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WereKitten said:
I really wish these guys threw us a bone and gave us a concrete example of the kind of interaction they're thinking to use in their games. The only example I know from a designer's mouth was about gestures in Fable 3.

at TGS they had katamari and i think space invaders.  here is a video of katamari: http://www.youtube.com/watch?v=z3T_uvGTfAs

couldn't find one for space invaders but from what i read as you moved left and right so did your ship.  i believe you had to raise your arm into the air in order to shoot.