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Forums - Sony - GT5 cost is $60 million: Kazunori Yamauchi

Slimebeast said:
WHats QA stand for?

quality assurance. I know this because the Socom community and the Sony quality assurance team had a bad skit on a patch this past summer.



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good interview... but they didnt mention the track editor :(



Slimebeast said:

I was thinking $100 mill. I was under the impression that Polyphony had 2-300 members, and also I remember reading that each car took 6 months to model by one man.

That would mean one man can make 10 cars in the 5 years of development. But the game has 1000 cars, so there would be needed 100 team members fully dedicated justfor car modeling if the 'one man 6 months per car' was true.

Maybe you need to stop taking what some one said in an interview as word of god and move on.

Cause who cares how long it takes and how much it cost, no one will ever truely know enough specifics to really compare this to anything. 

And its all just a rough estimate by Yama san to give an anwser to some one asking. 



letsdance said:
Boneitis said:
Avarice28 said:
So they will probably make that money back on the first week sales (1-1.5 first week


You can't be serious? I'm sure they'll have to sell several million to make up the cost of 60 million. They'll probably drop another 20 million on advertising.

If developers got the entire $60 for a each game sold I don't think so many would be bankrupt.


you cant be serious... Are you? Please tell me you arent. Being a first party developer sony probablly gets about 35 dollars per game. 2 million is several million to you?

You start off by mocking me. Yet you actually agree with me. Obviously they need to sell more than 1 or 1.5 million. And they'll have to sell more to cover the advertising. It'll definitely have a huge return but it'll first have to sell several million.



Boneitis said:

You start off by mocking me. Yet you actually agree with me. Obviously they need to sell more than 1 or 1.5 million. And they'll have to sell more to cover the advertising. It'll definitely have a huge return but it'll first have to sell several millions.

GT4 - 4 milion in 4 weeks lol the 4s.

So no one at PD or Sony is losing any sleep pondering just how long will GT5 take to make back its developments costs. 



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CGI-Quality said:
Boneitis said:
letsdance said:
Boneitis said:
Avarice28 said:
So they will probably make that money back on the first week sales (1-1.5 first week


You can't be serious? I'm sure they'll have to sell several million to make up the cost of 60 million. They'll probably drop another 20 million on advertising.

If developers got the entire $60 for a each game sold I don't think so many would be bankrupt.


you cant be serious... Are you? Please tell me you arent. Being a first party developer sony probablly gets about 35 dollars per game. 2 million is several million to you?

You start off by mocking me. Yet you actually agree with me. Obviously they need to sell more than 1 or 1.5 million. And they'll have to sell more to cover the advertising. It'll definitely have a huge return but it'll first have to sell several million.

Which won't be an issue.

Oh God, you guys are missing the point.

I'm telling Avarice it'll have to sell far more than 1 or 1.5 million to see a profit.

Use your brains people.



The 100K/year figure has been a good standard for estimating dev costs, as Slime says. It's probably closer to 110K/year nowadays.

There's much more than salary to consider in that, some of the major ones being:

  • Building/location
  • Equipment
  • Software licensing
  • Taxes (employers have to basically match income tax in the US)
  • Insurance


...which add up to a LOT, per developer, so you don't need to have a 100K/dev *salary* to have a 100K/dev/year average expense to develop a game. Not even close. Gamasutra, in fact, reports an average of about 80K per dev, with their annual salary survey, across all disciplines. I think its very close to estimate +20-30K per dev on top of that, for the costs above.

Slimebeast calculations, however, are way off. They don't take multiple projects, team growth, etc. into consideration. If Slimebeast's "prediction technique" were actually a good one, then "The Conduit", a Wii shooter, would have cost 150 employees (the size of the dev) x 2 years x 100K per employee, or 30 million. It cost around "12 million", according to the developer themselves, reported to GamaSutra, because a large portion of their costs are actually for shared engine development, and other projects.

GT5 cost 60 million, converted from yen spent over the past 5 years, to today's dollars, just as the dev said. Any other costs are accounted to other projects, and thus truly don't count toward GT5's budget. PD may already have GT6 in the works, for all we know, or another game we know nothing about.  The dev stated it in a public interview.  He was undoubtably authorized to do so.  Big companies don't make BS expense claims, for legal reasons, so I don't doubt its accuracy.

Being a sequel, I would wager GT6 will cost less than half that much, if that.



 

I'm Pretty sure GT5:P paid a huge chunk of that already.

GT5 will make truckloads for Sony and PD.



So Slime is saying that because of his speculation, Kaz is lying?



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If they made an average of just 15$ on each copy of prologue and sold 3.5M, that's $52,500K of GT5 and GTPSP's development already covered.

Remove say 5-15Million [we'll go extreme and say 15Million] for GTPSP and we still have $37,500K of development for GT5 already paid off. This is without a single sale from GTPSP.

Safe to say GT5's gonna bring SONY a quite a pretty penny. [Not including marketing in all of this]



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