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Forums - Sony - PS3 3D Gaming NOT to require Special T.V.

famousringo said:
Slimebeast said:
famousringo said:
Slimebeast said:

What are these two different 3D techs called?

I mean one is like in the video in the OP, head tracking 3-D or something.
- this requires a huge increase in processing power.

And the other is with glasses where objects appear to pop out from the screen (like in some movie cinemas today, and the Nvidia 3-D glasses Desloitude has).
- this requires double the processing power

I want both techs immeditaly.

Head tracking doesn't require a huge amount of processing. If you're making the user wear infrared LEDs, it should take very little processing at all. You just interpret the position of the user's head and move the in-game camera appropriately to achieve the 3D illusion. Using a conventional camera, like the PS Eye, might take a little more processing power to interpret which part of the image represents the user's head, but I doubt it would take very much at all.

I agree with you. Somebody needs to get off their duff and take head tracking out of tech demos and onto the market.

But when u watch the OP, it seems like with head tracking on the scene must all of a sudden be rendered from every little angle in addition to the normal render of the scene. And u can even see the fram rate stutters because it's such a heavy scene.

So what I mean is, that the part u describe where the camera detects our head position may not take much processing power at all, but on the other side - what we see on the screen due to movements of our head position - needs big additional processing power.

I just watched the video, and I don't get why they're using 6 teraflops of processing power. Perhaps because they're using clustered CPUs instead of a GPU with a properly optimized 3D engine. All they're doing is shifting the viewpoint of the scene approriately as they move the camera, it shouldn't chew up much more processing power than walking around in an FPS. How the camera shifts would be a little tricky with this implementation, since it has to zoom out and pan in at the same time so that objects look like they're getting closer while more of the scene is revealed in the 'window,' but it shouldn't take a cluster to pull off.

I'm betting these guys simply aren't doing it the easy way because they're just hobbyists who lack either the software or the expertise, perhaps both.

I understand what ur saying about the 'no different than moving around in an FPS' part, and Im too confused to figure it all out in my head right now, the geometry and mathematics and all, but them mentioning they're using lots of processing power is an indication that this indeed might be very demanding on processing hardware.



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So it's not really a 3D implementation. It is simply adding an additional add-on that will allow a game to perform head tracking.

So the target demographic could be small, must own PSeye and battery powered LED glasses.



largedarryl said:
So it's not really a 3D implementation. It is simply adding an additional add-on that will allow a game to perform head tracking.

So the target demographic could be small, must own PSeye and battery powered LED glasses.

its NOT 3D but it LOOKS 3D

And all that stuff will no doubt be bundled with GT5 and/or PS3 very soon...TGS soon maybe.



...uhh...ill just put my favorite quote of all time here.

"Welcome to Pain, the second of three...You have dealt the first...now deal with me!!"

Ssliasil said:
largedarryl said:
So it's not really a 3D implementation. It is simply adding an additional add-on that will allow a game to perform head tracking.

So the target demographic could be small, must own PSeye and battery powered LED glasses.

its NOT 3D but it LOOKS 3D

And all that stuff will no doubt be bundled with GT5 and/or PS3 very soon...TGS soon maybe.

I understand that, but the actual implimentation of head tracking in many games is limited.  I especially don't see how this would make any sense in GT5, how much head movement do you do while racing?

So in reality, Sony should clarify what they are planning (if Sony has actually talked about this), head tracking!=3D display



Ssliasil said:
largedarryl said:
So it's not really a 3D implementation. It is simply adding an additional add-on that will allow a game to perform head tracking.

So the target demographic could be small, must own PSeye and battery powered LED glasses.

its NOT 3D but it LOOKS 3D

And all that stuff will no doubt be bundled with GT5 and/or PS3 very soon...TGS soon maybe.


So your saying its not the "3D" that everybody thinks about when they hear the word "3D" as in Stuff coming out of the screen at you?

 

I'm looking forward to 3D TV & 3D Gaming but I'm not going to pay over £3000 for a TV, I am only 17 after all..lol

If Sony can implement "3D" into newer Tvs through The PsEye & A Pair of shutter glasses then thats great.



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TrevDaRev said:
Ssliasil said:
largedarryl said:
So it's not really a 3D implementation. It is simply adding an additional add-on that will allow a game to perform head tracking.

So the target demographic could be small, must own PSeye and battery powered LED glasses.

its NOT 3D but it LOOKS 3D

And all that stuff will no doubt be bundled with GT5 and/or PS3 very soon...TGS soon maybe.


So your saying its not the "3D" that everybody thinks about when they hear the word "3D" as in Stuff coming out of the screen at you?

 

I'm looking forward to 3D TV & 3D Gaming but I'm not going to pay over £3000 for a TV, I am only 17 after all..lol

If Sony can implement "3D" into newer Tvs through The PsEye & A Pair of shutter glasses then thats great.

By the time 120Hz refresh rate TVs become mainstream, I'm sure you'll be old enough to buy one.  I wouldn't expect the 3D TV systems to become popular for a minimum of 5-10 years.