamers. I think a problem why so many companies have had problems selling their game consoles as well as their games is because they see only customers, not passionate customers. If you were selling a washing machine or a refrigerator, you do not need passionate customers. People need a washing machine or a refrigerator to live.

People do not need gaming. As you said, you find it queasy buying more games as you know games are a waste of time. Gaming requires excitement to sell. It requires the consumers to be passionate about the product.

Best selling games tend to have many passionate customers behind them. For example, there are many passionate customers behind the next Final Fantasy game or the next Halo game.

What I’m getting at is when a console sells because of its games, you already have passionate customers there. But when a console sells because of non-gaming features, you do not have a passionate customer. This is why we have PS3s sitting around doing nothing but play Blu-Ray movies.

Sony needs customers to buy games. That is where all the money is in is with the software. Both the PSP and PS3 had many people buying the hardware but not buying the games.

I believe passion and excitement are what drives momentum. Games are what cause passion and excitement so it is games that drive momentum. Price cuts don’t create passion. Neither do non-game features on consoles.

I don’t think PlayTV will do much for the PS3. And you buying the PS3 for PlayTV doesn’t mean you are a passionate PS3 consumer. Customers that are not passionate are not going to be useful to Sony.

Let me give another example of the passionate customer. When Wii Sports came out, people were so passionate about it that they told other people, they sold Wii systems by word of mouth. Think back over twenty years ago with the NES. People were passionate about the original Super Mario Brothers. Passion creates word of mouth. Passion creates future sales.

And of course technology cannot create passion. Upgrading the shaders isn’t going to create passion in the customers. Software creates the passion. The only people passionate about the hardware are some dorks on the Internet.

I don’t think consoles sales and momentum should be viewed in a customer versus non-customer way. Rather, it should be viewed in a passionate customer versus customer. Price cuts, non-gaming features, and all will create some new customers. But the passion is not there. And without the passion, there can be only a bump with no true momentum.

Email: There is a book on ‘casual gaming’ now

See for yourself:

http://kotaku.com/5427813/interviews-with-ex+hardcore-gamers–and-new-casual-ones

More people will view this website than will buy that book.

One thing I have been surprised at in my studies on gaming is just how much idiocy-on-stilts there is.

Everyone relies on conjecture and correlation to explain things that occur in the market. Go to your average message forum, even when they talk about sales, and you will find nothing more than conjecture. I suppose people would rather feel smart than actually become smart.

There are six generations of console gaming in the past. How often is the history of these generations cited aside from the last generation? Rarely if ever. There is a large correlation between what is going on with the Wii and what is going on with the NES. However, since no one ever looks at the previous generations in any analytical eye, we get all this garbage about ‘casual gamers’ and ‘non-gamers’ only because it is different from the norm of last generation.

When was the last time you heard any analyst cite something in a generation prior to the PlayStation? You never do. I don’t think they’ve even bothered doing any research into the past (if they did, they wouldn’t be so surprised about the future). For example, look at Divinch’s “reasoning” on why Mario 5 will outsell Modern Warfare 2. He says it is because Call of Duty gets yearly installments and platform Mario games do not. While Nintendo will not put out yearly installments of games like Mario 5, one can easily point to Mario 1, 2, 3, and 4 being closely yearly installments and look at the massive sales on those games. There was no intelligence or reasoning at all in that analysis. Just conjecture.

There does exist business books and business strategies that are independent of the video game market. These strategies are often used and deployed in the gaming market. Instead of, sensibly, looking them up and citing them, they are just ignored. When gamers began doing it, angry moderators fumed “we should talk about games, not business strategies”. Fine, then stop talking about sales and ‘industry chatter’. How can you possibly talk about sales and ‘industry chatter’ without talking about the business strategies? It is like talking about science but not using the scientific method. But I’ve noticed that people wish to vomit their ‘conjecture’ and ‘correlations’ regardless. “Wii games sell because they have a hardware attachment with them.” This is their grand intelligence on display. OK, Sherlock, why is Mario 5 selling then? “It is because it has a red box.” Seriously, these folks are dumber than rocks.

