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Forums - Nintendo - The Malstrom thread

UncleScrooge said:
Killiana1a said:
UncleScrooge said:
Smashchu2 said:
UncleScrooge said:
 

 

 



 

 

 

 

 

Squilliam answered this quite well in a unique way on page 124 of this thread:

"Cable TV isn't a dedicated sports medium and yet they are the dominant medium for delivering that kind of content. Facebook isn't a dedicated gaming platform at yet it sports the game with a userbase exceeding the Wii. So with iOS devices not being dedicated gaming devices doesn't mean they will also never become an important handheld gaming marketplace." -Squilliam

Yes, the 3DS and 3D TV may not be fulfilling the same function. This is a given. However, we are missing the forest while we are over analyzing the trees like a botanist.

As Sony intends, they want to use 3D television to sell PS3s among other things in their diverse line of products. Nintendo with the 3DS intends to handicap Sony's ability to sell PS3s via 3D televisions. There is no love lost between these two companies, both see each other as their respective main, domestic competitor. As such, the business moves of Sony, are faced with asymmetric attempts intended on lowering Sony's bottom line to the point. Nintendo did this with the Wii monopolizing the lower end from the get go leaving a Red Ocean at the upper end between Sony and Microsoft.

Sony's experience with the PS2 coming out just as DVDs were becoming the main vehicle for home video viewing, thought that spending the extra year to add blu ray functionality would immediately blast the PS3 to the top of this generation. Blu ray never did for Sony what DVD did for Sony. As such, Sony with 3D television is once again retreating upmarket in order to monopolize a niche they believe Nintendo cannot disrupt.

Sony is wrong, Nintendo can and intends to disrupt their upmarket via the 3DS selling to the lower market. Once the 3DS comes out, there will be a media fervor asking why a company as small as Nintendo can put out a glassless 3D experience while Sony, toshiba and panasonic are going glassless for 3D tv, is requiring $3000 plus for a full on 3D experience?

Sony will not answer that question because they will be caught with their pants down or they may mutter "we are working on it, why don't you ask the same question to Toshiba or Panasonic?" Of course, your good journalist will retort, "Well Toshiba and Panasonic are not in the video game business trying to push the sales of their gaming product with their television for a 3D gaming experience. Again, why are you requiring $3000 for a full on 3D experience?"

Sony at this point will walk away and mutter "fuck you" bombs under it's breath to the journalist.


About Squils post: The iPod isn't disrupting Nintendo's handheld business because it is not a dedicated gaming platform and the reason people buy it is to listen to music. Mobile Phone gaming didn't disrupt Nintendo either and neither is Facebook going to disrupt Nintendo. I didn't get the Tv thing either. Of course you are watching Sports on Tv, where else should you watch it? That differs greatly from the situation the 3DS in. You can'T compare that.

About the bolded:

1) Yes, that's what I already said in my previous post. Nintendo is stopping Sony from moving upmarket with the PS3 by introducing 3D play on the 3DS.

2) Yeah, I agree here, too. I also said that in one of my previous posts to Alby

3) That may be true but this is not disruption, it's just the media asking Sony why they can't produce a 3DTV for less money

Going by your post I didn't miss anything because I've said all those things before in the discussion with Alby I even made a post about this on this forum before Malstrom made a blogpost about that issues.

The 3DS is not going to disrupt 3DTV's, though and I'm gonna stay by this no matter what people say. The 3DS is a gaming device. Nintendo doesn't give a damn about Sony's 3DTV business they just care about Sony's Playstation business because Sony is their biggest competitor. There is no value for Nintendo trying to disrupt 3DTV in general. They are not in the 3DTV business so why should they try to disrupt it? Disrupting 3D gaming makes sense to Nintendo because they are in the gaming business. But Nintendo doesn't care whether people are watching their soaps in 3D or 2D.

The thought of the 3DS disrupting 3DTV in general is just hillarious to be honest... neither is the 3DS going to have a huge movie library (as I said they are trying to get distant customers with it, this is mainly a blue ocean product!) nor will Nintendo put any more effort than neccessary into their 3D movie library. There are also mobile phones with 3D displays already and I'm sure there will be dedicated movie players that can display movies in 3D but not even those will not disrupt 3DTV because a TV does the job of displaying movies at home, often together with your friends. Portable 3D movie players are only an alternative for a very limited amount of people (watching alone, watching on the go, etc).

