| The Ghost of RubangB said: Guys, you're ruining a great thread. Let's talk shit about how stupid video games are, and how awesome they could and should be. And all the best stories in games probably came out BEFORE 1995, since that's when this "cinematic gaming experience" bullshit took over the medium. The logical extension of cinematic gaming is making... a movie. |
Hey hey HEY
See now, this is what I meant. Modern games can be great too!
Even with the absurd, bloated, clandestine shit that Kojima makes, you find moments of rare power that are only possible in the gaming medium. The pulling of the trigger in MGS3 is probably what people know best, and that's because it's the most fantastic moment in the series. It also makes me hate Kojima, though, because the power in that moment could be produced again and again and again by investing the player with the responsibility of doing things they do not want to do.
What if we could do that all the time? What if you could take a scenario and make a player do something that they think is wrong, not just in the context of the game (DARK SIDE POINTS GAINED) but in the context of the mechanics that causes one to take the action! When you give a player a controller and they see something that they must do and they say, "No, I... I do not want this thing. I do not want it."
And then they are forced to do it anyway, and on some level they feel the anguish of an action commited?
That is power.
















