Unless you live your life by Metacritic user scores, what the fuck does it matter?
Unless you live your life by Metacritic user scores, what the fuck does it matter?
Mudface said:
They don't have to buy the game every year, though. I'd suggest reading this before you start commenting on PC sales, you might appear less ignorant.
Tales of PC gaming's death have been greatly exaggeratedWe're really having this discussion again? Should we just refresh this article every year to correct for the misguided interpretation of NPD's U.S. retail sales figures? The "death of PC gaming" has become reliable column and blog fodder for tech journalists. Perhaps it stems from lingering bitterness over time wasted editing Warcraft batch files in DOS 6.0. Regardless, you shouldn't take the idea seriously. To prove it, we won't even lean on that most tempting pillar of PC gaming, the 12 million-strong World of Warcraft monthly subscription-paying player base. Instead we'll point to a report by Rock, Paper, Shotgun's Kieron Gillen from Britain's Develop 09 conference, specifically from a presentation on digital distribution. We take a step to the world stage. 13 Billion dollars is the entire PC games market in 2008. In terms of the split, Chart Track [a UK-based market research firm] believes 24% is retail, 46% online revenue services (i.e. Subscriptions, micro-transactions), 22% is digital distribution and 8% is ad-revenue...All this compares to 32 billion dollars from all console sales. Yes, according to Chart Track, PC games have a smaller share of the global gaming market than consoles. But if we apply those figures to some very rough estimates, we can't help but draw the conclusion that PC gaming will grow in 2009, and the outlook for 2010 is even more promising. Consider further down in Mr. Gillen's article, where he points to Chart Track's projections for North American sales for Valve Software's Steam online distribution service. By the end of 2009, Chart Track has Steam sales up from $600 million to $1.07 billion, an increase of 78 percent. Chart Track also estimated that digital distribution makes up 22 percent of the $13 billion global PC market, which boils down to $2.86 billion. If global digital distribution sales follow the same growth pattern that Chart Track projects for Steam for 2009, worldwide digital game sales will climb by $2.23 billion. That brings the global digital from from $2.86 billion in 2008 to almost $5.1 billion for 2009. Now let's look at retail, in this case we'll use NPD's $701 million in U.S retail sales. Globally, Chart Track says PC retail sales represent 24 percent of the $13 billion pie, or $3.12 billion. That means NPD's $701 million figure represents approximately 23 percent of the worldwide retail market in 2008. We don't have U.S. retail projections for 2009, but we do have data from NPD's 2007 report, when U.S. PC retail sales pulled down $911 million. According to NPD, then, from 2007 to 2008, U.S. retail sales declined by 24 percent. The global economic downturn could predicate a much larger decline for 2009, but with PC games plummeting in general year-over-year at retail, we're also not sure how much further they have left to fall. For the sake of simplicity, if we take that same rate of decline from US retail sales between 2007 to 2008 and apply them to Chart Track's global sales for 2008, we can expect 2009's global retail numbers to drop $750 million, from $3.12 billion in 2008 to $2.37 billion in 2009. For in-game ads, IDC projected in August of 2008 that U.S. in-game PC ad sales would increase by 26.8 percent per year until 2012, from a starting point of $712 million in 2007. That would take us to $902 million in the U.S. alone for 2008. We're skeptical that the U.S. in-game PC ad market represents 86 percent of the Chart Track's 2008 global total, and you'd also be right to question a report from August of 2008 given that the global economy almost collapsed in the month following. But for fun, let's apply IDC's 26.8-percent growth to Chart Track's $1.04 billion for 2008, which brings us up $280 million to $1.32 billion for 2009 in-game PC ad sales. That leaves us with subscriptions and microtransactions. A report from Screen Digest pegged MMO subscription growth for 2008 at around 22-percent, although it acknowledges increasing interest in the microtransaction business model. Microtransaction research is harder to come by, especially since we don't know how Chart Track defines it. We wouldn't count Second Life or other social software-based sales, but the lines are fairly blurry. We've been loose with our other projections, but we have to draw a line somewhere, and we're already showing an increase of $1.78 billion overall. Let's say simply that we expect both subscription- and microtransaction-based PC sales will increase in 2009. To recap our estimates for 2009:
We'll repeat that those numbers are very rough, so big grain of salt here. Piracy, console motion technology, and other factors will also ensure that PC gaming perception stays complicated. But remember that we still haven't counted subscription and microtransaction sales into our figures. Even if growth from those segments is slow this year, by 2010 we'll be that much closer to AAA MMO titles like the next World of Warcraft expansion, Bioware's highly anticipated Star Wars: The Old Republic, and DC Universe Online from Sony Online Entertainment. We also have Starcraft II coming out at the end of 2009, along with Diablo III on the horizon after that. Both of those games are PC exclusives almost guaranteed to sell in the millions. As game and tech writers sharpen their focus on those titles, and (knock wood) presuming the launch of Windows 7 goes smoothly, our second prediction for this post is that in the beginning of 2010, the "death of PC gaming" crowd will be scrambling to see who can proclaim first that PC gaming is healthier than it's ever been. |
btw it says 46 is from subscriptions and lets not forget that people also have to buy most of the mmos and dd also includes rts lol so im not ignorant in my comments i estimated and my estimates were fairly accurate according to the article.