If you look at the quotes they have excerpted, you will find that most of them, including the females, were once-time gamers back in the 80s. In other words, the Expanded Audience are the Old School gamers. Every Expanded Audience game has its roots in old school gaming. Mario 5 is an obvious example of this but games like Wii Sports to Wii Play are very similar to games that came out in the mid to early 80s. Wii Sports Golf even has the golf courses from the NES game.

“But what about the people who had never played games before, Malstrom? Huh? HUH!?” Well, they would be playing games if they lived during the gaming boom of the mid-80s. The gaming revolution got short circuited in two ways. The first was with the 1983 crash. The second was Nintendo abandoning the (what we would call today) Expanded Audience from the NES to go jump into the Red Ocean with Sega and the Genesis. The tougher Nintendo competed, the more focused they were to win over the ‘devoted gamers’, the more their sales shrank.

Iwata gave a fitting analogy in the GDC 2006 speech called “Disrupting Development”. He said that Tetris was a game that could not be made today. If Tetris was made, someone would be putting in cutscenes, a story, and all the other trappings that modern games have. I believe this analogy sums up why gaming has declined so much. And I believe this analogy sums up why the Expanded Audience is truly the Exiled Gamers.

I told you that when I bought Mario 5 when it came out, I asked questions to the people who were lining up prior to it being released. These were people who bought Wii Fit and Wii Sports on day one. There were females there. And they told me that they like the games on the Wii because there is less “Bullshit” about them as opposed to games on the PS3. I couldn’t agree more. What did they mean by “bullshit”? They meant things like bombarding the player with cutscenes, with narratives, with character growth, and with wasting the player’s time in bloated stages. These people soundly rejected the idea of games becoming like a movie. And it does feel as if the developers are “trying to show off their genius” which is nauseating. The only genius the customers are concerned about is their own.

Despite journalists and the “Game Industry” raining their bullshit terms like “hardcore gamer” and “casual gamer” on us night and day, I don’t see anyone accepting those terms on the forums or in real life. Let’s just call everyone gamers and leave it at that.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Miyamoto says appeasing the hardcore destroyed Nintendo

OK, he doesn’t say it in those exact words. But he does say that competing against other console companies instead of competing against general dis-interest was very bad for Nintendo.

Someone should ask Michael Pachter about these Miyamoto quotes. A Wii HD would be competing directly with PS3 and Xbox 360 (and since the HD Twins have some sort of motion control, it is pretty even). Miyamoto is saying very clearly that this is not going to happen.

This is the Blue Ocean Strategy at work.

(My note: The article is months old, but it does still make sense, and show why Nintendo is doing what they are doing, and not competing directly.)

 

 

Did Microsoft just surrender in the Disruptive Battle against Nintendo?

This could be the biggest news of the year. Appearance alone, one could just think of what it simply says: “Microsoft says hardcore are easiest to sell…

2010 is going to be the year of Disruptive Battle. This “Game Industry” understands the ‘console war’ only in terms of Symmetric War (i.e. consoles competing on the same values such as graphics). The “Game Industry” hasn’t yet realized that the ‘console war’ is still going on, but instead of competing in a symmetrical way, it is asymmetric. Nintendo is competing with very different values and motivations. And it is those values and motivations that is fueling the disruption.

While everyone is relying on conjecture, we are going to pull out our disruption literature on this one, reader. Let us look at the ever useful ‘Innovator’s Battle Plan‘.

As disruptive attackers follow their own sustaining trajectories, they make inroads into the low end of the market or begin pulling less demanding customers into a new context of use. What happens when the disruptive entrant begins to make inroads? A good way to visualize what incumbents can do when faced with a disruptive attack is to consider how humans respond to a perceived threat. Our body immediately reacts. We produce adrenaline. Our heart rate goes up. Our respiration rate goes up. Blood flow redirects from nonessential areas to critical areas. Our body is prepared for one of two actions: fight or flight.

Incumbents naturally choose flight. What looks highly attractive to the entrant continues to look relatively unattractive to the incumbent. The asymmetric motivation leads to incumbents naturally fleeing the low end. They cede that market to the entrant. AT&T, for example, initially ceded the lowest end of the existing long-distance market to MCI. Western Union clearly ceded the new local communications market to the Bell companies.

