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Forums - Microsoft - Forza Motorsport 3 Hands On

after seing a pic of the twingo i just pre-ordered the game!



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Lostplanet22 said:
Is their an official FULL track list released?

I want to know if my favourite is in the game.


No but there is a Work in progress track list on the official site lmao. It is quite complete.

Same ol..

Link:http://forums.forzamotorsport.net/forums/thread/2605117.aspx

If you can't get on it... Credit to Reaper392.

We now have 62/115 tracks confirmed (excluding the 'many other stages' of amalfi coast), with another 12 expected.

Officially confirmed tracks list 

Amalfi Coast (Italy) [image]
location mentioned by T10


Track Layouts:

  • Amalfi coast circuit
  • Rally di positano (P2P)
  • many other P2P stages (presumably shorter versions of rally di positano)

Benchmarkring

Track layouts

  • Benchmark ring 

Circuit de Catalunya (Spain)


Track Layouts:

  • Circuit de Catalunya Grand Prix Track
  • Circuit de Catalunya National Track
  • TBA

Fujimi Kaido

Track layouts

  • Fujimi kaido 

Laguna Seca
found in press interview (click)

Le Mans (France)
in 'le mans' pitpass report


Track Layouts:

  • Circuit de la Sarthe I
  • Circuit de la Sarthe II
  • Circuit Bugatti 

Maple Valley

Track layouts:

  • Maple valley road course
  • Maple valley road course reverse  
  • Maple valley short
  • Maple valley short reverse 

Montserrat (Spain) [image]
tracks in playable demo at E3, all confirmed in gameplay vids


Track Layouts:

  • Camino Viejo de Montserrat Circuit
  • Camino Viejo de Montserrat Circuit Reverse
  • Iberian International Circuit
  • Iberian International Circuit Reverse
  • Iberian International Circuit Short
  • Iberian International Circuit Short Reverse
  • Ladera Test Track
  • Ladera Test Track Reverse
  • TBA

Motegi

Track layouts

  • Motegi Road Course  
  • Motegi East  
  • Motegi West  
  • Motegi Speedway  

Mugello
pictures from IGN article confirmed to be mugello. pg 21 in this thread

Track Layouts

  • Mugello international raceway
  • Mugello Short 

New york

Track Layouts

  • New york circuit 

Nürburgring
found in news articles


Track Layouts:

  • Nürburgring Nordschleife
  • Stage A
  • Stage B
  • Stage C
  • Nurburgring F1 Circuit
  • Nurburgring F1 short

Stage A, B and C are presumably P2P races on the Nordschleife, and looking at their length, their may be more, but the only picture confirming these tracks said a 3 heat race, and the track shown was stage C

Road america
side by side photo's confirm road america is in FM3

Track Layouts:

  • Road america 

Road atlanta
side by side photo's from the latest blog have confirmed Road atlanta

Track layouts:

  • Road atlanta
  • Road atlanta short 

Sebring (USA)
found in news article below


Track Layouts:

  • Sebring International Raceway 
  • Sebring Club Course
  • Sebring Short Course

Sedona Raceway Park (arizona desert)

Track Layouts:

  • Sedona Raceway full
  • Sedona Raceway short
  • Sedona Oval
  • 4 Drag strips: 1/8th; 1/4; 1/2 and 1 mile

Silverstone [image]
side by side photo's have confirmed silverstone


Track Layouts:

  • Silverstone Grand Prix Circuit
  • Silverstone International Circuit
  • Silverstone National Circuit
  • TBA

Sunset Peninsula 
found in picture on T10 twitter (pg24)
Track layouts:

  • Sunset infield.
  • Sunset Infield Reverse
  • Sunset infield Short
  • Sunset Infield Short Reverse
  • Nissan Speedway
  • Nissan Speedway Reverse

Suzuka Circuit [image]
found in news articles


Track Layouts:

  • Suzuka Grand Prix Circuit
  • Suzuka East Circuit
  • Suzuka West Circuit

 

Tsukuba Circuit

Track layouts

  • Tsukuba circuit
  • Tsukuba short  

expected but not officially confirmed

Donnington park
mentioned in PUMA article, but it was quickly removed. che said it was a PR mess up, so it may be in the game

Monaco
was mentioned in the PPR, but was hurriedly taken down. it may be a future reveal, or it may not be in the game

