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Forums - Gaming - FIRST Dragon Age Origins REVIEW -- 9/10 (BIOWARE delivers)! -- Gameinformer

70 Hours!? Cool!



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Great first score :p hopefully the following scores are even higher



I've already got this one on pre-order, and it's going to suck down some major time for me when it comes out. As I did with L4D, I'm going to get it for the PC and the 360 to maximize my play time. I downloaded the origins videos on XBL last night, and I can't wait for the character creator next week.



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

Wait, just because a game is linear, automatically makes it shallow? I'm getting sick and tired of this elitist "everything must be open world" attitude that some people seem to have. Just because it's linear does not mean it makes a bullet list of why the game sucks.

KOTOR and KOTOR II are equal in my eyes. Yes, I liked a number of things better in the second one, but the unfinished endgame is what keeps me from ranking it above the first game, as well as the fact that you have to give BioWare the credit for creating the formula, which Obisidian stuck to for the most part for the second game.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:
Wait, just because a game is linear, automatically makes it shallow? I'm getting sick and tired of this elitist "everything must be open world" attitude that some people seem to have. Just because it's linear does not mean it makes a bullet list of why the game sucks.

KOTOR and KOTOR II are equal in my eyes. Yes, I liked a number of things better in the second one, but the unfinished endgame is what keeps me from ranking it above the first game, as well as the fact that you have to give BioWare the credit for creating the formula, which Obisidian stuck to for the most part for the second game.

I'm confused...how is it linear? 



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

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heruamon said:
themanwithnoname said:
Wait, just because a game is linear, automatically makes it shallow? I'm getting sick and tired of this elitist "everything must be open world" attitude that some people seem to have. Just because it's linear does not mean it makes a bullet list of why the game sucks.

KOTOR and KOTOR II are equal in my eyes. Yes, I liked a number of things better in the second one, but the unfinished endgame is what keeps me from ranking it above the first game, as well as the fact that you have to give BioWare the credit for creating the formula, which Obisidian stuck to for the most part for the second game.

I'm confused...how is it linear? 

I was referring to KOTOR and Mass Effect, which are somewhat linear, not Dragon Age.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:
Wait, just because a game is linear, automatically makes it shallow? I'm getting sick and tired of this elitist "everything must be open world" attitude that some people seem to have. Just because it's linear does not mean it makes a bullet list of why the game sucks.

KOTOR and KOTOR II are equal in my eyes. Yes, I liked a number of things better in the second one, but the unfinished endgame is what keeps me from ranking it above the first game, as well as the fact that you have to give BioWare the credit for creating the formula, which Obisidian stuck to for the most part for the second game.

To what formula are you referring?



themanwithnoname said:
heruamon said:
themanwithnoname said:
Wait, just because a game is linear, automatically makes it shallow? I'm getting sick and tired of this elitist "everything must be open world" attitude that some people seem to have. Just because it's linear does not mean it makes a bullet list of why the game sucks.

KOTOR and KOTOR II are equal in my eyes. Yes, I liked a number of things better in the second one, but the unfinished endgame is what keeps me from ranking it above the first game, as well as the fact that you have to give BioWare the credit for creating the formula, which Obisidian stuck to for the most part for the second game.

I'm confused...how is it linear? 

I was referring to KOTOR and Mass Effect, which are somewhat linear, not Dragon Age.

Kotor and Kotor II were a bit linear, but ME wasn't...I when off doing my own thing all out of order, and just stumbling upon missions.  I think Dragon Age will be more wide open then those games, but I think ME2 will be far more open than ME...and hopefully with some random quests.



"...You can't kill ideas with a sword, and you can't sink belief structures with a broadside. You defeat them by making them change..."

- From By Schism Rent Asunder

Khuutra said:
themanwithnoname said:
Wait, just because a game is linear, automatically makes it shallow? I'm getting sick and tired of this elitist "everything must be open world" attitude that some people seem to have. Just because it's linear does not mean it makes a bullet list of why the game sucks.

KOTOR and KOTOR II are equal in my eyes. Yes, I liked a number of things better in the second one, but the unfinished endgame is what keeps me from ranking it above the first game, as well as the fact that you have to give BioWare the credit for creating the formula, which Obisidian stuck to for the most part for the second game.

To what formula are you referring?

Mainly the structure (hopping from planet to planet) and the combat system.



themanwithnoname's law: As an America's sales or NPD thread grows longer, the probabilty of the comment "America = World" [sarcasticly] being made approaches 1.

themanwithnoname said:
Khuutra said:
themanwithnoname said:
Wait, just because a game is linear, automatically makes it shallow? I'm getting sick and tired of this elitist "everything must be open world" attitude that some people seem to have. Just because it's linear does not mean it makes a bullet list of why the game sucks.

KOTOR and KOTOR II are equal in my eyes. Yes, I liked a number of things better in the second one, but the unfinished endgame is what keeps me from ranking it above the first game, as well as the fact that you have to give BioWare the credit for creating the formula, which Obisidian stuck to for the most part for the second game.

To what formula are you referring?

Mainly the structure (hopping from planet to planet) and the combat system.

What, really? Queuing up actions in combat wasn't exactly new, and while I can't remark on the planet system it isn't especially removed from the towns in the original Fallout.