SmokedHostage said:
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Yeah that would make a big difference. The Youtube videos are captured with HD Video Capture in 720p. You can even view the HD version of the youtube video. Looks even sweeter.
SmokedHostage said:
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Yeah that would make a big difference. The Youtube videos are captured with HD Video Capture in 720p. You can even view the HD version of the youtube video. Looks even sweeter.
The driving line only appears going through corners? I just noticed that. Can you make it so it's continuous?

Did anyone notice in the 2nd crash video the green car lands on the hood of the yellow car and flips it. Then the yellow car gets hit on it's side and spun. That is very impressive physics and collision detection. Awesome.
| --OkeyDokey-- said: The driving line only appears going through corners? I just noticed that. Can you make it so it's continuous? |
Yes, you can.
And yes, the game does look and play very well.
| kowenicki said: why are people in other threads saying the damage is disappointing.... they do relaise there are 3 settings for damage i presume? |
Probably because most have not played the demo. Judging from all of the Gold is worthless and we refuse to pay threads on here, it is odd that everyone had access to this demo.
| kowenicki said: why are people in other threads saying the damage is disappointing.... they do relaise there are 3 settings for damage i presume? |
I was one who said the damage was disappointing,well because it somewhat is.With damage set to simulation I noticed the audi wuold not get anywhere near as damaged as lets say the mini cooper.I crashed audi into a wall at over 100 mph just to find a slight scrap no change in the handling,then I t-boned the car infront of he spun out but somehow recovered after somewhat of a spin and still stood in front of me.In the following turn he braked hard and I decided to ram him(at high speed),my car still unscathed and I drove off while the cpu car lost its bumper and skidded off track.You call that not disappointing?
The mini cooper damage on the other hand felt spot on.Even the slightist knock would severely affect my steering/lose my bumber and even engine trouble.
Natal and Sony's flashing Ice cream cone

cloofoofoo said:
I was one who said the damage was disappointing,well because it somewhat is.With damage set to simulation I noticed the audi wuold not get anywhere near as damaged as lets say the mini cooper.I crashed audi into a wall at over 100 mph just to find a slight scrap no change in the handling,then I t-boned the car infront of he spun out but somehow recovered after somewhat of a spin and still stood in front of me.In the following turn he braked hard and I decided to ram him(at high speed),my car still unscathed and I drove off while the cpu car lost its bumper and skidded off track.You call that not disappointing? The mini cooper damage on the other hand felt spot on.Even the slightist knock would severely affect my steering/lose my bumber and even engine trouble. |
Glitches maybe? My Audi damage was fine, but my Evo damage sounds like your Audi experience. Wierd. After all this is the E3 build as confirmed over at Forzas official site. So the game will be better both graphically and physically by release. The new demo at TGS ( sadly not our demo ) sounded like it impressed the media alot.
selnor said:
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Yes,most likely a glitch,seeing how I tried and tried to damage the blasted audi.Either way even with the way damage is now ,I dont care,I plan to preorder the collectors edition.Its been along time since a driving sim got me this excited.
Natal and Sony's flashing Ice cream cone
