Not really my kind of game, and I found the demo somewhat boring once I realized just how much you can abuse the Witch Time dodge, but having played DMC4 to give this type of game another go it does seem that Bayonetta at least adds a lot of new moves and approaches.
A 10 seems a little high with the praise, and maybe I'm not best suited to judge for this type of game, but the demo certainly didn't make me feel I was experiencing perfection, which for me is what a 10 signifies.
Also, what's up with the weird character animation all these types of games have, with rapidly running characters gliding over a fairly detailed but non-interactive background? Is that a function of needed to support so many fighting animations - I always find it pulls me right out of the mood of the game.
Try to be reasonable... its easier than you think...









