I would totally disagree that quality is irrelevant. The sea of Wii Fit and Wii Sports imitators occasionally produced a million seller, but I can guarantee you that these shallow knock-offs did nothing to perpetuate momentum. On the contrary, those types of games assuredly contributed to the relative slump that the Wii is experiencing right now.
What the Wii needs to regain momentum is a greater repertoire of high quality "staple titles" that every prospective and existing Wii owners feels is integral to the true Wii experience, and these titles need to apeal to everyone from the entire Olsen families of the real world to the Blunt_Smoka_123s of the forum world. There's a reason titles like Mario Kart Wii, Wii Play and Wii Sports Resort stay in the charts, as both new and lapsed Wii owners are picking them up as they discover or rediscover what the Wii is capable of.
Some of the games on that list of 'casual titles' must have helped preserve momentum in some way, as the majority of them are games that neophyte gamers would be able to recognize or identify with after experiencing or hearing about similar titles by Nintendo. A good example of this would be the LEGO games titles that complement the Wii's nature well, with their blissful simplicity, familiar content and multiplayer focus. If we examine the list closely, though, I'd say that many of those titles certainly had the potential to become staples, but they were denied the proper attention or backing necessary to become true hits.
The profusion of light gun games is particularly telling, and if someone were to make a well-endorsed light gun game that had tighter focus and a more inclusive theme than games such as House of the Dead or Umbrella Chronicles, like an expanded Duck Hunt of sorts, it would have serious potential to become another tentpole game for the Wii due to the accessibility and gratifying nature of the gamepay, not to mention its inherent inclination towards a multiplayer experience. Super Monkey Ball is another series that seems to mesh well with the Wii, as they can be enjoyed by experienced and novice gamers alike, but Banana Blitz felt a bit too undercooked to truly become a staple title.
The biggest offender on that list is Boom Blox, though. EA may not have realized it, but Boom Blox more than definitely had the potential to become a staple title up there with the best of Nintendo's efforts. The game's controls maximize the Wii Remote's capabilities better than 98% of the rest of the Wii library, Nintendo included, and it harnesses them to create an experience that is immediately intuitive to anyone who picks up a controller. The concept could only have been done justice on Wii, the game is accessible like nobody's business, and the multiplayer experience is almost unparalled on the Wii. Before I show Mario Kart, Wario Ware, Wii Play or any other game, the first title I introduce anyone new to the Wii after Wii Sports is Boom Blox, and no one has not immediately loved it. Not my generally game-wary girlfriend, not my amateur grandma, not even my God of War/GTA fanatic best friend. This title legitimately had the power to sell people on the system's potential, and EA largely squandered that potential. As awesome as the game was, it felt in many ways half-baked and lacking in content and polish, but the true crime is that had EA taken the money it spent on shoddy Need for Speed conversions and shallow MySims spin-offs and given Boom Blox a heavier endorsement and gotten the game in people's hands, it could have been a phenomenon and helped to solidify EA's position as a premier Wii developer in the eyes of the Wii's newly converted customers.
Developers need to realize that titles like Wii Sports and Wii Fit were given the AAA treatment and a healthy marketing to back them up, and that is why they have enjoyed such explosive and consistent sales. Third parties need to realize that if they made a high quality product that legitimately focused on the Wii's strengths as an expansive, social experience and actually got the game in people's hands and minds, they too would enjoy that success.
If there were more titles like this, it would not only help convince people to buy a Wii but it would help ensure that existing Wii owners continue to buy more and more games. If such an environment were created, than the niche and enthusiast games would necessarily fall in step due to the healthy nature of the software climate and the Wii would finally be able to boast a library that matches the PS2 or NES in terms of diversity and stability.