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Forums - Gaming - PS3 vs 360 ROUND 4-----Jon4lakers

pbroy said:
BMaker11 said:
LOL @ 3:13

haha, that made me laugh out loud. I was like WTF?!?

Hahaha, yea. What was the point of going Galaga on the Wii?



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Good video. It took awhile for That cell thing to work.



 Go Team Venture! I still don't get the Wii, PS Move,  and Kinect.

As a side note, Microsoft will not allow a publisher to put a game on the 360 that appears subpar relative to the PS3 version -- so the devs of multiplat games end up either having to optimize like crazy for the 360 (which often hurts the PS3 version), design the game around that limitation, or ship a PS3 exclusive.

Usually games are designed with the "lowest common denominator" in mind -- be cause MS & Sony will not allow a really shoddy port to show up. I think Sony, in shipping a year after the X360, was more lax about ports in the beginning, because they needed to ramp up their library quickly.

Basically multiplat games need to be designed around a fictional console which has the performance of the Xenon CPU and the RSX GPU, unless the developers have some good engineering muscle, and can create relatively distinct versions of their own game engine on each platform.

That's basically the reason why exclusives are always so good, relative to multiplats, in addition to the fact that 1st party devs tend to be the very best developers in the industry to begin with.  It's my opinion only, but I believe the primary reason that PS3 exclusives are generally so much better than X360 exclusives is due to the fact that they are actually developed by 1st party devs -- most X360 exclusives are 2nd party, or "because we find the PS3 too hard" (aka "the Valve line"), and that makes all the difference in the world.  MS doesn't seem to think 1st party development is very important -- or at least not as much as Sony and Nintendo do.

Interestingly, you can see this philosophy in the design of the 360 itself -- easy to use, no real magic under the hood.  New tech, like the Cell, usually takes people a while to harness, and so it makes sense that a company with strong 1st party support would design a console around hardware that was "bleeding edge" at the time, and a company that was more into catering to other developers would design something that there were no real tricks to using.

From the grander industry standpoint, its fascinating to see which philosophy "wins" over time.  I think the results are still being tallied.