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Forums - Sales Discussion - Electronic Arts reports $391 million loss, plans to cut 1,500 jobs

http://finance.yahoo.com/news/Electronic-Arts-posts-2Q-loss-apf-1749445973.html;_ylt=Al4IOLZJdqnYWikFQWh0ZPXeba9_;_ylu=X3oDMTE2N2doaTB1BHBvcwMyBHNlYwN0b3Atc3RvcmllcwRzbGsDZWxlY3Ryb25pY2Fy?x=0

NEW YORK (AP) -- Electronic Arts plans to cut its work force by 17 percent as it tries to align its business with a transforming video game industry.

The company announced the layoffs of 1,500 people just hours after it said it is paying at least $275 million to buy Playfish Inc., a maker of social online games popular on Facebook, MySpace and the iPhone. The layoffs are expected to save about $100 million a year.
"We are focusing on what works and what matters," Chief Financial Officer Eric Brown said in an interview.
Digital content makes up about 12 percent of EA's revenue. But it's growing, while sales from packaged goods are on the decline.
The cuts are in addition to the 1,100 jobs the company already slashed this year as part of a restructuring plan to shift focus to hit games.
On Monday, EA posted a net loss of $391 million, or $1.21 a share, in the fiscal second quarter, wider than the loss of $310 million, or 97 cents per share, a year earlier.
The company behind games such as "Madden NFL 10" and "The Beatles: Rock Band" reported net sales of $788 million in the July-September period, down 12 percent from the same time a year earlier.
These results only paint a partial picture of how EA performed during the quarter. When counting deferred revenue from packaged games with online components and games that are completely digital, EA reported adjusted earnings of $19 million, or 6 cents per share. That is up from an adjusted loss of $20 million a year earlier, and it compares with average analyst estimates of 7 cents per share.
Adjusted revenue climbed 2 percent to $1.15 billion, inching past analyst estimates as polled by Thomson Reuters.
For the full fiscal year, EA expects to report a net loss between $1.20 and $2.05 per share. It is forecasting net sales in the range of $3.6 billion and $3.9 billion.
On an adjusted basis, it is expecting a profit of 70 cents to $1 per share, on revenue of $4.2 billion to $4.4 billion. On this basis, analysts are predicting earnings of 89 cents per share on sales of $4.26 billion.
Shares in EA, which is based in Redwood City, Calif., climbed 3 cents to $19.59 in after-hours trading after closing up 53 cents at $19.53.
The video game industry has had a tough time for much of this year after capping 2008 with record retail sales. The recession has forced people to cut back on shopping, and the relative lack of big hits compared with last year has made year-over-year comparisons difficult.
But there are some bright spots. Last week, EA rival Activision Blizzard Inc. posted better-than-expected results for the third quarter and reaffirmed its outlook for the year amid high hopes for its upcoming "Call of Duty" game, which launches Tuesday and could break entertainment records when it comes to how much cash it can make in a week.
EA's upcoming games include "Left 4 Dead 2," sequel to the popular horror video game. And with the acquisition of the two-year-old startup, Playfish, EA is diving further into the lucrative world of social online games, which tens of millions of people play on Facebook, MySpace, the iPhone and other platforms.
Broadpoint Amtech analyst Ben Schachter said games on social networks are a dynamic space, and the deal suggests EA sees a big potential for this market. Even so, he said "only time will tell whether this deal will help make (EA and Playfish) a long-term leader in social gaming."

The company announced the layoffs of 1,500 people just hours after it said it is paying at least $275 million to buy Playfish Inc., a maker of social online games popular on Facebook, MySpace and the iPhone. The layoffs are expected to save about $100 million a year.

"We are focusing on what works and what matters," Chief Financial Officer Eric Brown said in an interview.

Digital content makes up about 12 percent of EA's revenue. But it's growing, while sales from packaged goods are on the decline.

The cuts are in addition to the 1,100 jobs the company already slashed this year as part of a restructuring plan to shift focus to hit games.

On Monday, EA posted a net loss of $391 million, or $1.21 a share, in the fiscal second quarter, wider than the loss of $310 million, or 97 cents per share, a year earlier.

The company behind games such as "Madden NFL 10" and "The Beatles: Rock Band" reported net sales of $788 million in the July-September period, down 12 percent from the same time a year earlier.

These results only paint a partial picture of how EA performed during the quarter. When counting deferred revenue from packaged games with online components and games that are completely digital, EA reported adjusted earnings of $19 million, or 6 cents per share. That is up from an adjusted loss of $20 million a year earlier, and it compares with average analyst estimates of 7 cents per share.

Adjusted revenue climbed 2 percent to $1.15 billion, inching past analyst estimates as polled by Thomson Reuters.

