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Forums - Nintendo - Miyamoto: Wii Music Directors "shocked" by reactions

Miyamoto gave his toughts about Wii Music, after 1 year he still thinks in this project.

"The development team members, the directors of Wii Music were I think, maybe a little bit shocked by the reaction and had hoped it wold get a better response than it did. So I think if we were to do anything, it would be a matter of getting back together with them and trying to understand what their expectations were and where the gap was between their expectations and what the resulting product was. (the) gap between the positives and the negatives seems to be pretty big. The thing that's interesting about Wii Music is there are people who are very versed in music and play the game and their evaluation of it is very high but at the same time there are a lot of people who play it and don't have a very good opinion of it. We have talked about it but it isn't anything that's concrete at this point."

Check the comments on Joystiq, they're priceless:

http://www.joystiq.com/2009/10/15/miyamoto-there-may-still-be-some-possibility-for-wii-music-fr/

In my opinion .... I don't know it's like a waste of time and effort, Mario Paint was a much better package in my opinion, Wii Music is something that feels incomplete for one reason or other.

 



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Inb4 Wii Music bashing.



Pixel Art can be fun.

I want to see Wii Music+ just for the stream of bitter tears.

Yes, I'm that petty.



Tag - "No trolling on my watch!"

Musicians liked it because the objective was essentially to create music in sort of the same way musicians do.



"Pier was a chef, a gifted and respected chef who made millions selling his dishes to the residents of New York City and Boston, he even had a famous jingle playing in those cities that everyone knew by heart. He also had a restaurant in Los Angeles, but not expecting LA to have such a massive population he only used his name on that restaurant and left it to his least capable and cheapest chefs. While his New York restaurant sold kobe beef for $100 and his Boston restaurant sold lobster for $50, his LA restaurant sold cheap hotdogs for $30. Initially these hot dogs sold fairly well because residents of los angeles were starving for good food and hoped that the famous name would denote a high quality, but most were disappointed with what they ate. Seeing the success of his cheap hot dogs in LA, Pier thought "why bother giving Los Angeles quality meats when I can oversell them on cheap hotdogs forever, and since I don't care about the product anyways, why bother advertising them? So Pier continued to only sell cheap hotdogs in LA and was surprised to see that they no longer sold. Pier's conclusion? Residents of Los Angeles don't like food."

"The so-called "hardcore" gamer is a marketing brainwashed, innovation shunting, self-righteous idiot who pays videogame makers far too much money than what is delivered."

ClaudeLv250 said:
I want to see Wii Music+ just for the stream of bitter tears.

Yes, I'm that petty.

This.  Hardcore meltdowns are always a plus.



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I loved Wii Music and consider it one of the defining games of the generation.



I personally think that the differences in how people reacted to Wii Music was because it is the polar opposite of Gutar Hero/Rockband ...



I think it should of been a wiiware game instead of retail



The replies just can't believe they aren't dropping the franchise. Imagine if they were around when Mega Man 1 came out.



A flashy-first game is awesome when it comes out. A great-first game is awesome forever.

Plus, just for the hell of it: Kelly Brook at the 2008 BAFTAs

Well there's a few reasons why this game wasn't liked. One of course was the game wasn't an amazing game by any standards. Sure it was an innovative way of looking at the genre and definitely something to build upon but it needed a little more substance.

However, that doesn't logically make it a bad game which gets us to the next point. There was simply a dislike for drifting away from the GH/RB style. Even though to get those games you had to have a radical change, no one wanted to change the setup for something "potentially" better. Of course this works as a really huge slap in the face contradiction as many people talk about the over saturation of GH/RB and "tired" of the formula. Thus most of us who have looked at the case don't really consider this response to be a credible one and thus could be one of the reasons why they were "shocked".

Finally there was just a general outcry against Nintendo's 2008 holiday lineup. Give or take it wasn't the hottest lineup by any standards with Wii Music and Animal Crossing, there was general dislike towards the lineup. Wasn't warranted by anything they could base off Wii Music but simply because this wasn't what they wanted for their October Nintendo title.

Could also make an argument as a backlash to a seemingly new focus on casual but I think that kinda ties in to reason 2 and 3. Not to mention this was never considered a credible reason and generally overlooked by anyone in the first place.

So what ya get is that Wii Music was probably a decent/average game. Nothing spectacular (like we usually get out of Miyamoto) but in no way one of the worst games of this generation or really deserving of a lot of the hatred it got. So I guess they should be a little shocked but it's easy to understand. But they shouldn't be shocked it didn't get high reviews either.

I would really like to see a sequel to work off the idea and give us something that fills in the holes of the first. It was a great concept and truly innovative but needs that substance and depth that it was lacking. I'd love to see Miyamoto and the team go back and do that.