I like to feel my rear sliding, not see my rear sliding. But maybe you do from an external point of view too, but that's just not what I like.
The head tracking thing could be implemented I guess, but the player should only move he's head a little, and the movement in game should be larger, like mouse pointer speed, but that could lead to not being able to control it of it's too large. Maybe it could have a sensitivity setting. But then, the question arises, how accurate can a head tracking system be?
