I quoted ya and butted in on an argument to get my post read. I hope you do not take offense :)

I think the 3DS has already disrupted 3D TV to a certain extent. A couple a days ago, there was a post on here about Toshiba looking to put out a glassless 3D TV.

I may be confusing correlation with causation here. It could be that the announcement of the 3DS correlated with Toshiba and Sony's other TV competitors looking into glassless 3D TVs. Or it could be that the 3DS caused Sony and other TV makers to get jump started on glassless 3D television research and development.



Around the Network
Killiana1a said:
UncleScrooge said:
Killiana1a said:
UncleScrooge said:
Smashchu2 said:
UncleScrooge said:
 

 

 



 

 

 

 

 

Squilliam answered this quite well in a unique way on page 124 of this thread:

"Cable TV isn't a dedicated sports medium and yet they are the dominant medium for delivering that kind of content. Facebook isn't a dedicated gaming platform at yet it sports the game with a userbase exceeding the Wii. So with iOS devices not being dedicated gaming devices doesn't mean they will also never become an important handheld gaming marketplace." -Squilliam

Yes, the 3DS and 3D TV may not be fulfilling the same function. This is a given. However, we are missing the forest while we are over analyzing the trees like a botanist.

As Sony intends, they want to use 3D television to sell PS3s among other things in their diverse line of products. Nintendo with the 3DS intends to handicap Sony's ability to sell PS3s via 3D televisions. There is no love lost between these two companies, both see each other as their respective main, domestic competitor. As such, the business moves of Sony, are faced with asymmetric attempts intended on lowering Sony's bottom line to the point. Nintendo did this with the Wii monopolizing the lower end from the get go leaving a Red Ocean at the upper end between Sony and Microsoft.

Sony's experience with the PS2 coming out just as DVDs were becoming the main vehicle for home video viewing, thought that spending the extra year to add blu ray functionality would immediately blast the PS3 to the top of this generation. Blu ray never did for Sony what DVD did for Sony. As such, Sony with 3D television is once again retreating upmarket in order to monopolize a niche they believe Nintendo cannot disrupt.

Sony is wrong, Nintendo can and intends to disrupt their upmarket via the 3DS selling to the lower market. Once the 3DS comes out, there will be a media fervor asking why a company as small as Nintendo can put out a glassless 3D experience while Sony, toshiba and panasonic are going glassless for 3D tv, is requiring $3000 plus for a full on 3D experience?

Sony will not answer that question because they will be caught with their pants down or they may mutter "we are working on it, why don't you ask the same question to Toshiba or Panasonic?" Of course, your good journalist will retort, "Well Toshiba and Panasonic are not in the video game business trying to push the sales of their gaming product with their television for a 3D gaming experience. Again, why are you requiring $3000 for a full on 3D experience?"

Sony at this point will walk away and mutter "fuck you" bombs under it's breath to the journalist.


About Squils post: The iPod isn't disrupting Nintendo's handheld business because it is not a dedicated gaming platform and the reason people buy it is to listen to music. Mobile Phone gaming didn't disrupt Nintendo either and neither is Facebook going to disrupt Nintendo. I didn't get the Tv thing either. Of course you are watching Sports on Tv, where else should you watch it? That differs greatly from the situation the 3DS in. You can'T compare that.

About the bolded:

1) Yes, that's what I already said in my previous post. Nintendo is stopping Sony from moving upmarket with the PS3 by introducing 3D play on the 3DS.

2) Yeah, I agree here, too. I also said that in one of my previous posts to Alby

3) That may be true but this is not disruption, it's just the media asking Sony why they can't produce a 3DTV for less money

Going by your post I didn't miss anything because I've said all those things before in the discussion with Alby I even made a post about this on this forum before Malstrom made a blogpost about that issues.

The 3DS is not going to disrupt 3DTV's, though and I'm gonna stay by this no matter what people say. The 3DS is a gaming device. Nintendo doesn't give a damn about Sony's 3DTV business they just care about Sony's Playstation business because Sony is their biggest competitor. There is no value for Nintendo trying to disrupt 3DTV in general. They are not in the 3DTV business so why should they try to disrupt it? Disrupting 3D gaming makes sense to Nintendo because they are in the gaming business. But Nintendo doesn't care whether people are watching their soaps in 3D or 2D.

