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Forums - Gaming - Kefka vs. Sephiroth

Kasz216 said:
chubaca said:
twestern gave great examples of emotive moments in FFVI. I would add the side story of Gau, it's horribly sad.

I believe that Seraphic fails to see the greatness of the characters and art of FFVI basically for not being in context (well, that and he clearly is missing some basic art appraise, I think). FFVI's graphics, art, music, themes... everything was the among the best in its time. He might not see it, but the sprites, togheter with the music, conveyed so much emotion, and very explicitly, you could see exactly wath the character was feeling, and it's amazing the achievement of this in so little graphical space.

I haven't played it again in about 3 years, but if I'm not wrong for almost ten years I played this game once a year. And the OST has been in my Ipod for years, and played frecuently. Easily, EASILY, the best soundtrack in a videogame. Dancing Mad, all the Opera songs, the Forest song, the Ghost Train song, I could go on and on...absolutely fantastic and timeless.

Oh, and OT, Kefka of course.
And unlike other people, I think FFVII is fantastic (but nowhere near FFVI).

Honestly i always saw FF7 and FF8 as steps backwords because of it.

The sprites were so crisp and defined compaired to the lego look.

FF7 concinced me everyone went 3D a bit early.

Yeah, the block characters were awful. However, in battle they were much better. But while the blocks failed to convey the emotion at the level of sprites, we gained the beatiful cinematics.

 

At least from VI onwards, Final Fantasies always were the king of graphics at their time, even XII (wich I love!). But somehow I think XIII won't be...let's see.



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chubaca said:
Kasz216 said:
chubaca said:
twestern gave great examples of emotive moments in FFVI. I would add the side story of Gau, it's horribly sad.

I believe that Seraphic fails to see the greatness of the characters and art of FFVI basically for not being in context (well, that and he clearly is missing some basic art appraise, I think). FFVI's graphics, art, music, themes... everything was the among the best in its time. He might not see it, but the sprites, togheter with the music, conveyed so much emotion, and very explicitly, you could see exactly wath the character was feeling, and it's amazing the achievement of this in so little graphical space.

I haven't played it again in about 3 years, but if I'm not wrong for almost ten years I played this game once a year. And the OST has been in my Ipod for years, and played frecuently. Easily, EASILY, the best soundtrack in a videogame. Dancing Mad, all the Opera songs, the Forest song, the Ghost Train song, I could go on and on...absolutely fantastic and timeless.

Oh, and OT, Kefka of course.
And unlike other people, I think FFVII is fantastic (but nowhere near FFVI).

Honestly i always saw FF7 and FF8 as steps backwords because of it.

The sprites were so crisp and defined compaired to the lego look.

FF7 concinced me everyone went 3D a bit early.

Yeah, the block characters were awful. However, in battle they were much better. But while the blocks failed to convey the emotion at the level of sprites, we gained the beatiful cinematics.

 

At least from VI onwards, Final Fantasies always were the king of graphics at their time, even XII (wich I love!). But somehow I think XIII won't be...let's see.

Honestly such a huge difference between in game and CGI didn't end up conveying any emotion into me except dislike of the regular graphics.

The difference was so jarring it took me right out of the game and broke all immersion.  It's why i perfer ingame cutscenes or "close" cutscenes like FFXII where they pretty much used all the tricks they could on the main game... so the cutscenes looked almost identical excpet Fran's hair wasn't all ugly and they moved their limbs better.



Ganondorf has manipulated you all into having this debate so that he can conquer VGChartz with an iron fist. I'll go with him.



I agree with Kasz, the upgrade to a 3D world plus the incorporation of CGI cutscenes didn't exactly helped to convey the same feeling and emotion that the sprites and the in-game cutscenes that the SNES games had.

It's not that I dislike the 3D FF games, after FFVI both FFIX and FFXII are my favourites in the saga, but I challenge people to watch the entire lenght of the Opera Scene in FFVI and then tell me if it didn't convey such strong emotions.



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lestatdark said:

I agree with Kasz, the upgrade to a 3D world plus the incorporation of CGI cutscenes didn't exactly helped to convey the same feeling and emotion that the sprites and the in-game cutscenes that the SNES games had.

It's not that I dislike the 3D FF games, after FFVI both FFIX and FFXII are my favourites in the saga, but I challenge people to watch the entire lenght of the Opera Scene in FFVI and then tell me if it didn't convey such strong emotions.

I'd actually say the PS2 ones could do drama too and convey it.  It's just a matter of writing on how effective it would be.

The one thing the Final Fantasy games never got back in my opinion was the humor though.

The hilarious overreactions are just stuff you can't capture 3D realistic.

 

Hell of a time trying to portray that on 3D.  My favorite is Cyan overracting to the waitress who hits on him though.



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lol i knew this thread wouldn't have come to its climax before pull would have came. shocked Euphoria didn't come in here to chew me out about kefka, amano and FF6... no body likes me. *goes emo* >:I