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Forums - PC - Game Informer: downgrading MW2 is a good thing, and dissenters are nerds

vlad321 said:
Jereel Hunter said:
vlad321 said:
Jereel Hunter said:

You are stating an opinion, which justifies nothing, and is, in fact, contradicted by your own statement. 79 is hardly "POS". it's simply "good". And there's absolutely nothing, nowhere, ever, that indicated that bad games get pirated and good games get purchased. Yes, Good games sell more, and *GASP* good games get pirated more as well. Many excellent games are VERY widely pirated. The difference being that good games sell enough in ADDITION to also still turn a nice profit.

When an opinoin is held by most of the majority of a populationn it transcends into fact, Star War Holiday Special was cra, that's a fact, Assassin's Creed was crap, that's also a fact. Good games get pirated, however they aren't pirated more than they are sold, which is what YOU are saying and that's just bullshit. Also notice AC didn't even sell well on the PC.

If you are gonna cherry pick I want you to explain why Valve and Blizzard games aren't there, with their millions sold. Huh? Failing at cherry picking? Thought so...

Hey Chief, guess what? Most of the "majority of the population" that called AC crap, had, in fact, based that opinion off an unfinished pirated build of the game. AC's reputation (and sales) got wrecked by the pirated build that got heavily circulated before it's release.

As for your cherry picking argument... *sigh* if we were in person I would speak slower so you could understand, but I'll just have to hope you read my words more carefully(as I did respond to that). What games have blizzard released in the last 5 years? WoW, WoW expansions and... WC3? You expect to see a 3-4 year old game like WC3 on the top 10 pirated games list? If there was an accurate list, it CERTAINLY would have included WC3 for the 2 years after it's release. Even today, alternate servers like Garena are huge - every day tens of thousands of people play a 5 year old game on these servers, most of which use a pirated copy. (How do I know? Every time a new patch releases, the majority of the community must remain on the old version, and the handful of us with real copies have noone to play with until the cracked copies get updated) On a side note, blizzard wanted to remove LAN capability from SC2 for JUST THIS REASON. There were many discussions about it on this very site... So clearly, even blizzard realizes that making a quality product doesn't solve the piracy problem.

As for WoW and expansions, clearly even you must realize that you can't just download a MMORPG illegally and have it work just like any other game. MMORPGs are loved by developers both because of their subscription fees, and also the fact that pirating them requires an immense amount of effort, too much to be worthwhile, generally speaking.

As for Valve, I don't know why there games weren't on that list you posted. Then again, I don't know what games they released in that period for comparison.

Actually it was a finished copy and its reputation got wrecked because it was a shitty, repetative game. That shit doesnn't fly with PC gamers.

Fine, how about Orange Box which hit in right before 2008? It had ALL of 2008 to get pirated, yet it didn't even make a top 10. Also WoW does have pirated servers just fine, yet that isn't in the top10 either, nor are its expansions.... weird? Isn't it weird that WoW and WC3 are STILL on the top 10 sales PC lists yet they aren't on the pirating lists? Surely that means more people are buying than pirating. Your argument would have been valid if WC wasn't on the top sellers lists even after so much time. Sadly it is, and you sir are still failing to prove good games get pirated mre than bought.

Edit: Even friken Starcraft Batle Chest makes sales charts even TODAY. Please, start showing me statistics or stfu with your bullshit of people pirating more then buying.

"the pirating lists" seem to include a single '08 piracy list you mentioned. As I said for Wow, pirating it takes an immense amount of effort. Are there pirated servers? yes. Are the numbers high? no. Because any MMORPG is very difficult to pirate. You can't decide you want to pirate WoW and have the game set up and running on your own server cluster in a jiffy.

As for WC3, if anything its lack of presence on the pirating top 10 list you mentioned indicates that the list isn't very reliable. But the massive numbers of pirated copies are present on any online game server platform that makes use of a game's LAN capabilities. Do they publish that they are a haven for pirates to play online? No. But log on, and see how many people are capable of patching. Heck, start a game and ask the other people how many of them have valid copies.

As for StarCraft, that's barely a valid point, SC has 2 things that massively reduced the amount it was pirated. First of all, when it came out, it allowed spawns. You only needed 1 friend to buy the game and the whole group could play together, legally, online. It was huge, and once someone is used to playing on Battle.net, the likelihood that they'd buy it for the expansion over pirating it increases greatly.

Second, blizzard stopped authenticating SC CD  keys long ago, as well as there being "No CD loaders" available long before the games themselves were patched to require no CDs. People have long been able to use non-valid SC copies without bothering with pirating it. I guess it's still piracy, just untrackable.



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Jereel Hunter said:
vlad321 said:
Jereel Hunter said:
vlad321 said:
Jereel Hunter said:

You are stating an opinion, which justifies nothing, and is, in fact, contradicted by your own statement. 79 is hardly "POS". it's simply "good". And there's absolutely nothing, nowhere, ever, that indicated that bad games get pirated and good games get purchased. Yes, Good games sell more, and *GASP* good games get pirated more as well. Many excellent games are VERY widely pirated. The difference being that good games sell enough in ADDITION to also still turn a nice profit.

