forza 3 demo was excellent
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forza 3 demo was excellent
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huaxiong90 said:
You do know you can't say that until GT5 is finished and released, right?
I will admit it is a little surprising it's only 65% done, but Yamauchi also said he can keep working on it as long as he has more ideas to add to it, and that it's just a matter of timing. Competition breeds competition, pretty much. As long as GT5 is fully polished, I don't see any harm in a delay (I'm getting both games, by the way). |
Indeed you're right to correct me at the moment but I've not read anything about this nearly finished game having it's driving physics engine rewritten during the last 6 months of development. The point I guess to my over the top post was people in here are making definitive judgements against a game which is actually ready to release against one still in development. Development doesn't just involve a game becoming better, new features being implemented can cause other sacrifices too, in other words until GT5 is approaching actual release it cannot surpass FM3 in anything other than actual content.
I surely hope PD didn't rewrite it's driving physics engine as even GT4 was pretty close to the real thing. Here's an example of GT4 vs real tracks
http://videos.streetfire.net/video/Reality-Vs-GT4Nurburgring_28366.htm
OF course there are limits how much can be done on a console but PD has done a pretty good job so far.
slowmo said:
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True. +1
Rockstar: Announce Bully 2 already and make gamers proud!
Kojima: Come out with Project S already!
@kanariya
That was funny .. but seriously that can't be right . How would the driver accomplish this in a real car? I thought forza was a sim ....
I have Forza 2 but I have never played it. Does it have the same thing?


Forza 2 doesn't have rollover so no.
But you can do this on GTA4 I think.
| sapient said: @kanariya That was funny .. but seriously that can't be right . How would the driver accomplish this in a real car? I thought forza was a sim .... I have Forza 2 but I have never played it. Does it have the same thing? |
Don't get confused between the difference between a driving sim and a crashing/collision sim. Forza 3 (nor any othet race game) does not simulate a crash/collision. Hitting anything at a 100+mph is not ever a pretty sight.
A Nascar driver learned this the hard way. While some drivers claimed the EA Sport Nascar help them improve on some track in RL (like Pocono) one tried to ride the wall to pass as he did in the game. Of course it didn't work as he did a lot more damage to his car than in the game.
Collisions in racing games are as gamey as auto heal in FPS.
P.S I didn't realize that there was a Forza 3 article that claims "realistic crash damage". Realistically if a car going that fast hit a wall it would no longer look like a car. Is there any video of this "realistic crash damage"?