This is the part I like best, and agree with the most:
I wonder when Nintendo will begin making the games that Wii buyers purchased their Wii for: for making cool new games that utilize the Wii’s strengths best. For example, while swordfighting in Zelda is cool and Wii owners would expect Zelda Wii to have swordfighting, what about other new games that use the interface well? Why does the Expanded Market have the monopoly on good motion control games? There is a large potential for FPS, strategy, and other games that marry the motion controls with quality content. For example, imagine a four player Gauntlet or Golden Axe type of game where people use the Wii Sports Resort controls like arrow shooting, frisbee throwing, or swordfighting to attack monsters and dragons.
Nintendo ought to take advantage of their lower production values of Wii gamers to produce more games. This is contrast to PS3 or Xbox 360 where that audience expects rich production values in every game. In other words, Wii owners would appreciate a 2d platformer while the HD Twins would be more resistant to it. Nintendo has the advantage to produce more content with the same amount of budget due to no HD, so Nintendo ought to take advantage of that. The HD games do feel watered down and content restrained due to the art assets needed for HD.
Let me use a real world example. Two RPGs came out at the same time. Ultima 9, which had the advantage from being the conclusion to the oldest RPG franchise, and Planescape: Torment. Ultima 9 used cutting edge 3d and, despite complaints, the 3d world was well crafted together. Planescape: Torment kept the traditional 2d type view. The market result was that gamers flocked to Planescape and left Ultima 9 out to dry. The complaints about Ultima 9, despite requiring so much effort to create the beautiful world, ended up only with less content. Gamers flock to the content, not to the “technology” or “graphics”.
The dilemma isn’t that 2d is better than 3d or vice versa. The dilemma is the downfall of high production values is when they eat away at the content of the game. Gamers would rather play a larger, richer, and more imaginative game on a less powerful system. It is why the less powerful consoles always ended up outselling their more powerful competitors.
Content, as defined by gamers, is “how much game is there”. This does not mean the number of levels or the length of time it takes to beat it. Gamers would rather have a shorter game if that means cutting out scavenger hunts and wandering in circles or going through endless corridors.
Mario Kart Wii, one of the Wii’s great success stories, succeeds due to the game’s content. There is much game inside there. NSMB DS is another example despite criticisms of it. There is tons of game inside it. Why does Bomberman keep selling? There is tons of game inside it. There are many ways to play the game and keep playing it. Wii Sports Resort is yet another success story on this. And no one ever wants to sell these games.
The “Game Industry” is filled with drama queens if nothing else. After an unprecedented run of the Wii being sold out for years, it comes down. Wii is still in the best financial position than the other consoles (i.e. profitable). It is also in the best position to attack the flood of disinterest that the depression will be unleashing on the game consoles.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs








