ItsaMii said:
I miss epic plots like this: http://www.youtube.com/watch?v=2evKkHi_qmo&feature=related or this: http://www.youtube.com/watch?v=kaj7ZdVBOAw Aliens or satan? It doesnt matter kill them: http://www.youtube.com/watch?v=C7OjDdMXhRA
The best plot in video game is the one that dont get in the way. What I would call fast food plot. Kinda like the plot in pornos, it is there just to introduce different background and actors. I consider some of the old RPGs so good because you had to fill in the blanks for most things. That way it felt more personal. The best of all was that I did have to deal with the scenario writer retarded philosophy. Some modern villains motives are bad enough to cause permanent brain damage: Wesker thinks the world needs judment so he will turn it into a mass of tentacles. |
Some friends and I have probably played through Contra III dozens of times. I don't think we've ever skipped that intro. It pumped us up. We attacked aggressively. It was heaven.
Now a game wants me to read for 10 minutes, so I can walk around a town and get to meet a bunch of static NPCs that all have one joke or clue to tell me.
I think the first Nina Gaiden on the NES did it right. You do some platforming, fight a boss, then BLAM, really fast plot twist that doesn't waste your time, repeat. And all it really did was explain the changes in scenery. "Ryu, now you must go fight some evil guys in the rain in another country!"












