Brun2003 said:
S.T.A.G.E. said:
KylieDog said: "Out of the box" the 360 suffers the sucky D-Pad issue. Why does this not factor in for something so important to a fighter? If a fighter managed to use the controllers stick well it would be noted and praised for it, but the reverse is not true because it is stuck with the sucky D-Pad?
Not that i care, this is a rental at best. Tekken doesn't change enough to be worth buying. |
Oh Tekken has changed alright. I know from experience in playing it today.
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Really so gt5p and uncharted isn't as good as gears of war. Just some exclusive examples
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-The Tekken Force mode has been revamped and now has a reason to play it. It provides historical backing for why you're fighting, actual main characters and their entrances into the story. I never finished it, but from what I've played anything more I that I could say about it would be a spoiler. Tekken Force is better than before, but the gameplay could use some tweaks. It would also do some good to understand the main characters movesets. I loved the story though. This is a great compliment to the already great arcade mode.
- Largest roster I've ever seen.
- Largest list of customizable outfits, exclusive to each fighter.
- The graphics are amazing. It is a true HD step up from last gens graphics.
- Breakable floors. I must admit it did give the match dramatic effect.
- Juggle attacks (Juggling in the last game was by chance, but this game literally allows you to juggle)
- Larger levels
- Crazy wall damage (OMG!)
- Losing opponent/player's hits do more damage when they are on the last stretch of life. It is kind of like a desperation mode. You almost don't even notice it because of the heat of battle.
Theres more, but I only played and explored so much of it. The store owner was only allowing limited play because he was preparing the store for the launch.
This game has fighter of the year written all over it (at least to me).