Yeah it iS
| DarkisWR said: Taken from IGN*who is pro sony* Xbox Live Works Alright, this one's boring but that's why it's important. Tuesday, Nov. 10, 2009, was an important day for Xbox Live. When Call of Duty: Modern Warfare 2 was released, everyone with a spare $60 rushed out, bought the game and hopped on Xbox Live to play. And nothing happened. While 2 million people played online at the same time (an Xbox Live record), the system ran smoothly. Meanwhile, over in Sony land, Trophies malfunctioned and the PS3 multiplayer servers had to be shut down while everything was upgraded to meet demand. That's not a cheap dig at Sony. Growing pains happen. In fact, a similar situation arose for Microsoft during the 2007/2008 holiday season. But the situation shows just how far ahead Xbox Live is compared to the PlayStation Network. |
It's entirely Activision's fault : They underestimated MW2 success on PS3 : http://news.filefront.com/activision-apologizes-promises-fixes-to-ps3-call-of-duty-4-online/
| perpride said: Yes it is. Easily. I wouldn't spend a penny on Live knowing that PSN exists. Onyxmeth, the fact that PSN is free doesn't make it better. You are deffinitiey right about that. But PSN offers everything Live does. So it's better. At the same time, for me, it's not soo much about who offers what, but the games that I play online using my console. On PSN, I play games like MGO, Warhawk, Killzone, Wipeout, Gran Turismo, Uncharted. I could pay Microsoft a million dollars for live and still wouldn't be able to play the games I want to play online. |
That's absolutely fine. I'm not trying to shit on anyone's parade here that simply thinks PSN is better than Live. I don't personally think so, but I understand that PSN offers enough unique features apart from Xbox Live's to capture it's own following. I just find the "free" argument completely irrelevant in this case, as cost does not decide quality of service.
Sweep said:
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Can we say 60 player online for Resistance 2? Can we say 256 players for MAG, even in the Beta? 32 for Warhawk? Killzone 32 players? And for my connection, which is just a regular wireless connection, there isn't a performance issue when playing online. Halo it has 16 players. Gears - 10 players. Need I say more? I dare someone to respond with something debunking this. Because you can't.
Fact: Earthbound is the greatest game ever made
Can we say 60 player online for Resistance 2? Can we say 256 players for MAG, even in the Beta? 32 for Warhawk? Killzone 32 players? And for my connection, which is just a regular wireless connection, there isn't a performance issue when playing online. Halo it has 16 players. Gears - 10 players. Need I say more? I dare someone to respond with something debunking this. Because you can't.
Fact: Earthbound is the greatest game ever made
| Pharaoh said: Can we say 60 player online for Resistance 2? Can we say 256 players for MAG, even in the Beta? 32 for Warhawk? Killzone 32 players? And for my connection, which is just a regular wireless connection, there isn't a performance issue when playing online. Halo it has 16 players. Gears - 10 players. Need I say more? I dare someone to respond with something debunking this. Because you can't. |
No argument here- my online experiences with Resistance 2, Warhawk and Killzone 2 are smoother than Halo 3/Gears 2. The fact is that Sony provide more dedicated servers on their free service than MS do on the £40 per year service. Something that doesn't get brought up enough in these PSN/XBL arguments. I've always given PSN the edge for performance and Live the edge for community/communication.