The thought of the 3DS disrupting 3DTV in general is just hillarious to be honest... neither is the 3DS going to have a huge movie library (as I said they are trying to get distant customers with it, this is mainly a blue ocean product!) nor will Nintendo put any more effort than neccessary into their 3D movie library. There are also mobile phones with 3D displays already and I'm sure there will be dedicated movie players that can display movies in 3D but not even those will not disrupt 3DTV because a TV does the job of displaying movies at home, often together with your friends. Portable 3D movie players are only an alternative for a very limited amount of people (watching alone, watching on the go, etc).

I quoted ya and butted in on an argument to get my post read. I hope you do not take offense :)

I think the 3DS has already disrupted 3D TV to a certain extent. A couple a days ago, there was a post on here about Toshiba looking to put out a glassless 3D TV.

I may be confusing correlation with causation here. It could be that the announcement of the 3DS correlated with Toshiba and Sony's other TV competitors looking into glassless 3D TVs. Or it could be that the 3DS caused Sony and other TV makers to get jump started on glassless 3D television research and development.

Ok no problem then. It just felt weird because I stated most of those points before

Glassless 3DTV's have been in development since years and there are already some on the market (even before the 3DS was announced). In the end Nintendo doesn't invent new technologies they just use it for their products. The same was the case with the touchscreen in 2004. It felt new to a lot of people and it was rather expensive back then in most devices but it already existed. Oh and the DS didn't disrupt touchscreen devices either even though it was advertised that you could take notes and draw on it (What I'm trying to say is that even though it may look like Nintendo is going for the 3D movie direction right now we will all soon realize that it is just a way to get distant customers on board. Nintendo won't focus on 3D movies on the 3DS)



I guess some misunderstandings are my fault, before correcting myself in later posts, I used disruption both where it was correct and where it wasn't (in the latter case, it wasn't wrong because a disruption couldn't happen, but because what I was writing it would happen instead wasn't disruption in Christensen's meaning, so it wasn't correct to describe it with that word)...    Anyhow, the ambiguity arises also from the fact that Christensen uses very specific meanings for two words, disruption and incumbent (the latter is innocent in this case, but it generated some misunderstandings in the past between me and Smashchu2, IIRC), that have also an original broader sense.



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Alby_da_Wolf said:

I guess some misunderstandings are my fault, before correcting myself in later posts, I used disruption both where it was correct and where it wasn't (in the latter case, it wasn't wrong because a disruption couldn't happen, but because what I was writing it would happen instead wasn't disruption in Christensen's meaning, so it wasn't correct to describe it with that word)...    Anyhow, the ambiguity arises also from the fact that Christensen uses very specific meanings for two words, disruption and incumbent (the latter is innocent in this case, but it generated some misunderstandings in the past between me and Smashchu2, IIRC), that have also an original broader sense.

That's not bad most people in this thread are here to learn. The only problem is that Smashchu and I already had a very lengthy discussion about something because he misread a weird post of me and I don't want this to happen again



360 – 356,700
DS -342,700
Wii – 244,300
PS3 -226,000
PSP – 79,400

1. Madden NFL 11 (Electronic Arts, Xbox 360) — 920,800
2. Madden NFL 11 (Electronic Arts, PlayStation 3) — 893,600
3. Super Mario Galaxy 2 (Nintendo, Wii) – 124,600
4. Mafia II (Take 2 Interactive, Xbox 360) — 121,600
5. New Super Mario Bros. (Nintendo, DS)110,400
6. Super Mario Bros. 5 (Nintendo, Wii)
7. Mafia II (Take 2 Interactive, PS3)
8. Call of Duty: Modern Warfare 2 (Activision Blizzard, Xbox 360)
9. NCAA Football 11 (Electronic Arts, Xbox 360)
10. Wii Fit Plus (Nintendo)

The leader in the market is Disinterest in Gaming. People used to look at the fall of the Japanese market and say, “That could never happen here!” But what have they to say now?

Let’s look at the software. The football games are, of course, seasonal. Mafia II was a recent release, expect it to disappear from the chart next month. What I placed in bold is the interesting software. This is all software that is almost a year old or in NSMB DS’s case, it is over four years old!