When an opinoin is held by most of the majority of a populationn it transcends into fact, Star War Holiday Special was cra, that's a fact, Assassin's Creed was crap, that's also a fact. Good games get pirated, however they aren't pirated more than they are sold, which is what YOU are saying and that's just bullshit. Also notice AC didn't even sell well on the PC.

If you are gonna cherry pick I want you to explain why Valve and Blizzard games aren't there, with their millions sold. Huh? Failing at cherry picking? Thought so...

Hey Chief, guess what? Most of the "majority of the population" that called AC crap, had, in fact, based that opinion off an unfinished pirated build of the game. AC's reputation (and sales) got wrecked by the pirated build that got heavily circulated before it's release.

As for your cherry picking argument... *sigh* if we were in person I would speak slower so you could understand, but I'll just have to hope you read my words more carefully(as I did respond to that). What games have blizzard released in the last 5 years? WoW, WoW expansions and... WC3? You expect to see a 3-4 year old game like WC3 on the top 10 pirated games list? If there was an accurate list, it CERTAINLY would have included WC3 for the 2 years after it's release. Even today, alternate servers like Garena are huge - every day tens of thousands of people play a 5 year old game on these servers, most of which use a pirated copy. (How do I know? Every time a new patch releases, the majority of the community must remain on the old version, and the handful of us with real copies have noone to play with until the cracked copies get updated) On a side note, blizzard wanted to remove LAN capability from SC2 for JUST THIS REASON. There were many discussions about it on this very site... So clearly, even blizzard realizes that making a quality product doesn't solve the piracy problem.

As for WoW and expansions, clearly even you must realize that you can't just download a MMORPG illegally and have it work just like any other game. MMORPGs are loved by developers both because of their subscription fees, and also the fact that pirating them requires an immense amount of effort, too much to be worthwhile, generally speaking.

As for Valve, I don't know why there games weren't on that list you posted. Then again, I don't know what games they released in that period for comparison.

Actually it was a finished copy and its reputation got wrecked because it was a shitty, repetative game. That shit doesnn't fly with PC gamers.

Fine, how about Orange Box which hit in right before 2008? It had ALL of 2008 to get pirated, yet it didn't even make a top 10. Also WoW does have pirated servers just fine, yet that isn't in the top10 either, nor are its expansions.... weird? Isn't it weird that WoW and WC3 are STILL on the top 10 sales PC lists yet they aren't on the pirating lists? Surely that means more people are buying than pirating. Your argument would have been valid if WC wasn't on the top sellers lists even after so much time. Sadly it is, and you sir are still failing to prove good games get pirated mre than bought.

Edit: Even friken Starcraft Batle Chest makes sales charts even TODAY. Please, start showing me statistics or stfu with your bullshit of people pirating more then buying.

"the pirating lists" seem to include a single '08 piracy list you mentioned. As I said for Wow, pirating it takes an immense amount of effort. Are there pirated servers? yes. Are the numbers high? no. Because any MMORPG is very difficult to pirate. You can't decide you want to pirate WoW and have the game set up and running on your own server cluster in a jiffy.

As for WC3, if anything its lack of presence on the pirating top 10 list you mentioned indicates that the list isn't very reliable. But the massive numbers of pirated copies are present on any online game server platform that makes use of a game's LAN capabilities. Do they publish that they are a haven for pirates to play online? No. But log on, and see how many people are capable of patching. Heck, start a game and ask the other people how many of them have valid copies.

As for StarCraft, that's barely a valid point, SC has 2 things that massively reduced the amount it was pirated. First of all, when it came out, it allowed spawns. You only needed 1 friend to buy the game and the whole group could play together, legally, online. It was huge, and once someone is used to playing on Battle.net, the likelihood that they'd buy it for the expansion over pirating it increases greatly.

Second, blizzard stopped authenticating SC CD  keys long ago, as well as there being "No CD loaders" available long before the games themselves were patched to require no CDs. People have long been able to use non-valid SC copies without bothering with pirating it. I guess it's still piracy, just untrackable.

The pirating list is quite fairly reliable and it IS just for 08 and I don't see Valve and Blizzard games on theere. Instead of doubting my pretty valid statistics can you provide some of your own without any cherry picking or simply talking out of your ass?

As for SC, the whole point was that it was sselling regularly yet it did not get pirated, whether pirates get online or not does not matter one bit. This whole argument is over you talking out of your ass about how 75% of people who play PC games pirate them and don't buy them legally, then providing shitty subjective data "Developer A feels liek their shitty game is pirated because they sold more on consoles than on PC" and when faced with actual statistics you try to evade the subject.



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

noname2200 said:
Yeah, I still don't get why there's so much secrecy over the sales data of the gaming sector. We don't get that level of secrecy in any other entertainment media that I can think of.

My theory?

