I bought Haze for $20, and that was after all the baaad reviews, so my expectations were fairly low, but to be honest its not a bad game. Key things that prevented this game from being good
1) Story was very run of the mill. Massive shame as it had undertones of having a great 'what is the cost/benefit of war' theme that just wasn't really utilised.
2) Extremely linear, which isn't always bad if done well (HL2, Uncharted) but this was full of imaginary walls which is frustrating
3) graphics were quite average compared to its competition at the time (CoD4 mainly)
4) Bugs, lots of them. I remember driving along in a buggy and suddenly the ground disappeared and I fell through the map.
Good points
1) Multiplayer was quite fun for a while
2) The Nectar idea was neat, but under developed
3) Vehicles were pretty sweet.
Haze's development problems were very similar to another well known flop, Daikatana. The development time was very long due to numerous technical problems and feature creep (which ends up with lots of underdone features). I remember reading an article about Haze in 06 I believe and from the interview with the developers it was meant to be much grander in scale and features than ended up happening. As a game it had all the hallmarks of a game that was in danger of dragging on and so was somewhat abruptly rapped up and released.









