Mr_Power said:
uncharted 2 says hello. No install, virtually no loading times, and perfect frame rate with no screen tearing and no framerate drops. |
He said in many cases not in all.
Mr_Power said:
uncharted 2 says hello. No install, virtually no loading times, and perfect frame rate with no screen tearing and no framerate drops. |
He said in many cases not in all.
| scottie said: Have a damn whinge! The only options are/were 1) Make the PS360 more powerful and expensive. Which if done would have killed both consoles off as quick as the dreamcast. 2) Make games more efficient - this is not really an option for most devs, they simply aren't good enough. Even if they are, it then takes more time and money to develop a game, so games would be $70, or more devs would have gone bust. 3) Reduce graphical effects - yeah, this makes sense, make a game look much worse in order to allow you to make it look slightly better. Graphical effects and framerate are much more important than resolution anyway |
I agree with all of this. But that doesn't make this article any less invalid.
This is invisible text!
please don't add fuel to the fire guys, this was suppose to be an informative read, not another outlook for damn console war.
Mr_Power said:
uncharted 2 says hello. No install, virtually no loading times, and perfect frame rate with no screen tearing and no framerate drops. |
I have Uncharted with Uncharted 2 on order. I said in many cases, not all. The fact is only the best developers are producing 720p or 1080p titles. Most others are sacrificing resolution for fps and performance - which is quite right too. Cost is clearly an issue in many cases too, with developers simply not able to afford the effort to get their game to HD resolutions.
Try to be reasonable... its easier than you think...
In other words they haven't tried the ps3 yet and they dunno if it'll be better or worse. i do find the blur vs resolution thing interesting. I read this on n4g the other day :p
Killergran said:
I agree with all of this. But that doesn't make this article any less invalid. |
Accidental double negative?
Anyway, I don't think this article is all that valid really. If you were expecting that either console could (easily, ie it can be done, if a really good dev team spends many years) produce games in 60hz, 1080p with hella good graphical effects, then you were expecting too much. Perhaps because you took Sony and MS execs at face value - this is obviously a rookie error, it is their job to deceive you.
scottie said:
Accidental double negative?
Anyway, I don't think this article is all that valid really. If you were expecting that either console could (easily, ie it can be done, if a really good dev team spends many years) produce games in 60hz, 1080p with hella good graphical effects, then you were expecting too much. Perhaps because you took Sony and MS execs at face value - this is obviously a rookie error, it is their job to deceive you. |
I said what I wanted to say. If that's what you were asking.
I don't like being lied to. I think it's a despicable business practice, even if it's understandable. But I dislike it even more when they try to turn it into us being better off for being lied to. Which is where that article is heading with that reasoning.
This is invisible text!
wait, what does this all mean? That MS has been faking screenshots this whole gen?


Mr_Power said:
huh? no. The 576p ps3 version has significantly less jaggys and looks much smoother. do not look at the blown up image, that is not a representation of the way it looks because you cannot see the blur in effect that Namco has worked so hard on. The texturing, smoothness and fluidness of the game is significantly BETTER at 576p. It just happens to look better on the ps3 so they added the option to turn it off and put up the res on the 360. |
Really? Look at the 500% zooms. How can you say the 576 shot is less jaggy?
In looking at both screens, they both look nice, and imho, if you're anal about 500% zoom, you have other issues you need to deal with.