BladeOfGod said:
rating a game 1.4????? Seriously????? They are actually trying to tell people the game is worse than Big Rigs???? They are obviously just hating on IW. I understand they removed some features but rating a game 1.4???? 1.4 means almost un-playable |
Console gamers are just as bad, if not worse.
Before launch that 6.1 user score for Gears 2 was closer to 1:
http://www.metacritic.com/games/platforms/xbox360/gearsofwar2?q=Gears%20of%20War%202
Resistance 2, 5.7, again same thing prior to launch, closer to 1:
http://www.metacritic.com/games/platforms/ps3/resistance2?q=Resistance%202
With PC gamers this scoring of 1.4, whilst silly is all down to being frustrated and not having a suitable place to vent that anger. Can you say the same for the console fanboys? At least PC gamers have a good reason to be frustrated, standard features have been removed for no real reason other than to generate more revenue from DLC in the future.
| elticker said: btw it says 46 is from subscriptions and lets not forget that people also have to buy most of the mmos and dd also includes rts lol so im not ignorant in my comments i estimated and my estimates were fairly accurate according to the article. |
Hush now, you're embarrassing yourself.
BladeOfGod said:
ITT: Arrogant PC gamer is arrogant |
Funny you should say that, I consider myself a Nintendo fan first, and a PC gamer second.
But let's analyze your first statement instead just to show how wrong it is.
"Lots of PC gamers are very arrogant." The same can be said about console gamers as well, really.
"They like to think themselfes like ''Elite Gamers''." Gee, that sounds like the same language many PS360ers have towards Wii gamers. "We're the super elite harcore gamerz with HD grafix!! You're nothing but wagglez casualz with nasty grafix!!11!!"
"Console port is not good enough for them." That's because, a console port just doesn't live up the the standards of the platform. PC games typically allow massive amounts of customization, more than any console game could ever dream of, community-generated content and mods, as well as dedicated servers for online play, which allow much more control than simple match-making - and an overall better experience than p2p online typically used on console as well. Just because something is good enough for you, doesn't mean it's good enough for everyone - lots of people are happy with the Wii's graphics, does that make you arrogant and elitist for wanting graphics with more detail and in HD?
"Sure, they torrent every COD game like hell" Yay for baseless sweeping generalizations. By the way, from my experience, piracy is actually worse on consoles than for PC.
"but that doesnt stop them from bitching how IW doesnt care about them" Yaaaaaawn. If Sony decided to stop making God of War and MAG and whatever, in favour of PS3 Fit and PS3 Sports, you can expect people would be crying the blues as well.
Mudface said:
Hush now, you're embarrassing yourself. |
why?
Mudface said:
They don't have to buy the game every year, though. I'd suggest reading this before you start commenting on PC sales, you might appear less ignorant.
We take a step to the world stage. 13 Billion dollars is the entire PC games market in 2008. In terms of the split, Chart Track [a UK-based market research firm] believes 24% is retail, 46% online revenue services (i.e. Subscriptions, micro-transactions), 22% is digital distribution and 8% is ad-revenue...All this compares to 32 billion dollars from all console sales. |
Retail = $3.12 billion
DD = $2.86 billion
OR = $5.98 billion
AR = $1.04 billion
Subscriptions, microtransactions, and ad revenue brought in $7.02 billion dollars. Direct sales of games brought in $5.98 billion dollars. That is very interesting.
Yep, it's the future model for games- they'll be sold as services, rather than products.
elticker said:
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Because you keep pulling figures out of your ass, with no evidence to back them up.
| Mudface said: Yep, it's the future model for games- they'll be sold as services, rather than products. |
Yeah, and it is very interesting that the online revenue services(subscriptions, microtransactions, etc) == the amount of game sales. This goes directly against the much thrown around idea that console gamer get nickel and dimed more. It appears pc gamers are getting it more judging from these stats.