Microsoft’s Natal was a very ambitious response to Nintendo. Microsoft intended to co-opt Nintendo’s mission entirely. This is why when Natal was announced why there was so much emphasis on ‘expanding gaming’ and to expand games beyond anything because Natal doesn’t use a controller.

From the Interview:

“It’s a continuation of a strategy we’ve been articulating for a long time, which is that we have a powerful piece of hardware that enables a lot of different experiences,” he added. “Let’s start with the core users to really get their attention and get them invested and committed to us as a platform. Then as we look to broaden to new audiences, we have the hardware capacity and technology innovation to continue to evolve the experience, whether that’s by bringing things like Facebook, Netflix and Twitter to give people more reasons to turn the console on, or with Natal in the future, with a more social, casual and interactive controller-free gaming experience that something like Natal brings.

You don’t start with the core users at all. That is not the way how a correct response to disruption will work. And Facebook, Netflix, and Twitter are not a response to what Nintendo is doing with bringing in the Expanded Audience.

It does sound like Microsoft is giving up on Natal and intends to use it as only a technology toy for the ‘hardcore’. If Microsoft does what is said in that interview, this is referred to as ‘flight’ in the disruption literature.

Let us allow Christensen to continue:

Remember, incumbents focus on delivering up-market sustaining innovations that allow them to earn premium prices by reaching undershot customers. They view flight as a positive development. When there are large groups of undershot customers in the higher tiers of a market, incumbents can beat a long and profitable up-market retreat. The customers incumbents leave behind tend to be the least attractive. Sales can go up (high price points replace low price points). Margins typically go way up. The incumbent stops worrying about disloyal, dissatisfied, low-paying (overshot) customers whom outsiders may term “distractions” and instead focuses on very loyal, highly satisfied, high-paying customers. In essence, incumbents can disassociate themselves from a business in exchange for a better one.

Indeed, Microsoft is matching that it is no longer worrying about disloyal, dissatisfied, and low-paying customers (i.e. the Expanded Audience). Sony suddenly wanting paid online could also be a sign of Sony fleeing and trying to pursue high revenue customers. This will lead both Sony and Microsoft to remain in their box.

More Christensen:

How can we identify when flight is in progress? Changes in customer or product mix can be a clear sign of flight, as are plans to discontinue low-end product lines or to stop servicing old versions of products. Companies tend to announce that they are “focusing on the core” or “seeking higher margin opportunities” when flight is in progress. Sometimes companies will launch diversification efforts to flee from an attacker.

This sounds exactly what Microsoft is doing from that interview. Listen to what Microsoft says:

“I think if you look at experiences in other platforms that are doing well, they’re not all necessarily core experiences. Wii Fit was number seven [in November]. So there are certainly a lot of upsides for experiences if they’re done right that go beyond the core but still capture the imagination of the core.

“I don’t think Wii Fit does that, but there are certainly opportunities to do that. It’s about redefining who your customer segmentation is, and really looking at who the customers are that you have and how to have a frequent relationship with them, but also looking to new audiences. I think you can do both without alienating either,”

Redefining your customer segmentation? Good grief. This sounds more like a diversification method. And Microsoft is still gunning for the core. In other words, flight.

If this is true, then the great Disruption Battle between Nintendo Versus Sony Versus Microsoft of 2010 with the motion controls will end up with Sony and Microsoft lancing with straws and fleeing. What a sad state these competitors have become! I thought they would lose, but I had no idea they would wave the white flag.

If this disruptive battle is going to be decided so fast, then I can retire earlier than I anticipated. I can’t wait to start a new project.

The only issue that can arise is Nintendo destroying itself. And Nintendo was doing a good job of that with their adventures in User Generated Content. What I do now is try to figure out all the ways Nintendo can destroy itself. One way would be to put out a Wii HD in 2010. But seeing how the Vitality Sensor will launch in 2010, I highly doubt a Wii HD will arive. Woe to Pachter.

In the Christensen article, he says the battles of disruption end suddenly with a surprise to everyone. This disruptive battle looks like it is going to end suddenly. Unless the Wand and Natal come screaming out of the launch like a farg out of hell, this generation is over.

