http://findarticles.com/p/articles/mi_qn4176/is_20060428/ai_n16222796/
http://blogcritics.org/gaming/article/microtransactions-in-games/
There are a plethora of gaming critics poised to cut down the possibility of microtransactions, and it's understandable why. As games get more and more expensive for consumers, a growing debate over the ethics of the industry is gaining ground. Many of these worries are aimed at the costs and profits of large companies. Will MT prevent price raises in the future? Will the cost of games decrease? The simple answer is that in the last 15 years, games have only increased in price by 10$ on average whereas inflation has halved the value of money. A 50$ game in the nineties would now cost 98$. I agree that games are still pretty expensive already at 60$, but for the most part, we are not being ripped off by the content that is generally equal, if not better, than previous content.
Unlockables
Several companies have taken a particular attachment to an unlockable model. One which shows the unlockable in the game but requires a monetary fee for the use. Such practices pose the question, "was this content planned as free or is it a penny-pinching decision". At this early point in the industry of micro-transactions, it is important for users to provide the criticism these decisions warrant. A business will always seek the most profitable strategy available to them. That's how the world goes 'round. But the consumers do have a say in what form this trend will take shape. Micro-transactions are a very viable source of income, and provides competition to the user-mod market, where free content for nearly any game has been available for years. Again, it will depend on the market strategy whether or not all content will be available at release, but options outside the scope of the game should be appreciated in some way.
DLC
When I talk about Micro-transactions, this is the typical form that I endorse. As an avid Starcraft fan, I wouldn't mind paying 1$ extra for a hot pink terran color option. I also wouldn't mind paying 50 cents to a dollar for new official maps. Howabout different sounds and new unit voices and music? The options are available in any game. Some are better than others, but these decisions could significantly extend the longevity of games in general. The point is, there is a market for it. People are willing to pay for additional content, and although people complain about the possibility of MT in gaming, the market is still very young. It is important for gamers to decide with their wallets, and stay out of the argument. As a gamer, I certainly don't want people telling me I'm stupid for downloading the Super Stardust extra game modes, or for changing my portrait on Eve.










