If Rare can make a Banjo-kazooie game with perfect Natal controls... Then ill buy the 360, Banjo kazooie was my first 3-d platformer! :)

If Rare can make a Banjo-kazooie game with perfect Natal controls... Then ill buy the 360, Banjo kazooie was my first 3-d platformer! :)

I would love to see how a platformer would go in Natal. See a ledge - Jump - gap to big... DuH! I think some games are better and more natural with a controller. It will be interesting to see how they pull it of.
| WereKitten said: I really wish these guys threw us a bone and gave us a concrete example of the kind of interaction they're thinking to use in their games. The only example I know from a designer's mouth was about gestures in Fable 3. |
at TGS they had katamari and i think space invaders. here is a video of katamari: http://www.youtube.com/watch?v=z3T_uvGTfAs
couldn't find one for space invaders but from what i read as you moved left and right so did your ship. i believe you had to raise your arm into the air in order to shoot.
I would think that developers would be limited to simplicity in Natal controls. That is the only problem i see it having. So any experience as long as its not too complicated.




Kinect!
who needs video games!
Well this person is incorrect when he states that it can create any experience. There will be games made for the Vitality sensor that cannot be ported to the 360 using natal
Wow, nice first post foreman :P Perhaps you would like to stay on topic?
Edit: He just got permabanned. Now it looks like I'm crazy. If any mods see this could they delete this post. Or can I delete my own posts? If I can, no-one will read this anyway so who cares...
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