A reader might look at these numbers and say, “Say, that 2d Mario is selling very consistently and very strongly. We should expect more 2d Mario to come for Nintendo’s next hardware.” And I would laugh at the reader. I will channel Miyamoto through the Pacific:

“I don’t feel like making those games anymore. I’ll just keep making 3d Mario even though it doesn’t sell hardware. Expect another 2d Mario 18 years from now.”

The purpose of first party hardware is to keep selling the hardware. Galaxy 2 has been unsuccessful in that mission. In America, when NSMB DS and Mario 5 were released, the DS and Wii hardware sold out. Judging from previous behavior of Nintendo, we should expect to see Super Mario Galaxy 3, 4, 5, and Sunshine 2 and, a couple of decades from now, perhaps see another 2d Mario game. Maybe.

Continued sales for Modern Warfare 2 show interest in gaming has generally collapsed as gamers are gravitating to one or a few games. I think it is the case that gamers do not find other games to be ‘quality’. (Note that I said ‘quality’ and not ‘value’.) With economic times being bad, the tolerance of gamers for mediocrity is going down which is why we see gamers huddling around a few games. For example, a PC gamer could buy Starcraft 2 and ignore every other game. Blizzard’s games haven’t really degraded in quality as many other game companies have (And to nitpicking Blizzard fans who dispute this, remember Blizzard’s once RTS rival of the Command and Conquer series and see how much that has fallen). Gamers love well made games. It is as simple as that. If game companies wish to save money, fire the marketing consultants who whisper jibber jabber. Aim for quality with their games. Good games sell.

When the Wii was released, it reminded me of during the NES Golden Age. So much potential. So much sales. The Wii reminds me now of the end of the SNES Era. Declining sales. Donkey Kong Country. And the 3DS is giving me deja vu of the N64. I can’t see how the 3DS can possibly be as successful as the DS.

What software does the Wii have that will help it? There is Donkey Kong Country 4, of course. I cannot imagine that game not doing anything. There is Kirby Epic Yarn which I expect to be largely ignored (as most Kirby games are). Wii Party will perform like Mario Party on steroids. But the big question mark is Epic Mickey.

The strengths of Epic Mickey is that its content appeals to high standard gamers, women, and children. The ‘hardcore’ third party software always failed because it never appealed to children or women, two important parts of the Wii install base.

Epic Mickey is also being carried by very strong financial and marketing arms of Disney. This game will be advertised.

And then there is Warren Specter.

But for the weaknesses of the game, there is also Warren Specter. Trip Hawkins said to Specter that he liked ‘Garriot’s ideas’ because “Garriot thought big” (like Ultima Online big) while Specter was said to be satisfied just making a good game that didn’t become a blockbuster. Specter’s games have never been huge best sellers. Warren Specter is a PC game maker and these skills may not translate well to a console video game experience.

Epic Mickey is also entirely single player. Almost every Wii hit has been a multiplayer title.

So how will it do? We’ll just have to see.

“But Malstrom! Malstrom!” a reader calls from beyond the stage. “You forgot about a game that will boost Wii sales REAL BIG.”

And what game is that, dear reader? Oh, do but tell me.

“Everyone will rush to buy a Wii in order to experience Metroid: Other M!”

Hahahahahahahahahahahahahahahahahahahahahahahahahhahah adg;heihdfgkdhtga I’m laughing too hard…. I cannot continue this post any longer…. You are too much for me reader…

 

Let us compare two cutscenes from two sci-fi games released at the same time that did a flashback of a main female character.

Why does one work and the other doesn’t? Why is Kerrigan’s despair illustrated well without painting her as a weak female crybaby? A big answer is the lack of dialogue. I know writers who do write for television, and they say a big challenge is to not use dialogue. In order to create powerful scenes, you need to focus more on the visuals and not on the dialogue. Kerrigan doesn’t tell us she is in despair. She shows it by dropping her gun and staring helplessly at the sky. The sad chorus coming on at the end highlights the sadness.

Nintendo can go against the market by putting Samus Aran to the bizarre eccentricity of one Sakamoto. But the point is that other game companies will fill the void (i.e. Kerrigan is the star in Heart of the Swarm. And I bet we will even see her ‘maternal instincts’). This comparison is to illustrate how Japan is rapidly falling behind while the West moves on ahead in gaming’s progress.

