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Forums - Nintendo - Wii vs. GCN first party games

jarrod said:
Dr.Grass said:
mushroomboy5 said:
Dr.Grass said:

We haven't seen a game of significant production value in 2years. Read that sentance again and then consider this: It took Naugty Dog 1.5 years to dev Uncharted 2. If this paragraph doesn't 'do it' for you, then nothing will.

No sly comments about me bringing up U2 please. I think it's a very good point that the game of the year was wholly developed and released within the Wii's dry spell. Especially considering that the recources required to dev said game are much higher than any (that's a guess) Wii game to date.

True, but naughty dog work on...how many games at a time was it again? 1 or 2???


You complete missed my point.

Your point is disingenuous in the first place.  U2 couldn't have had a 1.5 year R&D cycle without all the heavy lifting that went into it's predecessor tech and gameplay wise (and it's own 2+ year cycle).  It should be dismissed for the same reason you dismissed Mario Galaxy 2.

Hmmm. Are we comparing the devs directly, or am I simply pointing out that a AAA blockbuster was created and released within arguably the driest spell in Nintendo history?

You missed it again.



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Dr.Grass said:
jarrod said:
Dr.Grass said:
mushroomboy5 said:
Dr.Grass said:

We haven't seen a game of significant production value in 2years. Read that sentance again and then consider this: It took Naugty Dog 1.5 years to dev Uncharted 2. If this paragraph doesn't 'do it' for you, then nothing will.

No sly comments about me bringing up U2 please. I think it's a very good point that the game of the year was wholly developed and released within the Wii's dry spell. Especially considering that the recources required to dev said game are much higher than any (that's a guess) Wii game to date.

True, but naughty dog work on...how many games at a time was it again? 1 or 2???


You complete missed my point.

Your point is disingenuous in the first place.  U2 couldn't have had a 1.5 year R&D cycle without all the heavy lifting that went into it's predecessor tech and gameplay wise (and it's own 2+ year cycle).  It should be dismissed for the same reason you dismissed Mario Galaxy 2.

Hmmm. Are we comparing the devs directly, or am I simply pointing out that a AAA blockbuster was created and released within arguably the driest spell in Nintendo history?

You missed it again.

I missed that schedules don't arbitrarily align?  No shit.

I'm simply pointing out that UC2 couldn't have been "created" without the recycled know-how (and game design/code built upon) from UC1.  This wasn't a ground up effort, and it also had a team larger than anything we've seen from a Nintendo game bar Smash Brawl.  If you want your "point" to get across, it'd be better to use less flawed examples...



jarrod said:
Dr.Grass said:
jarrod said:
Dr.Grass said:
mushroomboy5 said:
Dr.Grass said:

We haven't seen a game of significant production value in 2years. Read that sentance again and then consider this: It took Naugty Dog 1.5 years to dev Uncharted 2. If this paragraph doesn't 'do it' for you, then nothing will.

No sly comments about me bringing up U2 please. I think it's a very good point that the game of the year was wholly developed and released within the Wii's dry spell. Especially considering that the recources required to dev said game are much higher than any (that's a guess) Wii game to date.

True, but naughty dog work on...how many games at a time was it again? 1 or 2???


You complete missed my point.

Your point is disingenuous in the first place.  U2 couldn't have had a 1.5 year R&D cycle without all the heavy lifting that went into it's predecessor tech and gameplay wise (and it's own 2+ year cycle).  It should be dismissed for the same reason you dismissed Mario Galaxy 2.

Hmmm. Are we comparing the devs directly, or am I simply pointing out that a AAA blockbuster was created and released within arguably the driest spell in Nintendo history?

You missed it again.

I missed that schedules don't arbitrarily align?  No shit.

I'm simply pointing out that UC2 couldn't have been "created" without the recycled know-how (and game design/code built upon) from UC1.  This wasn't a ground up effort, and it also had a team larger than anything we've seen from a Nintendo game bar Smash Brawl.  If you want your "point" to get across, it'd be better to use less flawed examples...


Schedules that don't align are not the same as comparing large time-frames. 2 Years.

-Well ok, then Nintendo should've used some of it's own recources (I'm diverging from my point now)

- Naughty Dog being a large team has NOTHING to do with it. "Oh hey guys, don't feel bad about not getting any new games - our dev teams are small." I did mention that Nintendo has money now. I dealt with this.



Dr.Grass said:
jarrod said:
Dr.Grass said:
jarrod said:
Dr.Grass said:
mushroomboy5 said:
Dr.Grass said:

We haven't seen a game of significant production value in 2years. Read that sentance again and then consider this: It took Naugty Dog 1.5 years to dev Uncharted 2. If this paragraph doesn't 'do it' for you, then nothing will.

