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Forums - Nintendo - Solution for 3rd party Wii quality titles

Procrastinato said:
jarrod said:
70% of Wii's "blue ocean" had a PS2. What were people buying on that?

DVDs.  70% of PS2 owners claimed they used the system primarily as a DVD player.

Oops.  Dangit I forgot to ignore you!

Got a source? That's an awfully specific figure.



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Procrastinato said:
jarrod said:
70% of Wii's "blue ocean" had a PS2. What were people buying on that?

DVDs.  70% of PS2 owners claimed they used the system primarily as a DVD player.

Oops.  Dangit I forgot to ignore you!

So why are they buying Wiis en masse?  It doesn't even play DVDs...



Khuutra said:
Procrastinato said:
Khuutra said:

Wait, wait, wait.

Wait.

Are you suggesting that buyers of HD games didn't buy into HD games because HD games appeal to them?

HD games are appealing because they are on HD systems, and catered toward the same demographic that tends to purchase high end hardware for its gaming aesthetic quality.

You don't have anything to support this hypothesis, and you already agreed that

given that HD systems are where those games continue to be released, it makes sense that new buyers - if they are looking specifically for that sort of experience - will continue to go to the HD systems
You are suggesting that it is th systems, rather than the games, that drive the demographic split, but I've never heard anything approaching a real reason to think so.

Sorry, Khuutra, I think you're trying to go against decades-old game industry knowledge here.  It's like you're trying to suggest that "men don't like gadgets -- gadgets just happen to be made mostly for things men like".



 

jarrod said:
Procrastinato said:
jarrod said:
70% of Wii's "blue ocean" had a PS2. What were people buying on that?

DVDs.  70% of PS2 owners claimed they used the system primarily as a DVD player.

Oops.  Dangit I forgot to ignore you!

So why are they buying Wiis en masse?  It doesn't even play DVDs...

They're not.  Over half of PS2 owners supposedly don't even own a next-gen console yet.  No I don't have a link on hand.  You should be able to google it easily though.



 

jarrod said:

Real solution: Release AAA games, not budget spinoffs and niche new IPs. It worked for Monster Hunter.

 

The "problem" with 3rd party Wii "efforts" is 100% content, 0% pricepoint.  If they did it on PS2, they should be doing it on Wii.

/end of thread.

Theres no reason to justify $60 games. Dev costs are cheap as it is.



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Procrastinato said:
Khuutra said:

You don't have anything to support this hypothesis, and you already agreed that

given that HD systems are where those games continue to be released, it makes sense that new buyers - if they are looking specifically for that sort of experience - will continue to go to the HD systems
You are suggesting that it is th systems, rather than the games, that drive the demographic split, but I've never heard anything approaching a real reason to think so.

Sorry, Khuutra, I think you're trying to go against decades-old game industry knowledge here.  It's like you're trying to suggest that "men don't like gadgets -- gadgets just happen to be made mostly for things men like".

"Decades-old game industry knowledge"? I don't think I understand your meaning, here, since what you are suggesting is nothing of the sort.

Your second sentence is not actually relevant to the conversation we're having right now.



When I do it, it's conjecture.

When you do it, it's decades old video-game knowledge.

 

Neat how that works out...



Procrastinato said:
 

Here's where your solution goes off track.

The Wii was predicted to be the "loser" of the current gen, before it even launched.  The 3rd party publishers not only listened to those predictions, but also they needed to develop titles for the first entry in this gen -- namely the X360, which, and not coincidentally, is extremely similar to the PS3, in terms of overall capability.  On top of that, there is *no* evidence that supports the "if they built it, they would have come" hypothesis.  The truth of the matter is that the Wii is successful because it appeals to the blue ocean, and it appeals to the blue ocean because its simple, and was once cheap, relative to its HD competition.

If you look at the history of PC gaming, you'll note that PC games have rarely released with a "low end" PC spec of the day -- inevitably they play best on the finest machine available, because game designs are always, always, always too big for the hardware.  Game designers, often being very non-technical, very it extremely difficult to work within technical limitations, and so its natural for them to want to create game experiences on the hardware that gives them the most freedom -- in this case, that means not the Wii.  They have the mindset of the typical gamer (as they are usually devoted gamers), and the devoted gamer gets the hardware that will best suit his/her gaming needs.

The Wii never had a chance to win over the HD demographics.  It doesn't have the specs to do so, plain and simple.  No matter how hard the publishers could have chosen to push in that direction (and honestly their stockholders would never let them push very hard, given all the "Wii will fail" warnings), the demographics would have pushed back, eventually forcing the 3rd parties to develop HD games.  The Wii never had a chance to secure a strangehold on the hardcore demographics while the HDs existed, because someone would have wagered on the HDs, and proven them wildly successful, for that demographic, and then the tides would shift.

 

My solution is for the here and now, not the "what if?"  Here and now, publishers might be able to afford to make semi-casual, semi-hardcore quality games on the Wii, like Wild Tangent's Fate, for example, which would probably do very well on the Wii.  If they can break ground, by converting blue-ocean gamers to "slightly hardcore" gamers, with games like Fate, then they can move on with games like Torchlight (which is awesome, btw -- I totally recommend it for anyone who likes dungeon crawlers), and eventually carve themselves a niche on the Wii, or more importantly, Wii-like systems of the future.

There's a market for "premium" games on the Wii, and chances are, that same market is the one that would ponder picking up a "hardcore" game on the Wii.  These same "borderline" gamers are the ones who put down the $50 to buy CoD, or Madden, on the Wii, because they cannot excuse buying a HD console for themselves... but they can excuse a game for themselves now and then.  The $60 pricetag makes sense, from this perspective.  At least I think it does.

I'm going to have to disagree strongly with this point. It's true that a lot of PC developers are keen to push the hardware as hard as they can, but the most successful PC developers of recent years have been those who design their games for low- to mid-range PCs. I'm talking about Blizzard, Valve, and Pop-Cap. Crysis may have been a success, but it pales when compared to games like World of Warcraft, Left 4 Dead, and Peggle, all of which ran fine on 3 year old hardware when released.

I could add that two of those three companies are amongst the most beloved PC developers by "devoted gamers."



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Khuutra said:
Procrastinato said:
jarrod said:
70% of Wii's "blue ocean" had a PS2. What were people buying on that?

DVDs.  70% of PS2 owners claimed they used the system primarily as a DVD player.

Oops.  Dangit I forgot to ignore you!

Got a source? That's an awfully specific figure.

I think the study was published on GamaSutra -- I don't have time to dig it up, and don't really feel like I "need" to, sorry.



 

Okay guys... you "win". Sorry for the lame backing out, but I don't feel I can offer anything more to further the discussion. If you don't understand what I've posted, then... that's that. I'll have to think of a way to restate my thoughts, to get them across more clearly.