 

“The video game market (in Japan) has been shrinking since 1997. There have been a number of reasons given for it, such as the low birthrate, emergence of the used game market, and the growing use of mobile phones. But that’s not enough to explain everything. Games have really gone through an amazing evolution since the Famicom era, and with it, games have gotten more complex and high tech in order to meet the demands of gamers. Casual gamers are starting to drift away from games, and people who used to purchase a lot of games a decade or two ago are no longer doing so at the same rate.”

Iwata then outlined Nintendo’s stance toward game innovation. He explained that games oriented toward veteran gamers cannot be played by new gamers, but games oriented toward gaming novices won’t satisfy the hardcore element. “So what we needed was to find a way to make everyone start off from the same point, like back when the Famicom made its launch and everyone touched the controller pad for the first time,” he said. “That’s the concept behind the Nintendo DS. Its touch-sensitive panel and voice recognition capability will offer a wide range of experiences that will be new for both beginners and hardcore gamers.”

-Satoru Iwata, June 2004 (Source: Gamespot ) http://www.gamespot.com/news/6100299.html

In 2004, Nintendo declared war against ‘Gamer Drift’. The war is not against Sony or Microsoft or another company, it was against disinterest in gaming. ‘Gamer Drift’ was Nintendo’s way of saying that video games have gotten to difficult to play because they were challenging and/or the interface was too confusing to new gamers. The DS and Wii would break down the interface barrier and put out games that new gamers can play.

In 2010, I can say confidently that ‘Gamer Drift’ never existed. What existed was only ‘Developer Drift’. How can you blame gamers for not buying games when you refuse to make the games they used to buy?

The most transparent example of ‘Developer Drift’ is Super Mario Brothers. Without Super Mario Brothers, the NES and SNES would not have been successful. Super Mario Brothers essentially made Nintendo a powerhouse company. The game is probably the most influential, best selling, and most revolutionary game ever made. When Nintendo decided to stop making it, sales of Nintendo hardware experienced decline starting from the latter SNES era up to the Gamecube. Sure, Nintendo kept making Mario games. But they were radically different from the classic Mario games.

Nintendo is guilty of what I call ‘The New Normal’. Using the example of Mario again, what was ‘normal’ for Mario games was to be Super Mario Brothers 1, 2, 3, and World. This massive audience kept coming back to the core Mario gameplay. With Mario 64, with the introduction of 3d Mario, Nintendo said this was “The New Normal”. Mario games would forever be 3d Mario which was a radically different type of game than what classic Mario was. Naturally, the 3d Mario didn’t sell as well as the old Mario. Nintendo ceased to be ‘top dog’ in the console market after that.

The reason why Nintendo lost the audience was because of ‘Developer Drift’, was because the ‘New Normal’ alienated the original Nintendo audience. People were not buying 3d Mario because they found it inaccessible or difficult, they just plain didn’t like the game. Gamers were rejecting Nintendo’s “New Normal”. It was not gamers that left Nintendo. It was Nintendo that left the gamers.

This ‘New Normal’ is a mentality the developer stomps on the market. The N64 controller, as insane as it was, did have a D-Pad and a Super Mario Brothers 5 game could have been made. After seeing how Mario 64 fell flat everywhere except America, Nintendo chose to reject the market’s decision on it. What we got instead were sequels to Mario 64. When the DS was launched, it was released with the portable version of Mario 64. The result is that the PSP outsold the DS.

It is a mystery to me how New Super Mario Brothers got made for the DS. I imagine that the fact that the PSP was cleaning DS’s clock in sales made the business side of Nintendo to tell the developers of a game they wanted made. Once released, a new DS purchase often meant a new New Super Mario Brothers purchase as well. It was such a huge success, Nintendo made the developers make one for the Wii. And that game was also a monster hit.

The conclusion is that the market was rejecting Nintendo’s “New Normal” defined back during the N64 and preferred how Mario used to be of the NES/SNES Eras. “But people liked 3d Mario,” some will say. That is true. But the sales do not come anywhere close to 2d Mario. It is important to focus not on the people who are buying 3d Mario but on why people refuse to buy it, but they will buy 2d Mario. These people’s actions hold the answer to Nintendo’s decline.

