Just a side note.
WII was originally designed to be an add-on for the game cube. Nintendo saw that it would not sell, as the game cube was not selling well, and people would not buy a gamecube just to get a revolution, or what it was called then. Even if bundled.
Revolution in itself was not designed to be a strong add-on, they wanted to have the same quality of games, or use existing games, but have the wireless controls not interfere with the power of the gamecube itself.
In fact at e3 2005 the "revolution" was running on 2 gamecubes, back stage, and no the motion controls don't nearly need a whole other gamecubes power.
So instead of releasing the revolution, they repackaged the gamecube as the wii.
People often get mad when we say "repackage" however it's true.
The CPU on the wii is a power PC based processor named "Broadway" it is the successor to the gamecubes "gekko" uses less power, and is about 15% more powerful
The GPU named "Hollywood" is a improved version of the GPU used in the gamecube.
The gamecube had 43Mb non-unified ram(used by CPU and GPU if needed), 24 MB ram dedicated to CPU and 3MB dedicated to GPU.
WII has 88 MB. 24 MB dedicated for CPU, and 64 mb dedicated to the GPU. Also GPU has a 3mb dedicated for texture buffering.
They upgraded the gamecube, and repackaged it.
Also, for the guy who said "NINTENDO WILL NOT SELL AT A LOSS OR AT EVEN" you are wrong.
Nintendos gamecube sold for a loss at launch. As did it's 64, and snes. The famicon sold for a loss, but NES did not.
PS1, ps2, ps3 sold for a loss.
Xbox, dreamcast, 360, etc etc. All sold for losses at launch anyhow.
But why? Because they have to at first, no one will buy something for production costs at first, they sacrifice this money, because they know they will make it back, and majority of money comes from games.










