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Forums - PC - PC gamer hatred of MW2 is laughably AWFUL!


I think PC gaming is rising again, and this hypothesis will be proven or disproven over the next 6 months.

EA started putting more resources in the PC because they also saw the cycle I think.

The two key metrics will be:

DA:O sales data when available, I think PC sales will outdo console sales for this game. It looks to be a decent console hit, so if PC sales are on par or surpass... that will be a good thing for the PC platform. EA at least will then continue investing significant resources in the PC platform. Early indicators are good, if the game was a flop there were plans in place to lay off Bioware staff frm the non-MMO studios along with the other 1500 who were let go. Instead, all the teams even the smaller more esoteric ones like the toolset team are still reportedly intact.

BF:BC2 Launch this March. BF2 was the last megahit FPS on PC that I can recall, selling around a million and a half in the first week or two. I do not know lifetime sales, but considering they still patch it every year or so and it has had 2 expansions... one would presume it to be in the millions. BF2 launched to a very mature PC install base cycle, the P4 was aging fast and the game was playable on the ATI 9800 series cards... Now after several years, we are finally in the apex of a new hardware cycle - C2D/8800GT cycle. Can BF:BC2 replicate BF2's success?

I think over the next few months people will forget about all the PC doomsaying and pretend like it never even happened. Analysts will latch on to the same logic I have used, and act like they knew it all along. We will see though, I could still be wrong.



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richardhutnik said:

UGH, please don't remind me of the IRQ and DMA days, and having to edit DOS files, and create bootdisks, and trying to use RAM Doublers, and 640K was all you needed, and someone telling me a 386SX was all the computing power one would eve need.  Today, it is easier to get into, but then, you run into more headaches. 

The scope of PC gaming is shrinking in regards to the type of game genres it has, with MMO having a few dominant MMOs and other quirky stuff.  MMOs are the place to get high production value games for the PC.  I would estimate World of Warcraft is at least 25% of the PC gaming market worldwide.  ONE GAME is this.

The PC games market was worth $13 billion worldwide in 2008 (compared to $32 billion for all the consoles). I'd imagine WoW takes in around $1-1.5 billion p.a, given 8-10 million subscribers paying $120 each per year. As big as it is, it's nowhere near 25%. But even if it was, so what? No one suggests dismissing Halo sales on the 360, or Mario Kart sales on the Wii, even though these made up pretty significant proportions of total games sales on those platforms during the year they were released.

As for 'genres shrinking', I'm not really sure where you're coming from. There aren't as many sports games, mainly because they work much better on consoles, but there are plenty of other games of all types- even platformers and fighting games. The only area the PC is shrinking in is straight retail sales, which is being replaced by digital downloads in any case. Once again, the PC is ahead of the curve- digital downloads are more lucrative for publishers and, quite simply, are the future.



Lots of PC gamers are very arrogant. They like to think themselfes like ''Elite Gamers''. Console port is not good enough for them.
Sure, they torrent every COD game like hell, but that doesnt stop them from bitching how IW doesnt care about them



Mudface said:
richardhutnik said:

UGH, please don't remind me of the IRQ and DMA days, and having to edit DOS files, and create bootdisks, and trying to use RAM Doublers, and 640K was all you needed, and someone telling me a 386SX was all the computing power one would eve need.  Today, it is easier to get into, but then, you run into more headaches. 

The scope of PC gaming is shrinking in regards to the type of game genres it has, with MMO having a few dominant MMOs and other quirky stuff.  MMOs are the place to get high production value games for the PC.  I would estimate World of Warcraft is at least 25% of the PC gaming market worldwide.  ONE GAME is this.

The PC games market was worth $13 billion worldwide in 2008 (compared to $32 billion for all the consoles). I'd imagine WoW takes in around $1-1.5 billion p.a, given 8-10 million subscribers paying $120 each per year. As big as it is, it's nowhere near 25%. But even if it was, so what? No one suggests dismissing Halo sales on the 360, or Mario Kart sales on the Wii, even though these made up pretty significant proportions of total games sales on those platforms during the year they were released.