When the N64 controller was unveiled with its analog stick, it was declared the ‘New Normal’. Competitors would steal it and adopt it as their own. With the Wii, Nintendo rolled back the ‘New Normal’ and replaced the N64/Gamecube controller with one reminiscent of the NES era. What former gamers (i.e. the Lost Generation) assumed was that Nintendo was rolling back all the ‘New Normal’ and returning back to the awesome company they were back in the 80s and early 90s, back in the time when game series stayed true to their roots with new exciting series being born from Super Mario Kart to Starfox. This is why the Wii launch was greeted with cheers of ‘Old School Gaming Revolution’. With elements like the Virtual Console, it appeared Nintendo would no longer follow its bizarre ‘New Normal’ behaviors.

What we got instead from the Wii was a different story. Nintendo was never interested in rolling back the ‘New Normal’ that delivered it the Gamecube. Instead, Nintendo insisted that the ‘New Normal’ sell like ‘Old Normal’ through improving its accessibility. Mario Galaxy was not the ‘successor’ to Super Mario World. (NSMB Wii was.) The reaction was yet another 3d Mario in Galaxy 2 but this would be different, you see. Nintendo would make Galaxy 2 ‘more accessible’. The mission for Galaxy 2, as stated by various Nintendo execs, was to make 2d Mario players buy 3d Mario. In other words, Nintendo insisted on staying with the ‘New Normal’ despite the market responding to the old Normal. Instead of making games that their former customers want to play, Nintendo tried to ram 3d Mario down the 2d Mario customers’ throats.

It didn’t work. It has nothing to do with how ‘accessible’ 3d Mario is. It is about gamers rejecting Nintendo’s “New Normal”. They reject the radical change in gameplay that was done. They rejected it fifteen years ago. They reject it today.

Zelda is another good example of this dogmatic forcing of the ‘New Normal’ on the poor market. When Wind Waker came out, many gamers rejected it. Why? It is because what is ‘normal’ is Link is a badass warrior. In Wind Waker, he is a Fairy Boy.




Above: Link was a badass warrior!

Above: Link became a Fairy Boy. Totally emasculated and full of emo emotions.

“But Wind Waker shows great expressions and emotions from Link.” So what? The audience doesn’t want their hero to be emotional. That is a Fairy Boy, not Badass Warrior. It is impossible to look at Wind Waker Link and see a ferocious warrior.

Nintendo acknowledges the art style caused problems with the game. But was it really the art style? Or was it the content in the game itself? Was it how Link was portrayed? People called him “Celda”. Interesting, Twilight Princess sold pretty well with ditching the cell shaded art style. But also Link was portrayed more as a young man instead of as a Fairy Boy.

But Nintendo would not have it. They insisted that “Celda” be the ‘New Normal’. In the handheld games, Fairy Boy returned. And look at the Wii Zelda for a moment:

Note how the trailer starts off showing the ‘vehicles’ of Zelda from Ocarina of Time onward. Apparently the first decade of Zelda games is left out. Nintendo attempting to do the same exact thing as Galaxty 2: ram the ‘New Normal’ down people’s throats. It is the laughable excuse that people reject the ‘New Normal’ of Zelda because of accessibility or control schemes.

The talk focussed on Aonuma’s recent tribulations as the anointed head of the franchise, starting with the below-expectations sales of The Legend of Zelda: The Wind Waker for GameCube—especially in Nintendo’s home turf of Japan. Internally, the poor performance was blamed on something called “gamer drift”: losing the core audience while failing to attract new players. Aonuma himself determined the problem was that the series itself had not been going anywhere new, as each new sequel was far more of a Zelda expansion pack than a new title. The Legend of Zelda: Four Swords Adventures was Aonuma’s first shot at reversing that trend. When the E3 demo was a hit, Nintendo produced the title, only to find it was a far worse commercial failure than Wind Waker was. Aonuma blamed the hardware requirements: to play Four Swords Adventures with more than one player, each one needed a Game Boy Advance and link cable.

While the Four Swords Adventures experiment was underway, Aonuma also learned of the suboptimal performance of The Wind Waker overseas, something NOA blamed on the title’s style. Aonuma decided, since Japan was a loss anyway, he’d go with NOA’s suggestion and make a realistically-styled Zelda pretty much specifically for American audiences: The Legend of Zelda: Twilight Princess. Twilight Princess started life as little more than a new Ocarina of Time on paper. It wasn’t until later that Aonuma added the wolf mechanic, inspired by Link’s transformation into a rabbit in The Legend of Zelda: A Link to the Past, and wonderings about how such a transformation might grant Link a new way of interacting with the world.

Simultaneously, Aonuma was working on a Zelda title for DS, announced at GDC last year: The Legend of Zelda: Phantom Hourglass. Inspired by successes with cel-shading on the DS, Aonuma created the completely touch-based control scheme due to problems with a previous bottom-screen-based effort and found that direct manipulation meshed perfectly with the world of Zelda. Adding in things like drawing paths for the boomerang to follow and making notations on the map meant Aonuma had the first major innovation in the series since Ocarina debuted on the Nintendo 64. Despite his success, Aonuma feared reception of the change: the multiplayer mode demonstrated at E3 2006 and this year at GDC was added in an attempt to placate the Zelda zealots.

-From 2007, Source: N-Sider http://www.n-sider.com/contentview.php?contentid=3110

A big difference between the old ‘Normal’ of Nintendo and the ‘New Normal’ of Nintendo is that the ‘New Normal’ is nothing more than a parade of tricks (which Nintendo developers confuse as ‘innovations’). Link becomes a wolf. Link sails on a ship. Link rides a train. The old ‘Normal’ of Nintendo was dogmatic focus on the fundamentals of gaming. Zelda 2 was not marketed as an ‘innovation’ but as a greater exploration of Hyrule. Link to the Past was not marketed as an ‘innovation’ but also as a greater exploration of the Zelda universe. The same with Ocarina of Time. There were no tricks in these games. The games were not made to revolve around a ‘new trick’ in the gameplay structure. This is why Zelda fans sense that the Zelda universe has not expanded past Ocarina of Time and that every game afterward has felt stale despite all the new ‘tricks’.

It’s amusing Aonuma blames the lack of innovation. Did he not flood the world in Wind Waker? Did he not place trains in Spirit Tracks? Those are radical changes. But the only change we want is to return to the fundamentals. To reject the ‘New Normal’ and get back to the ‘old Normal’ of when Zelda used to be cool.

And now let us look at Metroid which is the freshest example of the ‘New Normal’ mentality Nintendo has and who insists on ramming it down our throats. Every game reviewer of Metroid: Other M has asked the same question. “Is this the New Normal of Metroid? Is this what the series will be like now?” The answer is YES. Even if Sakamoto puts out another 2d Metroid, he will drift back to the Other M formula. Everyone has rejected the atrocious storyline in Metroid: Other M and the characterization of Samus Aran. What is Sakamoto’s response? He gives you the middle finger. The next Metroid will take place after Fusion to continue the “brilliant” Sakamoto story line. Any casual observer can see that the best move for the series would be to dump the Sakamoto storyline entirely and retcon Other M’s story as if it never happened.

What have Metroid fans been asking for? They want a game like Super Metroid. This is the ‘Old Normal’. Sakamoto is telling you guys to go to hell. He demands Metroid be the ‘New Normal’ which is defined more by Fusion and Other M. To the people who feel despair over this ‘New Normal’, you guys join me in the Lost Generation.

Former gamers did not, one day, wake up and say, “I no longer have time to play video games!” or “Game controllers are too difficult for me these days!” Rather, they say, “Game companies no longer wish to make games that I want to play.”

“But Malstrom!” a nitpicking reader will say. “Gaming must have innovation! We must make new types of games or else all will stagnate!”

Oh, indeed! We must have new types of games!

“Then why the argument?”

What is the Old School Gamer’s complaint? It is that there is no innovation in gaming at all!

“But look at Other M! Look at all those cutscenes! Behold the maternal instincts!”

That has nothing to do with gaming. Why is it that every ‘innovation’ from the ‘Game Industry’ in the past decade be more about movies and computers than about gaming? Game makers do not wish to make games. They wish to make computerized movies. The most important word in ‘innovation in gaming’ is GAMING.

“But who are you to say what should and should not be ‘normal’ for glorious game developers to make? We should embrace them in taking risks in ‘innovating’ their game series. They are artists; they cannot be opposed.”