Track layouts:

  • Monaco F1 circuit 

Montserrat (Spain) [image]
these are all the other ribbons that have yet to be confirmed by T10


Track Layouts:

  • Camino Viejo de Montserrat Short Circuit
  • Camino Viejo de Montserrat Short Circuit Reverse
  • Camino Viejo de Montserrat Club Circuit
  • Camino Viejo de Montserrat Club Circuit Reverse
  • Ladera Test Track Config 2
  • Ladera Test Track Config 2 Reverse
  • Ladera Test Track Config 3
  • Ladera Test Track Config 3 Reverse
  • TBA

Infineon Raceway
location of prize for the audi design contest (driving an audi round there). found in this article
http://xbox.com/forza3contest

Rio De Janiero
thought to be found at the begining of the E3 community at play video, where the audi is driving through the tunnel

  • many FM1 and FM2 tracks 


  • Thanks....Sadly Spa-Francorchamps my favourite track (simply because I been there) is not on the list (yet).

    Need for Speed Shift has it and GT5 (rumor) has it aswell...

    My interests will spike up or drop down if it will be in the game or not.



     

    this game looks AWESOME! and everytime i see it i want it even more



    Long Live SHIO!

    Damn what a right up. They said best physics produced on any console. Also the graphics were outstanding. This game sounds amazing. Can't wait for October 27 here in UK. Samn AAA all the way. This game could meta above 95!



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    deleted



    Maffka do you really need to quote whole the text? can you change your post please? Thx.



     

    Yeah you really didn't need to quote that. I felt bad enough pasting it in here to begin with.



    selnor said:
    Damn what a right up. They said best physics produced on any console. Also the graphics were outstanding. This game sounds amazing. Can't wait for October 27 here in UK. Samn AAA all the way. This game could meta above 95!

    Yeah and this is a early build!


    There was an interesting IGN preview/interview where a member of Turn10 answered some very good fan questions. I'll find the link, more physic answers inside :)

    I know you will love it.

    http://xbox360.ign.com/articles/102/1026124p1.html

    The 360hertz physic's caculations is impressive and why they chose such a high amount of frames. *below*

    "IGN AU/IGN Readers: How much of the processing power is dedicated to the 360 frames a second physics processing?

    John Wendl:
    Well, you have two primary restraints on any system like this. One is the CPU and one's the GPU. The GPU is used primarily for graphics, the CPU is used primarily for some graphics set-up, but it's also used for audio and physics in particular; physics and gameplay. So a good portion of the CPU bandwidth actually goes towards running the physics simulation, as well as the AI. And then the GPU is almost completely consumed with displaying the game at 60 frames a second visually. But we're doing things with physics that no other games are coming close to, with things like tyre flex. We model chassis flex. It's beyond just a rigid body physics system. We're doing things that race teams aren't actually even doing…

    We work with Michelin and McLaren, and groups like that. McLaren really helped us with our aero modelling, because they've taken aero modelling to places that – y'know, how the air moves over the car and the turbulence it creates and what it does, so we partnered with them on that, and with Michelin on our tyre physics, so we're actually doing visual tyre deformation now. We do tyre temperature on the outside, middle and the other outside of the tyre. We do gas temperatures inside the tyre, which modify pressure, tread compounds, slip angle, all that stuff. We measure all that – it's calculating a tonne of things, to get the car to feel just right.

    So that [way] a big old heavy classic Mustang with a twisty chassis and tall tyres will feel that way. Even though it's got a lot of horsepower, on paper it might look like it's a fast car, but once you get out on a race track, because of the limitations in the tyres, in the chassis flex, and how the suspension's set up, it's actually not that fast around a race track, compared to a new modern car. A lot of games you won't feel that difference because – honestly – they're not that different, and you have to simulate all these things to get that feeling, and whether you even know about it and can articulate that or not, you just know it feels right.

    That, combined with sampling the physics at 360 hertz is critical because these cars can reach 200 miles an hour, and at 200 miles an hour at 60 hertz, you've covered almost ten feet, and there's a lot that can happen in ten feet that you're missing basically. At 360 hertz you're covering only about eight inches at that speed, so you just get a lot more fidelity and the car feels a lot more responsive."



    lol my dumb car is on that list woot