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[CEATEC] TDK Develops 10-layer Optical Disc With 320GB Capacity 

Sept 30, 2009 20:42Hideyoshi Kume, Nikkei Electronics

TDK Corp developed a write-once optical disc with a capacity of 320 Gbytes. It has ten layers, and each layer has a storage capacity of 32 Gbytes.

The new optical disc has a larger capacity than the Blu-ray disc, which has a capacity of 25 Gbytes per layer. And it is possible to write and read data on and from the disc by using a blue-violet semiconductor laser with an oscillation wavelength of 405nm and an objective lens with a numerical aperture (NA) of 0.85, which are currently used for the Blu-ray disc.

In 2006, TDK prototyped a write-once recording medium having six layers, each of which has a capacity of 33.3 Gbytes (200 Gbytes in total).

As the number of recording layers increases, signals on each layer weaken, making it necessary to improve the transmittance. This time, the company enhanced the transmittance by readjusting the composition of used materials, it said. The transmittance of the outermost layer, which requires the highest transmittance, is more than 90%, while that of the disc prototyped in 2006 was 80 to 90%.

The structure of the new disc is as follows. A cover layer and a hard coat layer, which protects the surface from scratches and dirt, are formed on recording layers (the innermost L0 layer to the outermost L9 layer). A Si-Cu alloy layer, which is inorganic, is used for the L0 layer.

On the L1 to L9 layers, recording marks are maintained by using an inorganic material composed of bismuth peroxide and germanium dioxide. By adjusting the density of germanium dioxide, it is possible to change the transmittance of a recording layer. Also, TDK adjusted the optical properties and accumulated materials that can mitigate damage caused by heat.

The symbol error rate of the new optical disc is less than 10-4, which the company considers as the threshold of commercial viability. When data is being written on the disc, the output of the laser is less than 30mW, which is the maximum output of commercially available blue-violet lasers, on a film surface of each layer, TDK said.

The company plans to exhibit the disc at CEATEC JAPAN 2009, which will run from Oct 6 to 10, 2009, at Makuhari Messe in Chiba Prefecture, Japan.

 

It's just keep increasing.  As the size of data storage increases the biggest issue to overcome for gaming purpose is reading time.  320GB game is just impossible to imagine, and most likely won't really be utilized for PS3 games, but nonetheless, data storage seems to be not a issue with PS3 games in the future.

 



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500 Gb here we come



kowenicki said:
the biggest issue for gaming isnt the reading time at all... its filling 320 gigs in the first place.

any game that is of sufficiently high quality and filled 320 gigs would either be too expensive to develop or boring as fuck or more likely both.

data storage isnt an issue for PS3 games (or 99% of 360 games) now.

Developers do not WANT to spend years making huge games... it isnt cost efective...


you have a point for the gaming issue but who wouldn 't loved to have all 220 naruto episodes in one disc in full HD i just dream this



well for the ps3 it's not a problem
360 developers are trying to find ways.



Is it just me or is this article speaking about a new disk that has been developed by TDK that ISNT blu-ray since they compare the properties of blu-ray disks having 25GB per layer and this has 32GB...



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kowenicki said:
the biggest issue for gaming isnt the reading time at all... its filling 320 gigs in the first place.

any game that is of sufficiently high quality and filled 320 gigs would either be too expensive to develop or boring as fuck or more likely both.

data storage isnt an issue for PS3 games (or 99% of 360 games) now.

Developers do not WANT to spend years making huge games... it isnt cost efective...

But you don't have to fill up the disk...

Look at the bright side, now some developers struggle with the current Bluray disk.  If space isn't an issue, this will actually save them time and effort.

The bottom line is a higher capacity bluray disk is objectively a good thing.  If a developer is given the option to use a better medium, it's a good thing.  Simple as that.



This is not a Blu-Ray disc, it clearly states it's a new type of optical disc. So the PS3 wouldn't be able to play it most likely. Or if it can, then the 360 (and maybe even Wii) probably could, too.

I'm not gonna reiterate what everyone already said about how hard it would be to meaningfully take up all that space for a game, but it could have other benefits. For instance, every single episode of the Simpsons could probably fit on there, and they've been going for twenty years. Now THAT would be cool.



Could I trouble you for some maple syrup to go with the plate of roffles you just served up?

Tag, courtesy of fkusumot: "Why do most of the PS3 fanboys have avatars that looks totally pissed?"
"Ok, girl's trapped in the elevator, and the power's off.  I swear, if a zombie comes around the next corner..."

data storage isnt an issue for PS3 games (or 99% of 360 games) now.

According to devs disc space has been an issue ever since the 360's launch resulting in sacrifices (indirectly also affecting ports).

It's not per se to do with the length of a game, but rather the quality or varierty (re-usage) of assets. For example in Tomb Raider they re-used the same ship twice in two very seperate parts (it felt wrong) of the game or for example lower bitrate audio or texture quality sacrifices. Like being able to take more and higher quality photograhs with your camera with more capacity.

AAA Uncharted 2 only took 2 years to make. Once you got the technology in place to take advantage of the abilities it doesn't take too much extra time, with potentially amazing results. For example Killzone 3 will likely push the PS3 much further without taking extra development time.

Actually have to think where to best make these sacrifices can be a time consuming process. 6.8 GB isn't much these days, even some PS2 maxed out DVD, high quality high definition assets with the same varierty take up more storage.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales

This sounds like it would benefit tv shows or movies more than it would videogames.



Orca_Azure said:
This sounds like it would benefit tv shows or movies more than it would videogames.

I think mainly data storage for companies, like for example backing up all the x-rays from patients we have at our clinic.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales