Squilliam said: Funny how Malstrom dismisses Apples rise to be the fourth big gaming power in the industry. iOS style devices already have disruptive potential. They cater to the low end of the gaming demographic, they have a unique distribution model which Nintendo cannot compete with given the differing nature of their respective businesses and they are becoming more important. Last year the iOS gaming revenue exceeded the PSP gaming revenue and that growth YOY is likely to be significant enough to make Apple the clear number two handheld gaming company. The 3DS in many ways can also be seen as a retreat up market against the rise of the iOS devices because it caters more towards the core of the handheld userbase. |
He did address that issue: "Remember when Jobs bragged how a game for the iPhone or iPod Touch was considerably cheaper than a DS game? Attacking from the bottom end, not the top end, is disruptive. Nintendo responded by allowing cheap games to be bought on the DSi".
First of all, that's US only, the weakest PSP software market while the strongest for iOS. Worldwide PSP is likely still number two though not far ahead. Second, I doubt Flurry Analytics methodology, whose review you're obviously referring to, I'm not sure how they differ general apps from gaming apps. Though claimed $500M in gaming revenue for iOS in 2009 is believable, it's upper limit among other analytics estimations. Third, mobile gaming in general is already generating roughly equal revenue to DS and PSP combined, back in 2009 they did $5.2B each. The assumption that revenue growth (or even more absurd - userbase growth) of non-dedicated gaming device will automatically harm dedicated devices is off base. Malstrom is right when he compared iOS to PCs, situations are quite similar. Wii, X360 and PS3 combined generated $19.2B in revenue last year, while PC made $13.1B and growing at faster pace just like mobile gaming. Furthermore, as well as mobile gaming PC gaming market is based mostly on low-end businesss models, so it's safe to assume that average PC gamer spends quite less on games than his console counterpart.
Furthermore mobile gaming growth was steady for quite a while now, prior to AppStore launch revenue was $3B/year. If mobile gaming growth is in fact eating up into handheld gaming as people say, it would have harmed DS long time ago, but last time I checked market growth was persistent on both sides. It doesn't mean, of course, the situation may not change in the future, since AppStore was a big deal in mobile gaming, because it created a stable and lucrative for developers business model to monetize their efforts. It's especially popular among smallest devs. That's why DSWare was created, but it's defensive move, so don't expect Nintendo to offer devkits cheaply. To become official Nintendo dev you need $2000 compared to merely $100 for iOS dev. So probably single persons and smallest teams will be filtered out, but teams that big enough to pay a rent for room in office building are likely to consider going all the way multiplat iOS/DSWare, which is good enough for Nintendo (unless 3DS flops completely, of course). As you've mentioned due nature of business Nintendo isn't interested and in fact just can't compete on lower levels, but they're quite serious to defend mid- and upper-range of portable gaming market even if mobile gaming in general far outpace them in revenue (and that's possible scenario as well for PCs and home consoles considering growth rates).