famousringo said:
I just watched the video, and I don't get why they're using 6 teraflops of processing power. Perhaps because they're using clustered CPUs instead of a GPU with a properly optimized 3D engine. All they're doing is shifting the viewpoint of the scene approriately as they move the camera, it shouldn't chew up much more processing power than walking around in an FPS. How the camera shifts would be a little tricky with this implementation, since it has to zoom out and pan in at the same time so that objects look like they're getting closer while more of the scene is revealed in the 'window,' but it shouldn't take a cluster to pull off. I'm betting these guys simply aren't doing it the easy way because they're just hobbyists who lack either the software or the expertise, perhaps both. |
I understand what ur saying about the 'no different than moving around in an FPS' part, and Im too confused to figure it all out in my head right now, the geometry and mathematics and all, but them mentioning they're using lots of processing power is an indication that this indeed might be very demanding on processing hardware.