 

 

The Hallelujah Game

A miracle! Wii has been steadily sinking in Japan like a boat being pressed down into the rushing waters of disinterest. But one lone game is pushing the boat back up and draining the water out.

Wii – 142,000

Super Mario Bros. 5 – 465,000

This is very good for second week of sales. Strike up the choir!

People are stunned how Mario 5 is selling hardware. Who are these people who are buying hardware because of the arrival of a classic Mario game? They are me. I bought a DS, after over fifteen years of not buying any consoles, solely for NSMB DS. If Nintendo puts out a classic Mario on all their future hardware, I will buy every Nintendo hardware. Classic Mario is too irresistible.

If Nintendo does things correctly with Zelda, they could pull off an entertainment phenomenon we haven’t seen since Ocarina. Zelda is dominated more by disinterest at the moment.

But let us look at this handy dandy chart.

NSMB sales had to have been like a wake-up bat swung at the Nintendo executives’ heads. Just compare its sales to Super Mario Galaxy. Galaxy hasn’t even reached one million in Japan! Mario 5 passed Sunshine’s total sales within one week. Galaxy was surpassed in two weeks.

I do not know how big Mario 5 will go. I don’t think it will catch up to the DS game. And I do not know how long Mario 5 will be popping up the hardware. But I do know that it cannot be denied that Mario 5 is a killer app in Japan. And Iwata has been desperately searching for Wii killer apps.

Mario 5’s triumphant sales means we will see Mario 6 come out in 2027 of eighteen years from now. Hey, Nintendo did this after Super Mario World. Why not with Mario 5? Super Mario World sold SNES hardware too. But it still got abandoned.

So expect Super Mario Bros. 6 in 2027. I will put it on my calender next to the Kid Icarus sequel that took forty years to make.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Around the Network
Ail said:

And what exactly are the Apple App store, the Ipod touch and te Iphone ?

Red Ocean ??????

Maelstrom is hypocrit in that he considers Nintendo as the latest advancement in expanding gaming.

While that was true a few years ago that is not the case anymore...

To expand gaming you bring gaming to non gaming platforms.......

For one, Apple is very much in the red ocean. They compete directly over the same values, there are substitute products, they aggressively cut prices etc.

For another, you expand gaming by bringing gaming to new customers, not platforms...

For a third, even if you were correct, that's not hypocrisy. It might be inconsistent thinking, but it's not lying about what you believe. Definition from wiki: "Hypocrisy is the act of pretending to have beliefsopinionsvirtuesfeelingsqualities, or standards that one does not actually have. Hypocrisy is thus a kind of lie."



A game I'm developing with some friends:

www.xnagg.com/zombieasteroids/publish.htm

It is largely a technical exercise but feedback is appreciated.

wow. Those MS quotes....they do fit the disruption patterns!

.....

creepy



I think other companies should follow Nintendo's lead with NSMBWii and release new games in classic franchises, not just DD but full retail. A new Bionic Commando or Castlevania would sell on the Wii.



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

I think other companies should follow Nintendo's lead with NSMBWii and release new games in classic franchises, not just DD but full retail. A new Bionic Commando or Castlevania would sell on the Wii.



Things that need to die in 2016: Defeatist attitudes of Nintendo fans

Dyack stuck in a cloud

Does this guy even make games?

“In some ways it’s the absolute elimination of any hardware as far as the consumer is concerned, because the hardware is the cloud,” offered Dyack, a long-time advocate of a single standard format for games. “It helps on so many levels because it resolves the piracy issue, which is a massive problem today, and the used games issue, because you buy something and it’s yours forever – it resides on the cloud. These are wins for the consumers and wins for the game developers.”

You don’t own anything. You just ‘rent’ it. And it doesn’t solve the piracy issue at all.

Gaming will never be hardware-less. Gaming is not and cannot be pure software. Altering the hardware does change the context of the software. There is the obvious peripherals from Wii-mote to the PC mouse. But even the hardware will do things that a ‘Cloud’ will never do. You cannot feel a Cloud in your hands. You cannot touch a Cloud. You cannot collect a Cloud.

