I think Valve screwing with us is confirmed.
Soldiers only 20,000 ahead. In otherwords Demoman would have came back the whole way but propoganda helped it.

I think Valve screwing with us is confirmed.
Soldiers only 20,000 ahead. In otherwords Demoman would have came back the whole way but propoganda helped it.

All Items posted
Updated op with items and links
Yea agreed with kasz i think whats going to happen is a tie and the 7th item is worthless :P
| tallgnome said: All Items posted Updated op with items and links Yea agreed with kasz i think whats going to happen is a tie and the 7th item is worthless :P |
Could be. Either way... if it's a primary weapon... the Demo needs it more at this point.
Didn't actually think a bugle would be an actual item. Just thought a taunt kill.
Wonder if the final weapon will be based off of Poopy Joes rocket or something.

the equalizer's description is awesome:
"Back when your father and grandfather played Team Fortress 2, being bad at the game was so shameful, they would rage-quit (a lengthy, painful process that involved pulling burning coal from the computer’s furnace). Now, thanks to modern-day updates like these, there’s finally a good excuse. You didn’t misread that sentence: losing is now a strategy.
This melee-slot pickaxe becomes more deadly the more damage you take, letting you move faster and hit harder the more wounds you endure. Get close enough to death, and you will become Death himself.
Note: Pretty much any time we reveal a new weapon, somebody on the forums claims they thought of it first. But this time, assuming it’s Tom Francis and jibberish, they are absolutely correct. As a special thanks to them for doing our work for us, they'll each be getting a unique version of the Equalizer of their very own."
the words above were backed by NUCLEAR WEAPONS!
Wow. Awesome updates.
Valve deserves that TF2 sales increase by eleventy-billion percent because of this unparalleled attention to their game and community.
My Mario Kart Wii friend code: 2707-1866-0957
| SeriousWB said: Argh, I can't wait to get stuck in to these new weapons. |
I just fear the sword and shield will suck... but it will be too much fun for me to care... making my teammates hate me.

You know this would have been a $15 DLC if it was a console game....
Tag(thx fkusumot) - "Yet again I completely fail to see your point..."
HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374
Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420
gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

Soldier won guys =(
TF2 update is live!
Updates to Team Fortress 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Team Fortress 2
New Content
Added new control point map Gorge
Added new capture the flag map Double Cross
Added item crafting
Added work-in-progress TF Bots for beta testing in KOTH maps (blog post coming with more info)
Added headshot death animations
Added more backstab animations
Soldier
Added 35 new Soldier achievements
Added 4 new Soldier items
Added new Soldier Domination lines
Demoman
Added 35 new Demoman achievements
Added 3 new Demoman items
Added new Demoman Domination lines
Spy
Now pretends to be carrying the weapons & wearables of the target he's disguised as
Moved the Spy's camera-beard to the Misc loadout slot so he can equip it with a hat
Scout
The Sandman now only stuns on a max range hit (when you hear the cheering)
All shorter hits now force the enemy into the thirdperson fleeing state (also removed the damage reduction on them)
Minor changes
Added new options to the Multiplayer->Advanced dialog:
Combat text, which displays damage amounts you do to enemies.
Medic auto caller, which automatically shows you nearby friends at low health.
Heal target marker, which better highlights the target your medigun is locked onto.
Alternative Spy disguise menu, which lets you choose disguises using just the 1-3 keys.
Fixed being able to affect friendly pipes with airblast (they would unstick)
Added recharge sound to abilities with a recharge bar
Fixed attachable wearables not staying on ragdolls
Players no longer see the wearables that are a part of a friendly spy's disguise, fixing various graphical glitches
Added jiggle bones for Pyro's chicken hat
Added 2 new game startup songs
Community Mapmaker requests
Implemented InputSetSetupTime() for team_round_timer (was in the .fgd but never implemented)
Added "SetDispenserLevel" input to cart dispenser (1, 2, or 3)
Sandman got nerfed a bit.

Yeah, sadly so many people on is causing connection issues. I'm gonna wait till the east coasters go to bed.
Got my first couple achivements though.
The boots...oh well.
I'm guessing it would of been a primary replacement for the Demoman... and i wouldn't give up my pipebomb launcher for that. It's a better offensive weapon then the sticky launcher.
