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jefforange89 said: Morals are always subjective. For instance, I think that if I steal a download of a game off the internet, that is stealing. I think if I trade a game in to gamestop, I am helping gamestop. I think gamestop is an important part of the industry, and so are the publishers. The game I bought from them is my physical property. The developers had the ability to keep me from trading it, but they didn't use it via a registration code.
Thus, the developers, and gamestop, the entire industry, don't necessarily frown upon my game trading. In fact, they encourage it. They certainly don't try to stop it.
However, PC developers and everyone in the industry, including many gamers, go to great lengths to stop piracy. They not only frown upon it, but prosecute the offenders to the full extent of the law, and possible. Yet you say there is no difference? Your developers certainly see one. Also, look at the scale of the problem. For every game traded, one is sold. A single pirated copy can allow a million thefts by itself. This is obvious because as you can now see, most developers now release on the PC after the console honeypot has been drained. The industry agrees with me, make no mistake. The way the industry is, is what you're attacking, and I'm defending. "Or how every single copy of a game sold resulted in the developers directly profiting, while no pirated copy of any game has ever giving profit to the developer." Money changes hands. Economies are stimulated. However, you're right. How many times do you think a game is resold though? Also, how many times do you think a single pirated version of a game is downloaded? Also, are pirated downloads even bought, or are they leaked? Finally, what about trade ins or rentals. Does you argument only apply to second hand sales of games to 3rd parties, or are you adressing the used games economy as a whole, because there is much more to it, yes, with an end result of stimulating the gaming economy. I say: Money being spent on gaming is ALWAYS better than money not being spent on gaming. Right? Better for the economy. You know how the economy works? The gaming economy doesn't need defining. It's stuff that is dependant upon gaming to sell. Is your interent connection account dependant upon gaming, or would you have it either way? So cute. I am a used game buyer, and I'm not afraid to admit it, btw. If you were a pirate, would you shout it to the heavens? Nope. It's shameful.
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Again, missed the point. Your morals and short sighted and subjective. The stimulation of the economy(when money is spent) and the gaming economy(when money is spent on a game) is not. Most of my bullet points aren't subjective, they are accurate, with the most imposing ones involving the legality of the two different subjects themselves, and the fact that indeed gaming does profit from the used games industry, while piracy is a major hurdle in modern gaming.
Your arguments are all very selective, and amount to cherrypicking. Dealing with this issue as a whole, it's hard to damage control all the damning evidence against piracy. Especially when the industry(including gamestop remember) condemns piracy, and encourages tradeins, rentals, and used game purchases.
It's good that you've managed to keep talking this whole time, but what you are really saying is, "It's ok to pirate games, because tradins are the same thing, so it makes it ok." That is the message you're delivering here, and it's absurd.
You've made several absurd and genralized deductions in an effort to justify something that just isn't justifiable. Where are you going with this? I can't agree to disagree. Piracy is a different thing from a game rental, and in that you are wrong. I can agree that you are wrong, and that's as far as I can really negotiate.
I don't need your console war.
It feeds the rich while it buries the poor.
You're power hungry, spinnin' stories, and bein' graphics whores.
I don't need your console war.
NO NO, NO NO NO.