We are paying the bills, that is why. Nintendo does not buy its own games. We do. Until Nintendo makes games we want, we do not buy them.

Is it not ironic that the ‘New Normal’ of Nintendo is marked by decline and the ‘Old Normal’ of Nintendo is marked with rapid growth?

 

http://spoonyexperiment.com/2010/09/05/pre-pax-ramblings/

Scroll down to Part 2.

He agrees with you that Other M has probably destroyed the Metroid
series. At the end he even says that Samus is a rape victim!

I’d have to agree that the Metroid series is pretty much destroyed. Though I think the destruction began with Fusion with the RADICAL change Sakamoto did to Samus with the stupid Fusion suit and the ‘dialogue’ with Adam. Instead of looking for guidance from the original Metroid, Sakamoto decided to retcon it to his eccentricity (including a bizarre ending stealth sequence of Samus running around with just a pistol in her underwear). Fusion destroyed the future of Metroid (every Metroid game made since has been a prequel). Zero Mission destroyed the past of Metroid (by making young people think Metrod is about get X item to pass X barrier, complete with anime cutscenes of a game with no difficulty). Now Other M finishes the job by destroying the character of Samus and the Metroid universe as a whole.

Even if Nintendo made another 2d Metroid with all the trimmings and everything people have been asking for, I doubt anyone would care now. Super Metroid came out 16 years ago. The original Metroid came out 24 years ago. Other M is a perfect microcosm of Nintendo driving away their audience.

Consider a quote from this consumer review:

I have loved Metroid and Samus since I was a small child stumbling my way through the NES game, but I have no problem treating this game and any future games that follow in it’s footsteps like they don’t exist.

The proverbial Rubicon has been passed. Much of the audience will never return.

Consider Metroid a dead franchise now.


Pictured Above: The Destroyer of Metroid

 



Around the Network
--OkeyDokey-- said:
axt113 said:
--OkeyDokey-- said:
Rhonin the wizard said:
Email: Some sales analysis

*The Legend of Zelda: Twilight Princess: 4.88 (7.21)
Legend of Zelda: 5.49 (6.51)
The Legend of Zelda 2: Link’s Adventure: 3.83 (4.38)
The Legend of Zelda: A Link to the Past: 3.62 (4.61)

Zelda did not become popular with Ocarina of Time. Zelda became popular with the very first Zelda. All the Zelda games were pretty popular back then. Today, Zelda is not that popular.

 


So now he's just ignoring the numbers right infront of his face! LOL!


No he's right, how much bigger is world population now that in the 80's, and yet Zelda TP sold less than Zelda 1

No, TP sold 700k more than the first Zelda and is still selling. Population growth is about as usless in this discussion as userbase growth. Zelda is more popular now than it was in 8 and 16 bit eras.


No, its very important, consoles have sold a lot more now than in the past thanls to population growth, but Zelda has only grown by a little, proportionately, its less popular



Isn't it unfairly influencing the readers that Malstrom show Sakamoto in a photo where he looks like a middle-aged spinster aunt?   



Stwike him, Centuwion. Stwike him vewy wuffly! (Pontius Pilate, "Life of Brian")
A fart without stink is like a sky without stars.
TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


Alby_da_Wolf said:

Isn't it unfairly influencing the readers that Malstrom show Sakamoto in a photo where he looks like a middle-aged spinster aunt?   

Google the Iwata Asks for Other M. The one Malstrom posted is actually relatively flattering.



Alby_da_Wolf said:

Isn't it unfairly influencing the readers that Malstrom show Sakamoto in a photo where he looks like a middle-aged spinster aunt?   


he looks like a nerd who wants to look like a rock star



Seems to me as though Other M will fail in its mission to broaden the audience, but not fail as a Metroid game (in that it will get trapped in the 1-2 million sales box of all Metroid titles except Zero Mission which sits below, and original and Prime that sit above)

 

My guess then is that the exact stylings of Other M will not become the "new normal," because Other M itself was not "normal," even compared to previous Sakamoto-helmed Metroids. Other M was an attempt to break out, and with its failure to do so, will simply spawn more permutations. It was because Prime rivalled Metroid that it got sequels



Monster Hunter: pissing me off since 2010.