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Forums - Sales - Pokémon as big as WoW?

Yakuzaice said:
Khuutra said:

16 million, eh? I suppose that's fair, but at the same time that's how many people continue to buy Pokemon every time it's released. At any given time, that's roughly Pokemon's installbase: WoW has never gotten that high in terms of registered users, not ever.

They only release how many people are currently paying.  No trial accounts, no frozen accounts, etc.  People continue to not only buy the WoW expansions, but also pay up to ~$15 a month.  Do you really think 12 million people still play Diamond/Pearl even when it costs them nothing beyond the initial investment?

Well, Heart Gold and Soul Silver just launched in Japan with numbers that would have matched or exceeded Diamond and Pearl if they hadn't been supply-constrained.... so I guess we'll see!



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I'm a 20 year old college student and I know a ton of other people in college that would play a Pokemon MMO. My generation grew up at Pokemon's peak and the nostalgia factor alone would reel in a ton of players. With all the traveling and Pokemon they have now I'm sure expansions or microtransactions would be very profitable. Think about choosing which region you start in, pick your starter, then you can just go collect badges and catch a bunch of Pokemon. With all the PvP options the game would never really end considering they have like 400+ Pokemon now too.



Ok so you get in your pokemon MMO, collect 200 pokemons, play a couple hundreds duels.
Then what ?

You have to realize the huge majority of gamers ( those that make the bulk of a game like Wow) are not ready to spend 50 hours to collect 1 pokemon....



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !

32 gyms, Elite Four, Battle Tower, possible bad guy instances, Legendary Pokemon (probably shouldn't be able to catch these), and all the traveling is a ton to do already. Adding in PvP, Pokemon catching, and miscellaneous tasks puts the play time total even higher. People in WoW will run the same instance over and over for gear and experience, which isn't very different from trying to get a specific Pokemon. I'm not saying it's perfect or a for sure success however I think it would be a lot of fun if done properly.



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KungKras said:
If they did it right, it could destroy WoW.

Just imagine getting your first pokémon, going around in the wilds together with other trainers, and then you find a pokémon and the gameplay becomes pokémon stadium-like and you fight it and then catch it if you can. Some things like the dungeons where you get Zapdos and Lugia and maybe fight team rocket should be instanced, and really difficult so that not everyone can have Zapdos or Lugia. There should be no NPC trainers (maybe only a few like gym leaders) All trainer battles should be with real people and would work similar to duels in WoW and play like pokémon stadium. Other trainers should be able to watch other people's pokémon battles. There should be a real pokémon legua organized with real players in game. People should be able to trade pokémon.

I could go on forever.

Just imagine getting in a battle and having every 8-15 year old kid call you a f*ggot n*gger jew all day long.  No thanks.



I think people vastly overestimate the potential of a Pokemon MMO. I can't see it translating well off handhelds. What would the gameplay be like?

There's no way the game can be as widely re-playable as WoW is. MMO's (including World of Warcraft) are a social experience - the game remains interesting because of the interactions between players (PvP, or PvE instances). People pay monthly because there is always more to do. How can this be done in Pokemon? Group Pokemon battles?

The MMO genre just doesn't play to Pokemon's strengths. Pokemon sells tons because it's so damn simple - MMO's are the furthest thing from that. The fact that Pokemon sells 15mil+ doesn't mean much, Final Fantasy games sell 5mil at its worst, and FFXI could only grab 10% of that.


Let's put it this way - what will this MMO Pokemon game offer, that the normal handheld game doesn't? How much of the Pokemon audience will find it worth paying a monthly fee for? A normal handheld online Pokemon (not MMO) is enough - anything more immersive starts to overshoot customers.

I honestly don't think a Pokemon MMO (monthly subscription) could hold even a quarter of WoW's current userbase.