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Forums - Nintendo - MIyamoto: Zelda Spirts Track "Challenging", Zelda Wii Motion+ is in there

i'm a bit worried about all of these franchising become "hard". i feel like they are trying to pander to the hardcore too much. i'm all for hard games but a lot of people are not so they better have a difficulty setting otherwise a lot of customers are going to feel alienated.



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*cough* hard for the average person. Is different from hard for the average gamer. The average core gamer. I suspect that many people on this site will end up blowing through Z:SP in no time with little difficulty. Remember Miyamoto abducts common people not gamers.



Squilliam: On Vgcharts its a commonly accepted practice to twist the bounds of plausibility in order to support your argument or agenda so I think its pretty cool that this gives me the precedent to say whatever I damn well please.

kitler53 said:
i'm a bit worried about all of these franchising become "hard". i feel like they are trying to pander to the hardcore too much. i'm all for hard games but a lot of people are not so they better have a difficulty setting otherwise a lot of customers are going to feel alienated.

hardcore <3 easy

normal people <3 challenging

 



kitler53 said:
i'm a bit worried about all of these franchising become "hard". i feel like they are trying to pander to the hardcore too much. i'm all for hard games but a lot of people are not so they better have a difficulty setting otherwise a lot of customers are going to feel alienated.

Err, what? You're talking about Nintendo there? :p



Nintendo Network ID: Cheebee   3DS Code: 2320 - 6113 - 9046

 

kitler53 said:
i'm a bit worried about all of these franchising become "hard". i feel like they are trying to pander to the hardcore too much. i'm all for hard games but a lot of people are not so they better have a difficulty setting otherwise a lot of customers are going to feel alienated.

Well Nintendo usually does that. Super Mario Bros was good but Super Mario Bros 2 (aka the Lost levels in America) was really hard, Ocarina of Time is quite easy but Majora's Masl is hard.



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Cheebee said:
kitler53 said:
i'm a bit worried about all of these franchising become "hard". i feel like they are trying to pander to the hardcore too much. i'm all for hard games but a lot of people are not so they better have a difficulty setting otherwise a lot of customers are going to feel alienated.

Err, what? You're talking about Nintendo there? :p

lol, apparently my post was popular. xD

 

what i mean is the hardcore has been yelling and screaming for years now that nintendo has neglected the hardcore.  now in just the last year we have a team ninja metroid announcement and an apperantly quite punishing 2D mario.  I feel like nintendo is bending to the wills of the forum going hardcores saying "look at us,...we can be hardcore too!!" to which i say...

1. nintendo needs to keep their eye on the larger market not just the whiny majority.

2. despite the large number of games i play i'm actually quite bad at them...i hate hard games. xD

okay, so 2 points don't make a trend but i'm still worried that nintendo is letting themselves be influenced by the wrong people.  i mean it's a pretty thin like between challenging and frustrating.



burning_phoneix said:
ACheebee said:
Cool, so this probably means we'll get archery with aiming like in WS Resort in Zelda Wii, sweet! :D

Archery was just fine in Zelda TP Wii. I wouldn't want it changed.

I quite agree. IR aiming was fine. Having to aim like in WSR would get cumbersome

 

So now it's gone from "maybe" in regards to Motion Plus Zelda, to something that sounds much more definite.

 

Also sounds like they've got some solid progress there. Excellent.



Monster Hunter: pissing me off since 2010.

Sounds great.



alfredofroylan said:

[quote][Zelda ST] will be really fun. It's turning out to be rather challenging. Many of our Japanese customers were introduced to the Zelda series with Phantom Hourglass, and ST could prove to be kind of hard for them, but I thought we'd show them what Zelda is really made of this time around. So it's turning into quite a unique title.

 

That just made my night...

All I want is for Zelda to be challenging again.  I want so devilishly hard puzzles! 



kitler53 said:
Cheebee said:
kitler53 said:
i'm a bit worried about all of these franchising become "hard". i feel like they are trying to pander to the hardcore too much. i'm all for hard games but a lot of people are not so they better have a difficulty setting otherwise a lot of customers are going to feel alienated.

Err, what? You're talking about Nintendo there? :p

lol, apparently my post was popular. xD

 

what i mean is the hardcore has been yelling and screaming for years now that nintendo has neglected the hardcore.  now in just the last year we have a team ninja metroid announcement and an apperantly quite punishing 2D mario.  I feel like nintendo is bending to the wills of the forum going hardcores saying "look at us,...we can be hardcore too!!" to which i say...

1. nintendo needs to keep their eye on the larger market not just the whiny majority.

2. despite the large number of games i play i'm actually quite bad at them...i hate hard games. xD

okay, so 2 points don't make a trend but i'm still worried that nintendo is letting themselves be influenced by the wrong people.  i mean it's a pretty thin like between challenging and frustrating.

So now Zelda isn't "hardcore"?

And the term "hardcore" is in reference to game difficulty?

I think people change the meaning of "hardcore" to whatever they need it to be solely for the sake of detracting, trolling, or needing a reason to whine about any Nintendo game.