| Scoobes said: You really don't get it at all. Its not lazy or dated, in fact its one of the few methods that actually pushes game story telling in a direction other than cut-scenes which are nothing more than a copy of films and movies (that tends to turn out crap I might add). For starter the KoToR dialogue system whilst good, is somethign entirely different to what HL2 is trying to acheive. It never breaks from his viewpoint, that alone helps with the immersion. It doesn't make you pick dialogue choices, which make you realise you're playing a game. You never hear his voice or any of his personality, because the game leaves YOU to fill in the blanks. It gives the player complete control over what sort of person Gordon Freeman actually is. It fills the world with lots of characters to interact with and is meant to give you the opportunity to decide what should be said at each stage without Gordon saying anything, as then you'd have a voice speaking that wasn't your own. Gordon Freeman is made a lifeless shell to give you the player the chance to use your imagination to give life to his actions. SPOILER: At the end of Episode 2 I genuinely felt helpless to the events unfolding because I was being held in place, whereas in most of the game even when people are talking I'm free to wander round and dow what I want. You sound like you're one of those annoying people that go to the movies and if the story is not simply handed to you on a silver platter then you don't like the film. Finally, to your last sentence have you player any Call of Duty (or Medal of Honor actually thinking about it)? Your character is silent throughout and is nothing more than a soldier. The story unfolds around you. That soldier only has a name, I don't think you ever get to see what your character even looks like. At least Gordon Freeman has that! |
The game doesn't allow you to fill in the blanks....
For example, if I wanted to help the Combine, could I? No. Can you reflect your personality in the game in anyway? No, you can't as the game has been designed to be completely linear. Not that that is bad, but it begs the question what is the point in a mute protaginst? As I have said before, the illusion of being someone is completly broken when you have to approach the game from the same angle every single time. KotOR's dialogue system allows you to fill in the blanks as your personality has consequences in that virtual world.
If I wanted to use my imagine to fill in the blanks, I would read a book etc. In a medium such as gaming, where you are meant to be part of a truly virtual world, to then say "Oh yeah, fill in the protaginist with your imagination" seems absurd and completely withdraws the person from the expereince, as they are having to literally make up parts of it.
What I simply dislike about HL2 is that it feels schizophrenic. It wants you to be part of a different world, and then slaps you back into the real world if you try to treat the game as such. Thing with the CoD series, yes you never see your character(s), but that's because you are part of a bigger picture e.g. the world wars, whilst hopping all over the world. In a game where you are the classic cliche Rambo, I don't understand why they decided not to give the main character any identiy, and then were so highly praised for it.
I'm playing through HL2 again to see if I missed something out last run through, but so far, no such luck.









. And I don't think he's meant to be Rambo-like. More like someone that's been forced into a tough situation and makes the best of it as he will. I mean in Half-Life 1 he was just a plain scientist desperately trying to survive. In Half-Life 2 people herald you/Freeman as a saviour but I always felt that it was more a case of someone desperately strugling and surviving against the odds rather than a single guy against the world. A case of "Why are all these people sayign this stuff when all I'm trying to do is what's needed to survive?". It was more he'd become the way he was due to past experience. Just a humble scientist in a tough situation, but the general populace of the game don't know that. He was never fully combat trained (just some basic training at Black Mesa). I always felt that Freeman was the underdog barely managing to get by, yet somehow succeeding.