As for 'genres shrinking', I'm not really sure where you're coming from. There aren't as many sports games, mainly because they work much better on consoles, but there are plenty of other games of all types- even platformers and fighting games. The only area the PC is shrinking in is straight retail sales, which is being replaced by digital downloads in any case. Once again, the PC is ahead of the curve- digital downloads are more lucrative for publishers and, quite simply, are the future.

you forgut that they also have to buy the game and there are other big mmos. i would say 60-85% is from mmos and rts.



 

 

BladeOfGod said:
Lots of PC gamers are very arrogant. They like to think themselfes like ''Elite Gamers''. Console port is not good enough for them.
Sure, they torrent every COD game like hell, but that doesnt stop them from bitching how IW doesnt care about them

That's a very ignorant comment. It's not simply that a console port isn't good enough (many games on PC are direct ports of the console game), its that features have been removed that have been standard in PC games for many years. It would be like Bungie releasing a Halo game with only local multiplayer and no online, and not all PC gamers are pirates. Piracy on PC is a problem (more than on consoles sure) but that sort of sweeping generalisation is just plain false.



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BladeOfGod said:
Lots of PC gamers are very arrogant. They like to think themselfes like ''Elite Gamers''. Console port is not good enough for them.
Sure, they torrent every COD game like hell, but that doesnt stop them from bitching how IW doesnt care about them

ITT: ignorant console gamer is ignorant



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elticker said:

you forgut that they also have to buy the game and there are other big mmos. i would say 60-85% is from mmos and rts.

They don't have to buy the game every year, though.

I'd suggest reading this before you start commenting on PC sales, you might appear less ignorant.

 

Tales of PC gaming's death have been greatly exaggerated

Who are you calling dead?

(Credit: GameSpot)

We're really having this discussion again? Should we just refresh this article every year to correct for the misguided interpretation of NPD's U.S. retail sales figures?

The "death of PC gaming" has become reliable column and blog fodder for tech journalists. Perhaps it stems from lingering bitterness over time wasted editing Warcraft batch files in DOS 6.0. Regardless, you shouldn't take the idea seriously.

To prove it, we won't even lean on that most tempting pillar of PC gaming, the 12 million-strong World of Warcraft monthly subscription-paying player base. Instead we'll point to a report by Rock, Paper, Shotgun's Kieron Gillen from Britain's Develop 09 conference, specifically from a presentation on digital distribution.

We take a step to the world stage. 13 Billion dollars is the entire PC games market in 2008. In terms of the split, Chart Track [a UK-based market research firm] believes 24% is retail, 46% online revenue services (i.e. Subscriptions, micro-transactions), 22% is digital distribution and 8% is ad-revenue...All this compares to 32 billion dollars from all console sales.

Yes, according to Chart Track, PC games have a smaller share of the global gaming market than consoles. But if we apply those figures to some very rough estimates, we can't help but draw the conclusion that PC gaming will grow in 2009, and the outlook for 2010 is even more promising.

Consider further down in Mr. Gillen's article, where he points to Chart Track's projections for North American sales for Valve Software's Steam online distribution service. By the end of 2009, Chart Track has Steam sales up from $600 million to $1.07 billion, an increase of 78 percent.

Chart Track also estimated that digital distribution makes up 22 percent of the $13 billion global PC market, which boils down to $2.86 billion. If global digital distribution sales follow the same growth pattern that Chart Track projects for Steam for 2009, worldwide digital game sales will climb by $2.23 billion. That brings the global digital from from $2.86 billion in 2008 to almost $5.1 billion for 2009.

Now let's look at retail, in this case we'll use NPD's $701 million in U.S retail sales. Globally, Chart Track says PC retail sales represent 24 percent of the $13 billion pie, or $3.12 billion. That means NPD's $701 million figure represents approximately 23 percent of the worldwide retail market in 2008.

We don't have U.S. retail projections for 2009, but we do have data from NPD's 2007 report, when U.S. PC retail sales pulled down $911 million. According to NPD, then, from 2007 to 2008, U.S. retail sales declined by 24 percent. The global economic downturn could predicate a much larger decline for 2009, but with PC games plummeting in general year-over-year at retail, we're also not sure how much further they have left to fall. For the sake of simplicity, if we take that same rate of decline from US retail sales between 2007 to 2008 and apply them to Chart Track's global sales for 2008, we can expect 2009's global retail numbers to drop $750 million, from $3.12 billion in 2008 to $2.37 billion in 2009.