For the full fiscal year, EA expects to report a net loss between $1.20 and $2.05 per share. It is forecasting net sales in the range of $3.6 billion and $3.9 billion.

On an adjusted basis, it is expecting a profit of 70 cents to $1 per share, on revenue of $4.2 billion to $4.4 billion. On this basis, analysts are predicting earnings of 89 cents per share on sales of $4.26 billion.

Shares in EA, which is based in Redwood City, Calif., climbed 3 cents to $19.59 in after-hours trading after closing up 53 cents at $19.53.

The video game industry has had a tough time for much of this year after capping 2008 with record retail sales. The recession has forced people to cut back on shopping, and the relative lack of big hits compared with last year has made year-over-year comparisons difficult.

But there are some bright spots. Last week, EA rival Activision Blizzard Inc. posted better-than-expected results for the third quarter and reaffirmed its outlook for the year amid high hopes for its upcoming "Call of Duty" game, which launches Tuesday and could break entertainment records when it comes to how much cash it can make in a week.

EA's upcoming games include "Left 4 Dead 2," sequel to the popular horror video game. And with the acquisition of the two-year-old startup, Playfish, EA is diving further into the lucrative world of social online games, which tens of millions of people play on Facebook, MySpace, the iPhone and other platforms.

Broadpoint Amtech analyst Ben Schachter said games on social networks are a dynamic space, and the deal suggests EA sees a big potential for this market. Even so, he said "only time will tell whether this deal will help make (EA and Playfish) a long-term leader in social gaming."



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A few facts:

- Before February, EA had 10,000 employees... after these two rounds of layoffs, they'll have 7400, or 26% less.
- This is at least the sixth straight quarterly loss, according to their Google Finance page.
- It's a bigger loss than in the last quarter, and also bigger than the same quarter last year.

EDIT - I just remember they laid off 540 people last year, so actually the job cuts since then are 30%:

http://www.gamespot.com/news/6200329.html

 



My Mario Kart Wii friend code: 2707-1866-0957

Just as well Dead Space Extraction was cheap to make.



PSN - hanafuda

dam i thought it was 400 but this is alot of jobs lost. sad :(



 

 

They deserve better than this.

It's a shame in all honesty - the longer they keep posting losses, the less and less breathing space they'll have to bring out original titles like Mirror's Edge and Dead Space, and the more they'll be forced to shift further emphasis onto their key franchises, like Madden, FIFA and NFS.



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elticker said:
dam i thought it was 400 but this is alot of jobs lost. sad :(

As we all here know, EA has been gobbling up a large part of the gaming industry for many years... so what we're seeing now is a big part of the former industry disappearing under the EA name.

 



My Mario Kart Wii friend code: 2707-1866-0957

Smart move hiring 50 people to fire 1,500 people...
Actually, no it's not. I don't see how buying a flash game developer was a smart move.
Maybe I'll make a version of pong, put it online, and have EA buy me out for a cool $10,000.



And that's the only thing I need is *this*. I don't need this or this. Just this PS4... And this gaming PC. - The PS4 and the Gaming PC and that's all I need... And this Xbox 360. - The PS4, the Gaming PC, and the Xbox 360, and that's all I need... And these PS3's. - The PS4, and these PS3's, and the Gaming PC, and the Xbox 360... And this Nintendo DS. - The PS4, this Xbox 360, and the Gaming PC, and the PS3's, and that's all *I* need. And that's *all* I need too. I don't need one other thing, not one... I need this. - The Gaming PC and PS4, and Xbox 360, and thePS3's . Well what are you looking at? What do you think I'm some kind of a jerk or something! - And this. That's all I need.

Obligatory dick measuring Gaming Laptop Specs: Sager NP8270-GTX: 17.3" FULL HD (1920X1080) LED Matte LC, nVIDIA GeForce GTX 780M, Intel Core i7-4700MQ, 16GB (2x8GB) DDR3, 750GB SATA II 3GB/s 7,200 RPM Hard Drive

Nintendo and Electronic Arts are the two biggest publishers in the business (well, Activision may be bigger than EA now, but I'm not sure), and I think they've both taught us something very important.

Never listen to what gamers say.



 

 

W-T-F

why are they loosing so much money!!!



All hail the KING, Andrespetmonkey

MontanaHatchet said:
Nintendo and Electronic Arts are the two biggest publishers in the business (well, Activision may be bigger than EA now, but I'm not sure), and I think they've both taught us something very important.

Never listen to what gamers say.

Why listen when they read the blogs.


Also, I guess EA isn't Pushing Play enough.  Push harder!



Pixel Art can be fun.