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Forums - Gaming - TGS 09: Forza 3 vs GT5 .. surprising verdict!

forza 3 demo was excellent



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huaxiong90 said:
slowmo said:
Forza physics are light years ahead of any other console racer, period. Make all your excuses you like but GT or any other console racer isn't in the same race when it comes to realistic handling. It' no surprise GT5 has gone from finished to only 65% in the space of a month as PD have realised they're in serious danger of being upstaged and need even more time.

Anyone here seriously doubting the graphics of FM3 being on par with GT5 is deluding themselves. Sure with another 6 months development time GT5 could perhaps look better but this article rated purely the demo's available hence it's not beyhond the realms of possibility his opinion maybe right from many other peoples perspective too.

You do know you can't say that until GT5 is finished and released, right?

 

I will admit it is a little surprising it's only 65% done, but Yamauchi also said he can keep working on it as long as he has more ideas to add to it, and that it's just a matter of timing. Competition breeds competition, pretty much. As long as GT5 is fully polished, I don't see any harm in a delay (I'm getting both games, by the way).


Indeed you're right to correct me at the moment but I've not read anything about this nearly finished game having it's driving physics engine rewritten during the last 6 months of development.  The point I guess to my over the top post was people in here are making definitive judgements against a game which is actually ready to release against one still in development.  Development doesn't just involve a game becoming better, new features being implemented can cause other sacrifices too, in other words until GT5 is approaching actual release it cannot surpass FM3 in anything other than actual content.



I surely hope PD didn't rewrite it's driving physics engine as even GT4 was pretty close to the real thing. Here's an example of GT4 vs real tracks
http://videos.streetfire.net/video/Reality-Vs-GT4Nurburgring_28366.htm
OF course there are limits how much can be done on a console but PD has done a pretty good job so far.



slowmo said:
huaxiong90 said:
slowmo said:
Forza physics are light years ahead of any other console racer, period. Make all your excuses you like but GT or any other console racer isn't in the same race when it comes to realistic handling. It' no surprise GT5 has gone from finished to only 65% in the space of a month as PD have realised they're in serious danger of being upstaged and need even more time.

Anyone here seriously doubting the graphics of FM3 being on par with GT5 is deluding themselves. Sure with another 6 months development time GT5 could perhaps look better but this article rated purely the demo's available hence it's not beyhond the realms of possibility his opinion maybe right from many other peoples perspective too.

You do know you can't say that until GT5 is finished and released, right?

 

I will admit it is a little surprising it's only 65% done, but Yamauchi also said he can keep working on it as long as he has more ideas to add to it, and that it's just a matter of timing. Competition breeds competition, pretty much. As long as GT5 is fully polished, I don't see any harm in a delay (I'm getting both games, by the way).


Indeed you're right to correct me at the moment but I've not read anything about this nearly finished game having it's driving physics engine rewritten during the last 6 months of development.  The point I guess to my over the top post was people in here are making definitive judgements against a game which is actually ready to release against one still in development.  Development doesn't just involve a game becoming better, new features being implemented can cause other sacrifices too, in other words until GT5 is approaching actual release it cannot surpass FM3 in anything other than actual content.

True. +1



Rockstar: Announce Bully 2 already and make gamers proud!

Kojima: Come out with Project S already!

Forza 3 physics

 

 



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Thanks Kanariya for a good laugh.



ROFLOL

It's like a turtle on its back.



@kanariya

That was funny .. but seriously that can't be right . How would the driver accomplish this in a real car? I thought forza was a sim ....

I have Forza 2 but I have never played it. Does it have the same thing?



 

Forza 2 doesn't have rollover so no.

But you can do this on GTA4 I think.



sapient said:
@kanariya

That was funny .. but seriously that can't be right . How would the driver accomplish this in a real car? I thought forza was a sim ....

I have Forza 2 but I have never played it. Does it have the same thing?

 Don't get confused between the difference between a driving sim and a crashing/collision sim.  Forza 3 (nor any othet race game) does not simulate a crash/collision. Hitting anything at a 100+mph is not ever a pretty sight.

 A Nascar driver learned this the hard way. While  some drivers claimed the EA Sport Nascar help them improve on some track in RL (like Pocono) one tried to ride the wall  to pass as he did in the game. Of course it didn't work as he did a lot more  damage to his car than in the game.

 Collisions in racing games are as gamey as auto heal in FPS.

 P.S I didn't realize that there was a Forza 3 article that claims "realistic crash damage".  Realistically if a car going that fast hit a wall it would no longer look like a car. Is there any video of this "realistic crash damage"?