Avinash_Tyagi said:
Procrastinato said:
Avinash_Tyagi said:
Procrastinato said:
Avinash_Tyagi said:
Procrastinato said: There were only 450 people working on AC2 during its beta phase -- the vast majority of them were contracted testers. AC2's team was roughly 70-100 full-timers during most of its development.
OT: Ubisoft should drop Wii development, if it hurts them. Without it, it sounds like they'd be fine. They can come back to it after some other brave publishers have thrown exploratory money at it, and found "gold", as it were. |
actually in the longer run, abandoning the Wii would likely result in a greater loss, because HD dev costs are rising, so unless they want to just focus on making a couple of big titles year after year, like AC, and hoping they keep selling enough to beat out dev costs, Wii is their best hope, right now a big flop on the HD consoles could really sink them
|
Actually... HD devcosts are dropping, thanks to pre-existing engines/middleware, and experienced artists/engineers now being available.
|
Then why did MW2 cost almost 50 million to develop?
|
Ask Activision why MW2 does not follow the norm. Why did Gears 2 only take $10M to develop?
|
Because it was a sequel which used assets from the first game over |
MW2 is a unfair example, it's the biggest entertainment launch ever, so naturally once Activision realised they were onto a huge winner they ramped up the dev costs to ensure it had that success. It's just that western corporate attitude type thing that Activision employ, but using it as a standard industry protocol is absurb, that sort of cost will only happen with a game guarenteed to hit 8 figure sales (GTA, Call of Duty, Gran Turismo etc).
In general HD game costs are lowering now that the engines are there and programmers understand the coding on the machines more. The costs are only upped when the company can pretty much be sure it's worth it, i.e. the sequel to a big seller.