No sly comments about me bringing up U2 please. I think it's a very good point that the game of the year was wholly developed and released within the Wii's dry spell. Especially considering that the recources required to dev said game are much higher than any (that's a guess) Wii game to date.

True, but naughty dog work on...how many games at a time was it again? 1 or 2???


You complete missed my point.

Your point is disingenuous in the first place.  U2 couldn't have had a 1.5 year R&D cycle without all the heavy lifting that went into it's predecessor tech and gameplay wise (and it's own 2+ year cycle).  It should be dismissed for the same reason you dismissed Mario Galaxy 2.

Hmmm. Are we comparing the devs directly, or am I simply pointing out that a AAA blockbuster was created and released within arguably the driest spell in Nintendo history?

You missed it again.

I missed that schedules don't arbitrarily align?  No shit.

I'm simply pointing out that UC2 couldn't have been "created" without the recycled know-how (and game design/code built upon) from UC1.  This wasn't a ground up effort, and it also had a team larger than anything we've seen from a Nintendo game bar Smash Brawl.  If you want your "point" to get across, it'd be better to use less flawed examples...


Schedules that don't align are not the same as comparing large time-frames. 2 Years.

-Well ok, then Nintendo should've used some of it's own recources (I'm diverging from my point now)

- Naughty Dog being a large team has NOTHING to do with it. "Oh hey guys, don't feel bad about not getting any new games - our dev teams are small." I did mention that Nintendo has money now. I dealt with this.

Er, Nintendo did use it's own resources within the same timeframe.  What do you think NSMB Wii and Wii Sports Resort are?  



jarrod said:
Dr.Grass said:
jarrod said:
Dr.Grass said:
jarrod said:
Dr.Grass said:
mushroomboy5 said:
Dr.Grass said:

We haven't seen a game of significant production value in 2years. Read that sentance again and then consider this: It took Naugty Dog 1.5 years to dev Uncharted 2. If this paragraph doesn't 'do it' for you, then nothing will.

No sly comments about me bringing up U2 please. I think it's a very good point that the game of the year was wholly developed and released within the Wii's dry spell. Especially considering that the recources required to dev said game are much higher than any (that's a guess) Wii game to date.

True, but naughty dog work on...how many games at a time was it again? 1 or 2???


You complete missed my point.

Your point is disingenuous in the first place.  U2 couldn't have had a 1.5 year R&D cycle without all the heavy lifting that went into it's predecessor tech and gameplay wise (and it's own 2+ year cycle).  It should be dismissed for the same reason you dismissed Mario Galaxy 2.

Hmmm. Are we comparing the devs directly, or am I simply pointing out that a AAA blockbuster was created and released within arguably the driest spell in Nintendo history?

You missed it again.

I missed that schedules don't arbitrarily align?  No shit.

I'm simply pointing out that UC2 couldn't have been "created" without the recycled know-how (and game design/code built upon) from UC1.  This wasn't a ground up effort, and it also had a team larger than anything we've seen from a Nintendo game bar Smash Brawl.  If you want your "point" to get across, it'd be better to use less flawed examples...


Schedules that don't align are not the same as comparing large time-frames. 2 Years.

-Well ok, then Nintendo should've used some of it's own recources (I'm diverging from my point now)

- Naughty Dog being a large team has NOTHING to do with it. "Oh hey guys, don't feel bad about not getting any new games - our dev teams are small." I did mention that Nintendo has money now. I dealt with this.

Er, Nintendo did use it's own resources within the same timeframe.  What do you think NSMB Wii and Wii Sports Resort are?  


We live on different planets bud. Let's just leave it at that.



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@DR.Grass you do know Nintendo did release several games during that timeframe right?



I'd have to disagree on some points:

SMG, SMG2, NSMBWii >Super Mario Sunshine (SMS was great in its own right)

Metroid Prime Trilogy, Metroid Other M(not released yet) < Metroid Prime 1/2

Brawl < Melee (Melee was much better IMO, faster paced and just more interesting)

Animal Crossing: City Folk < Animal Crossing (I prefer the original over every sequel)



I'll also give some reasons to disagree.

SMG is not that much better than SMS.  SMS wasn't as interesting as SM64, so many people tend to over-dislike it.

Metroid Prime 1 most people considered the best, simply because of the environment.

I liked the GCN Fire Emblem better.  The best thing about a Fire Emblem game is starting with a party and figuring out the best way to make it as powerful as you can.  Fire Emblem Wii jumped between parties, which annoyed me. 

Animal Crossing Wii = Animal Crossing.  There hasn't been enough innovation to distinguish between the two.

Battalion Wars GCN was harder than Battalion Wars II.  This was a poor decision to make and made me un-interested.

Twilight Princess GCN + Wind Waker > Twilight Princess Wii.  More variety FTW.




 

The only thing I disagree that played is that the wii seris and Mario Party 8 has not beat the ones on GC. Other than that I agree/can't say anything about it.



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