For in-game ads, IDC projected in August of 2008 that U.S. in-game PC ad sales would increase by 26.8 percent per year until 2012, from a starting point of $712 million in 2007. That would take us to $902 million in the U.S. alone for 2008. We're skeptical that the U.S. in-game PC ad market represents 86 percent of the Chart Track's 2008 global total, and you'd also be right to question a report from August of 2008 given that the global economy almost collapsed in the month following. But for fun, let's apply IDC's 26.8-percent growth to Chart Track's $1.04 billion for 2008, which brings us up $280 million to $1.32 billion for 2009 in-game PC ad sales.

That leaves us with subscriptions and microtransactions. A report from Screen Digest pegged MMO subscription growth for 2008 at around 22-percent, although it acknowledges increasing interest in the microtransaction business model. Microtransaction research is harder to come by, especially since we don't know how Chart Track defines it. We wouldn't count Second Life or other social software-based sales, but the lines are fairly blurry. We've been loose with our other projections, but we have to draw a line somewhere, and we're already showing an increase of $1.78 billion overall. Let's say simply that we expect both subscription- and microtransaction-based PC sales will increase in 2009.

To recap our estimates for 2009:

  • Global retail PC game sales: $2.37 billion (23% decrease)
  • Global digital PC game sales: $5.09 billion (78% increase)
  • Global in-game PC ad sales: $1.32 billion (26.8% increase)
  • Global subscription and microtransactions: >$5.98 billion (unknown % increase)
  • Total 2009 global PC game sales: $14.76 billion-plus (minimum 13.5% increase)

We'll repeat that those numbers are very rough, so big grain of salt here. Piracy, console motion technology, and other factors will also ensure that PC gaming perception stays complicated. But remember that we still haven't counted subscription and microtransaction sales into our figures. Even if growth from those segments is slow this year, by 2010 we'll be that much closer to AAA MMO titles like the next World of Warcraft expansion, Bioware's highly anticipated Star Wars: The Old Republic, and DC Universe Online from Sony Online Entertainment. We also have Starcraft II coming out at the end of 2009, along with Diablo III on the horizon after that. Both of those games are PC exclusives almost guaranteed to sell in the millions.

As game and tech writers sharpen their focus on those titles, and (knock wood) presuming the launch of Windows 7 goes smoothly, our second prediction for this post is that in the beginning of 2010, the "death of PC gaming" crowd will be scrambling to see who can proclaim first that PC gaming is healthier than it's ever been.



jefforange89 said:
BladeOfGod said:
Lots of PC gamers are very arrogant. They like to think themselfes like ''Elite Gamers''. Console port is not good enough for them.
Sure, they torrent every COD game like hell, but that doesnt stop them from bitching how IW doesnt care about them

ITT: ignorant console gamer is ignorant

ITT: Arrogant PC gamer is arrogant



BladeOfGod said:
jefforange89 said:
BladeOfGod said:
Lots of PC gamers are very arrogant. They like to think themselfes like ''Elite Gamers''. Console port is not good enough for them.
Sure, they torrent every COD game like hell, but that doesnt stop them from bitching how IW doesnt care about them

ITT: ignorant console gamer is ignorant

ITT: Arrogant PC gamer is arrogant

Except the ignorant comment is actually valid considering your post above, (see my previous reply). I'm not sure the arrogant comment works as well as a large number of PC gamers are also regular console gamers.



Scoobes said:
BladeOfGod said:
Lots of PC gamers are very arrogant. They like to think themselfes like ''Elite Gamers''. Console port is not good enough for them.
Sure, they torrent every COD game like hell, but that doesnt stop them from bitching how IW doesnt care about them

That's a very ignorant comment. It's not simply that a console port isn't good enough (many games on PC are direct ports of the console game), its that features have been removed that have been standard in PC games for many years. It would be like Bungie releasing a Halo game with only local multiplayer and no online, and not all PC gamers are pirates. Piracy on PC is a problem (more than on consoles sure) but that sort of sweeping generalisation is just plain false.

rating a game 1.4????? Seriously????? They are actually trying to tell people the game is worse than Big Rigs???? They are obviously just hating on IW. I understand they removed some features but rating a game 1.4???? 1.4 means almost un-playable