@ rol
You left mini game compilations off your list.
PSN - hanafuda
Monster Hunter is huge in Japan, but I don't think it will do much in the US or Europe, it'll probably do better than the PSP versions did outside Japan, but won't be a big hit.

Thanks to Blacksaber for the sig!
| ckmlb said: Monster Hunter is huge in Japan, but I don't think it will do much in the US or Europe, it'll probably do better than the PSP versions did outside Japan, but won't be a big hit. |
They aren't just releasing it here. Nintendo has pledged to help give it a huge marketing push (not their game, but that's why it's notable), the kind they reserve for their own top franchises.
A flashy-first game is awesome when it comes out. A great-first game is awesome forever.
Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs
LordTheNightKnight said:
They aren't just releasing it here. Nintendo has pledged to help give it a huge marketing push (not their game, but that's why it's notable), the kind they reserve for their own top franchises. |
If they bundle it like in Japan, another million could be within range in US and EU combined.
My themeforest portfolio:
'They aren't just releasing it here. Nintendo has pledged to help give it a huge marketing push (not their game, but that's why it's notable), the kind they reserve for their own top franchises.'.
Why would Nintendo do that though? Anyone would think they paid Capcom to put the game on their system...
PSN - hanafuda
| gansito said: Whining and hypocrisy |
That's a lot of trash talk coming from a troll account that has added nothing to this site since its inception. Don't kid yourself, you might be on your way to becoming a Master Hypocrite but you still come a dime a dozen.
Dead Space was dismissed the second it was announced to be a rail shooter. No one wanted it. Several months later, that remained true. Don't pretend this had some hype or marketing behind it like The Conduit. Reality is not on your side.
And you're still not explaining where these numbers are coming from. Why 1.5 million instead of 1 million? Why not 500k? Wii is cheaper to develop for so we know the games don't have to sell as much to be profitable and yet, amazingly, the threshold for success is creeping higher and higher for no apparent reason.
If you were so concerned about core games selling on the Wii, you wouldn't be grouping them into silly labels like "hybrids" and creating arbitrary numbers to disqualify half of them. You don't realize how transparent that really is even after years of that nonsense on this forum.
Tag - "No trolling on my watch!"

ClaudeLv250 said:
That's a lot of trash talk coming from a troll account that has added nothing to this site since its inception. Don't kid yourself, you might be on your way to becoming a Master Hypocrite but you still come a dime a dozen. Yes, but people called the core games not seslling on Wii if you missed it and that was a response to that, it was not out of nowhere. The Dead Space comment was about recently Dead Space extraction was dismissed by some because it didn't sell well. I am not the decider of which games sell and which don't, but the quality of the game cannot be questioned merely because of sales and that is what happened in this thread about this game by a specific post saying if the game is good it will sell which is not always the case, in fact bad games sell as well.
Dead Space was dismissed the second it was announced to be a rail shooter. No one wanted it. Several months later, that remained true. Don't pretend this had some hype or marketing behind it like The Conduit. Reality is not on your side. And you're still not explaining where these numbers are coming from. Why 1.5 million instead of 1 million? Why not 500k? Wii is cheaper to develop for so we know the games don't have to sell as much to be profitable and yet, amazingly, the threshold for success is creeping higher and higher for no apparent reason. If you were so concerned about core games selling on the Wii, you wouldn't be grouping them into silly labels like "hybrids" and creating arbitrary numbers to disqualify half of them. You don't realize how transparent that really is even after years of that nonsense on this forum. |
You asked for the million sellers and I gave them to you, again not a pretty sight for 3rd party core games versus 1st party and casual games, especially for new IPs on the Wii.
If you actually read what I said even if you include hybrids as core games even though they are targetted mainly at casuals the situation is not much better for core 3rd party games. You dismissed it as a rail shooter, I did not say there was marketing behind it now you are literally making stuff up. There was hype among gamers online and me because it was Dead Space. Also the Conduit did not do that great with all the hype.
The threshold of success is actually getting lower 1 million is lower than 1.5 million by the way. I only saw two people saying it was nonsense so I guess two people decide what should not and should be posted on this site, if it was inappropriate a moderator would have informed me or closed the thread or banned me or some form of action. Thankfully, you are not a moderator because you would ban anyone who doesn't agree with your definition of what is thread-worthy. You seem to fit my description of a fanboy previously in this thread very well.

Thanks to Blacksaber for the sig!
Well kinda an odd statement because selling any game on any platform isn't necessarily easy (except Mario to Nintendo fans and Halo to MS fans). Aside from that effort has to be put in it as it won't sell off brand alone... even if that brand is Final Fantasy. And even more so if it is a spinoff.
And I'd assume that most 3rd parties would look at the Wii market and see difficulties in the supposed "hardcore" market and it having issues. Of course I'd also ask how many BIG widely marketed "hardcore" games have actually released on the Wii. I mean Ninty does that with there products in that area and succeed quite fine. for 3rd parties I can think of well Red Steel, World at War, and Monster Hunter 3. I look at the sales of those and they are all quite nice.
Only others that I can think at least had a decent marketing campaign was The Conduit and that would be your one example of a game not doing so hot with a decent marketing campaign but wasn't necessarily a big release. I mean things like I mentioned come out on the PS3 and 360 all the time... even more so on DS than Wii.
Publishers jsut need to note, like Visceral Games complaint to EA, is that if you want it to succeed it needs to have a sizable marketing campaign. Just no one is taking that risk and thus it is assumed it is because the Wii base isn't buying it (which you can still get from it though for some parts). I mean when EA Sports Active is having a larger marketing campaign than things like Madworld, Conduit, Dead Space, etc... then you are going to have an issues.
I am going to give a lot of credit to Capcom though. They gave MH3 a huge marketing campaign and were able to ship over a million first week and probably are very happy with the result.
I'm not going to say it isn't the Wii's userbase that is a problem (it is and contributes to a part of it) but publishers need to listen to what Visceral Games stated and look about marketing a game like a big seller as well. Publishers can't just see it as the platform where it is easy to make money because of larger userbase and cheaper development costs and will just sell enough that way. There is a lot of shelf space competition on Wii and they are going to have to compete to stay in the mind's of owners just like on any platform.
EA is putting more marketing into Sports Active because they think it is the game that will sell well (it has), but at the same time the lack of marketing for Dead Space means they are already expecting it to fail or it is very low on their corporate priority list.
EA does what they think will make them money and the developer (Visceral) suffers.

Thanks to Blacksaber for the sig!
| ckmlb said: EA is putting more marketing into Sports Active because they think it is the game that will sell well (it has), but at the same time the lack of marketing for Dead Space means they are already expecting it to fail or it is very low on their corporate priority list. EA does what they think will make them money and the developer (Visceral) suffers. |
Which is exactly my point about the hypocrisy in it and why developers such as Visceral are instead blaming the publishers. Whole post was meant to point out the hypocrisy in it. It's hard to complain about sales if you aren't actually attempting to gain them. Some it does have to do with Wii userbase but still publishers need to live up to their word... especially for Developer's sake.