Why is Dyack making pronouncements on the “Game Industry” when he, himself, can’t even make a decent game? I would much rather listen to what the developers of Ninja Breadman have to say about the “Game Industry”.

“Look at record stores in North America and you won’t see anyone in there under 30 because people under 30 don’t think they have to buy a CD any more, they can just download an album.”

And yet this was the OPPOSITE of the way the Music Industry wanted to go. The Music Industry fought tooth and nail the direction consumers wanted with digital distribution.

The Game Industry is the opposite. Game Industry wants digital distribution but the consumers are putting a stop to it. Just look at the sales of the PSP Go. The lesson of the music industry is to listen to consumers. The lesson is not that digital distribution is the future. The lesson is what the consumers want is the future. And consumers do not want console gaming to go digital distribution.

Email: Core gamers love movie tie-ins more than Expanded Audience

Hi Sean,

This really shatters the “conventional wisdom” that Wii owners buy anything that has a familiar face on the box: http://www.gamasutra.com/view/news/26548/Nielsen_PS3_Owners_Biggest_Fans_Of_Movie_Games.php

So it really is the core gamers who haven’t learned the “movie games are shit” rule.

The Expanded Audience are the Old School gamers. While much media focus has been placed on Wii being in nursing homes and housewives playing, there is no focus that housewives did play console games as well as the entire family over twenty years ago. This ‘family gaming’ of the Atari and NES era, this arcade-era type gaming is what spawned the games we today call classics. It is in this environment that games like Super Mario Brothers was made.

I am now realizing that the reason why Core Gaming has been dying is because games are increasingly being made to not resemble games. Games are trying to be made like movies with ‘big story’ and ‘big cutscenes’ and ‘big characters’ all topped off with developers’ ‘big egos’. When games keep trying to mimic movies or another entertainment medium, consumers will leave gaming and go to the real thing. When given a choice between a movie and a video game acting like a movie, the movie wins every time. A video game only wins when it embraces itself as a game.

If you landed from Mars, you would recognize that every game was trying to resemble one another and that the “Game Industry” is not interested in making games. Instead, movies are what the “Game Industry” would rather make with developers bragging how brilliant they are and how “they should work in Hollywood”.

As games increasingly became diluted more and more with the elements of movies, more and more gamers left. You either accepted the direction of games becoming movies or you stopped playing games.

The Old School gamers either accepted gaming’s destiny to be quasi-movies (and thus became New School) or they stopped gaming altogether (such as myself). All these Old School gamers who stopped playing are the Expanded Audience. This is why Mario 5 is selling too well. It, Mario Kart Wii, Wii Fit, Wii Sports, even Wii Play all have roots in the Old School. I can point to a game twenty years ago and it resembles these Wii games almost perfectly in gameplay. But these type of games stopped being made as the Industry decided to go the movie route.

So with that said, the story should make sense.

Out of the three current major home consoles plus PlayStation 2, console spending by movie game buyers was highest on the PlayStation 3, Nielsen found in a recent study, with that group spending 17 percent over average. Xbox 360 owners, by contrast, were essentially average, measuring only 1 percent above the index; PlayStation 2 owners were similar, only 4 percent above.

Perhaps most surprisingly, the correlation between licensed game buying and platform spending was lowest on the Wii — that group spent 6 percent less than the index.

It is because the Wii is home of the Expanded Audience who rejects the notion that games should be like movies. Naturally, they will be more willing to reject movie based games. I’d say the number would be far lower if children were not counted.

People who believe movies are the future of video games would, undoubtedly, buy movie-based games as well as movies. So it is no surprise at all that the PS3 owners have the most movie-based games.

Mega Man 10 trailer

http://www.youtube.com/watch?v=VjAvXwnUUpA&feature=player_embedded

Yuck. Element themed stages and likely bosses too. There clearly is going to be a fire stage, an ice stage, and a water stage. I’m disappointed that another Slash Man is going to be in. And it looks like they are re-using Toad Man and Bright Man and Pharoah Man’s stages again.

You’d think after twenty years, they could be a little more original.

The good news is that there is an Easy Mode. However, it should be renamed to “Remove-the-Bullshit” mode.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs