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Forums - Microsoft - Natal named in 10 Most Brilliant Innovators of 2009 by Popular Mechanics

http://www.popularmechanics.com/technology/upgrade/4281171.html?series=88

PM Takes Project Natal For A Test Drive (With Video!)

Published on: October 8, 2009

 

Microsoft’s Project Natal is here today. At least it’s here in PM’s offices.

Microsoft's next-generation, controller-free video game interface has only been shown in public a couple of times—and never before on the East Coast. Tonight, attendees at PM's Breakthrough Awards ceremony will get the chance to play with it. Of course, as we set up the event, we couldn't resist taking the ridiculously anticipated system for a test drive.

The verdict: Holy cow. There has been a lot of hype surrounding Natal ever since it was first shown off at E3, and I had been skeptical, considering how much Microsoft has limited access to the system since then. But actually being up close with it is a transformative experience—I am reminded of the first time I played the Nintendo Entertainment System, 20 years ago. As I played, my mind was racing with future possibilities for the platform. Hide behind cabinets to take cover in Halo: ODST! Hold the air to Tango with a virtual dance partner halfway across the world! Lets just put it this way: I want this. And if you thought the Wii did a good job of getting casual gamers out of the woodwork, this thing is going to blow it away.

I got to try out two games: a driving game and a full-body Breakout-like game. Both were great (the Breakout-like game being the better of the two), but the real fun was simply playing around with the body mapping. In the Breakout-like game, a full-body silhouette is projected onto the screen. As you move, it mimics your movements—with startling accuracy. To test its mettle, I broke out some dance moves—moonwalking and sliding across the floor. No matter how fast or furious my movements were, the system kept up pitch-perfect body mapping. Hands disappearing behind my back? No problem. Body entering a rapid-fire 360 spin? Cake.

Of course, the real challenge will be creating games that are still fun, even after the novelty wears out. There's also the issue of fatigue—jumping around a room can be tiring, especially if it forces people to walk or jump around a room in order to convey simple controls such as moving a character. This is something Natal's engineers are very aware of. "A lot of the human factors we put into it are aimed at keeping people from fatiguing," Alex Kipman, one of Natal's inventors, told me. So even if you like breaking a sweat when you play your games, you thankfully won't be forced to.



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Dear lord, the fail.



^^How do ya figure?



That really looks odd (to outsiders), but maybe could be fun to do.



yo_john117 said:

^^How do ya figure?

He can't rightly answer you.

OT: The video of him "driving" seemed rather loose and it seems it'd grow tiring having your arms extended like you're driving without something (a racing wheel) to prop them on.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000

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I wouldn't play a driving game with Natal. Hopefully they come up with cool ways to use this thing instead of the obvious.







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Popular Mechanics is a solid non biased magazine so this is good news to me. With Natal being in the top 10 best inventions of 09 is just WOW!

Wonder how many bans this thread will get? LOL!



"If you've got them by the balls their hearts and minds will follow."

Quote by- The Imortal John Wayne, the original BADASS!

 

 

 

Im with Maxwell , its gonna hurt your arms after a while and you'll look like an asshole doing it.



Pick up a plate and just hold it in your hand or anything you can think of. I think natal has a lot of potential, hopefully it will help people lose weight as a bonus side effect.



"If you've got them by the balls their hearts and minds will follow."

Quote by- The Imortal John Wayne, the original BADASS!

 

 

 

Reading the article I noticed this tid bit

Hide behind cabinets to take cover in Halo: ODST! Hold the air to Tango with a virtual dance partner halfway across the world! Lets just put it this way: I want this. And if you thought the Wii did a good job of getting casual gamers out of the woodwork, this thing is going to blow it away.

Hiding behind cabnets?  Really?  This isn't the original Red Steel commercial :P you need to see the screen at least to play and the camera has to be able to see you lol. 

Man tangoing to a camera with no partner seems worse then being a dude having your girl drag you to dance lessons to learn to tango at least there you're with a girl, with Natal you'd be a guy by himself dancing with air.

And as for the getting casuals out of the woodwork I think it might get a few of the Wii casuals but not bring more out of the woodwork as he's claiming, the day after Nintendo's E3 2006 conference lots of morning news (mainstream news) stations went crazy over the Wii and didn't shut up until it released and then when Wii Fit was announced they didn't shut up about it until THAT released, with Natal it's been silent other then the private demos Microsoft have done and the one spot they put on a morning news station.



MaxwellGT2000 - "Does the amount of times you beat it count towards how hardcore you are?"

Wii Friend Code - 5882 9717 7391 0918 (PM me if you add me), PSN - MaxwellGT2000, XBL - BlkKniteCecil, MaxwellGT2000