Valve has been making a KILLING on steam.  By not releasing full numbers for everything, they can "hide" from competition for a little bit longer and try to be known as the main service before some big guys try and show up and muscle them out.  (Well competantly, not like Microsoft has tried.)

Steam probably has given Valve enough money to buy a spaceship made out of money, fueled by diamonds with missles made out of platinium.



Kasz216 said:
noname2200 said:
Yeah, I still don't get why there's so much secrecy over the sales data of the gaming sector. We don't get that level of secrecy in any other entertainment media that I can think of.

My theory?

Valve has been making a KILLING on steam.  By not releasing full numbers for everything, they can "hide" from competition for a little bit longer and try to be known as the main service before some big guys try and show up and muscle them out.  (Well competantly, not like Microsoft has tried.)

Steam probably has given Valve enough money to buy a spaceship made out of money, fueled by diamonds with missles made out of platinium.

And yet we still don't know a thing about Episode 3 :P



IllegalPaladin said:
Kasz216 said:
noname2200 said:
Yeah, I still don't get why there's so much secrecy over the sales data of the gaming sector. We don't get that level of secrecy in any other entertainment media that I can think of.

My theory?

Valve has been making a KILLING on steam.  By not releasing full numbers for everything, they can "hide" from competition for a little bit longer and try to be known as the main service before some big guys try and show up and muscle them out.  (Well competantly, not like Microsoft has tried.)

Steam probably has given Valve enough money to buy a spaceship made out of money, fueled by diamonds with missles made out of platinium.

And yet we still don't know a thing about Episode 3 :P

Well they're probably working on that spaceship.  Thats the crazy thing about valve though.  They keep things small, yet take on all these BIG projects... and not only that but coninue to support old games.



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I do love me some 2fort or de_dust from time to time.



Looks like Activsion have got to Amazon.



Kasz216 said:
IllegalPaladin said:
Kasz216 said:
noname2200 said:
Yeah, I still don't get why there's so much secrecy over the sales data of the gaming sector. We don't get that level of secrecy in any other entertainment media that I can think of.

My theory?

Valve has been making a KILLING on steam.  By not releasing full numbers for everything, they can "hide" from competition for a little bit longer and try to be known as the main service before some big guys try and show up and muscle them out.  (Well competantly, not like Microsoft has tried.)

Steam probably has given Valve enough money to buy a spaceship made out of money, fueled by diamonds with missles made out of platinium.

And yet we still don't know a thing about Episode 3 :P

Well they're probably working on that spaceship.  Thats the crazy thing about valve though.  They keep things small, yet take on all these BIG projects... and not only that but coninue to support old games.

Can they have germanium tipped bullets onboard?



Tag(thx fkusumot) - "Yet again I completely fail to see your point..."

HD vs Wii, PC vs HD: http://www.vgchartz.com/forum/thread.php?id=93374

Why Regenerating Health is a crap game mechanic: http://gamrconnect.vgchartz.com/post.php?id=3986420

gamrReview's broken review scores: http://gamrconnect.vgchartz.com/post.php?id=4170835

 

Kasz216 said:
noname2200 said:
Yeah, I still don't get why there's so much secrecy over the sales data of the gaming sector. We don't get that level of secrecy in any other entertainment media that I can think of.

My theory?

Valve has been making a KILLING on steam.  By not releasing full numbers for everything, they can "hide" from competition for a little bit longer and try to be known as the main service before some big guys try and show up and muscle them out.  (Well competantly, not like Microsoft has tried.)

Steam probably has given Valve enough money to buy a spaceship made out of money, fueled by diamonds with missles made out of platinium.

Valve must be OBLITERATING on Steam. Chart Track is estimating Steam will be making $1.07 billion in North America this year alone:

http://news.cnet.com/8301-17938_105-10291692-1.html

"Consider further down in Mr. Gillen's article, where he points to Chart Track's projections for North American sales for Valve Software's Steam online distribution service. By the end of 2009, Chart Track has Steam sales up from $600 million to $1.07 billion, an increase of 78 percent."



shio said:
Kasz216 said:
noname2200 said:
Yeah, I still don't get why there's so much secrecy over the sales data of the gaming sector. We don't get that level of secrecy in any other entertainment media that I can think of.

My theory?

Valve has been making a KILLING on steam.  By not releasing full numbers for everything, they can "hide" from competition for a little bit longer and try to be known as the main service before some big guys try and show up and muscle them out.  (Well competantly, not like Microsoft has tried.)

Steam probably has given Valve enough money to buy a spaceship made out of money, fueled by diamonds with missles made out of platinium.

Valve must be OBLITERATING on Steam. Chart Track is estimating Steam will be making $1.07 billion in North America this year alone:

http://news.cnet.com/8301-17938_105-10291692-1.html

"Consider further down in Mr. Gillen's article, where he points to Chart Track's projections for North American sales for Valve Software's Steam online distribution service. By the end of 2009, Chart Track has Steam sales up from $600 million to $1.07 billion, an increase of 78 percent."

And a Private Company at that.  I wonder what those guys do with all their money.